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authorFilippos Karapetis2014-12-26 12:41:36 +0200
committerFilippos Karapetis2014-12-26 12:41:36 +0200
commit5a72eea2bb102bafb6da112ea90ad1f4af11e1f2 (patch)
tree5bf667f3b56fb751f1a9d9bd3ea6ce752cc41c61 /engines/zvision/scripting
parent4258750f5025e471ba682945e3091fdaa50c7bc9 (diff)
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ZVISION: Move some event/rendering code out of the main engine code
Diffstat (limited to 'engines/zvision/scripting')
-rw-r--r--engines/zvision/scripting/controls/save_control.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/zvision/scripting/controls/save_control.cpp b/engines/zvision/scripting/controls/save_control.cpp
index 3a4dc47fe8..6cedddffeb 100644
--- a/engines/zvision/scripting/controls/save_control.cpp
+++ b/engines/zvision/scripting/controls/save_control.cpp
@@ -30,6 +30,7 @@
#include "zvision/text/string_manager.h"
#include "zvision/file/save_manager.h"
+#include "zvision/graphics/render_manager.h"
#include "common/str.h"
#include "common/stream.h"
@@ -97,18 +98,18 @@ bool SaveControl::process(uint32 deltaTimeInMillis) {
if (inp->getText().size() > 0) {
bool toSave = true;
if (iter->exist)
- if (!_engine->askQuestion(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEXIST)))
+ if (!_engine->getRenderManager()->askQuestion(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEXIST)))
toSave = false;
if (toSave) {
// FIXME: At this point, the screen shows the save control, so the save game thumbnails will always
// show the save control
_engine->getSaveManager()->saveGameBuffered(iter->saveId, inp->getText());
- _engine->delayedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVED), 2000);
+ _engine->getRenderManager()->delayedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVED), 2000);
_engine->getScriptManager()->changeLocation(_engine->getScriptManager()->getLastMenuLocation());
}
} else {
- _engine->timedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEMPTY), 2000);
+ _engine->getRenderManager()->timedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEMPTY), 2000);
}
} else {
_engine->getSaveManager()->loadGame(iter->saveId);