Age | Commit message (Collapse) | Author |
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Thanks to Marisa-Chan for spotting this
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The hacky use of getDuration() to retrieve the framerate() is gone
Thanks to md5 for testing (and for filling in a few gaps since I was coding in the blind ;))
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setEndFrame() will ensure the audio stops when it is supposed to. Also removes the hack of retrieving the frame rate through the getDuration()'s timestamp return value.
Thanks to md5 for testing
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Also, clean up and document game configuration options, and add a TODO
for QSound support
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_frameTime refers to msec, not ticks
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This is the first part of the changes to make the engine use RGB555
internally again. This is done to simplify the rendering pipeline -
the engine will use RGB555 internally, but will output to RGB565.
The overall changes have been broken into two commits, thus this
first commit will break all the game colors
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Also, use Common::Rational to avoid using floating point math
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This fixes the lag between frames for all in-game animations
with a default frame delay
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