Age | Commit message (Collapse) | Author |
|
These are flagged by GCC if -Wswitch-default is enabled.
|
|
|
|
Not just during the "returning" animation. Addresses part of bug #6761
|
|
We have to explicitly set the cursor each call otherwise the cursor will
be reset to the idle cursor. Addresses part of bug #6761
|
|
|
|
|
|
This allows us to remove the last remnants of utility.*
|
|
|
|
|
|
This way, the redundant MetaAnimation class can now be removed
|
|
This fixes the responsiveness of the levers in the planet screen of
Zork: Nemesis
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Conflicts:
engines/zvision/animation/rlf_animation.cpp
engines/zvision/animation_control.h
engines/zvision/core/console.cpp
engines/zvision/core/events.cpp
engines/zvision/cursors/cursor.cpp
engines/zvision/cursors/cursor_manager.cpp
engines/zvision/cursors/cursor_manager.h
engines/zvision/fonts/truetype_font.cpp
engines/zvision/graphics/render_manager.cpp
engines/zvision/graphics/render_manager.h
engines/zvision/inventory/inventory_manager.h
engines/zvision/inventory_manager.h
engines/zvision/meta_animation.h
engines/zvision/module.mk
engines/zvision/scripting/actions.cpp
engines/zvision/scripting/control.h
engines/zvision/scripting/controls/animation_control.cpp
engines/zvision/scripting/controls/animation_control.h
engines/zvision/scripting/controls/input_control.cpp
engines/zvision/scripting/controls/lever_control.cpp
engines/zvision/scripting/controls/timer_node.cpp
engines/zvision/scripting/controls/timer_node.h
engines/zvision/scripting/puzzle.h
engines/zvision/scripting/scr_file_handling.cpp
engines/zvision/scripting/script_manager.cpp
engines/zvision/scripting/script_manager.h
engines/zvision/sidefx.cpp
engines/zvision/sound/zork_raw.cpp
engines/zvision/sound/zork_raw.h
engines/zvision/video/video.cpp
engines/zvision/video/zork_avi_decoder.h
engines/zvision/zvision.cpp
engines/zvision/zvision.h
|
|
|
|
|
|
I personally used filters within my IDE, but since others are now joining the project,
it was brought to my attention that some better organization would be nice.
|