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author | Filippos Karapetis | 2014-12-26 12:41:36 +0200 |
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committer | Filippos Karapetis | 2014-12-26 12:41:36 +0200 |
commit | 5a72eea2bb102bafb6da112ea90ad1f4af11e1f2 (patch) | |
tree | 5bf667f3b56fb751f1a9d9bd3ea6ce752cc41c61 /engines/zvision/scripting | |
parent | 4258750f5025e471ba682945e3091fdaa50c7bc9 (diff) | |
download | scummvm-rg350-5a72eea2bb102bafb6da112ea90ad1f4af11e1f2.tar.gz scummvm-rg350-5a72eea2bb102bafb6da112ea90ad1f4af11e1f2.tar.bz2 scummvm-rg350-5a72eea2bb102bafb6da112ea90ad1f4af11e1f2.zip |
ZVISION: Move some event/rendering code out of the main engine code
Diffstat (limited to 'engines/zvision/scripting')
-rw-r--r-- | engines/zvision/scripting/controls/save_control.cpp | 7 |
1 files changed, 4 insertions, 3 deletions
diff --git a/engines/zvision/scripting/controls/save_control.cpp b/engines/zvision/scripting/controls/save_control.cpp index 3a4dc47fe8..6cedddffeb 100644 --- a/engines/zvision/scripting/controls/save_control.cpp +++ b/engines/zvision/scripting/controls/save_control.cpp @@ -30,6 +30,7 @@ #include "zvision/text/string_manager.h" #include "zvision/file/save_manager.h" +#include "zvision/graphics/render_manager.h" #include "common/str.h" #include "common/stream.h" @@ -97,18 +98,18 @@ bool SaveControl::process(uint32 deltaTimeInMillis) { if (inp->getText().size() > 0) { bool toSave = true; if (iter->exist) - if (!_engine->askQuestion(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEXIST))) + if (!_engine->getRenderManager()->askQuestion(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEXIST))) toSave = false; if (toSave) { // FIXME: At this point, the screen shows the save control, so the save game thumbnails will always // show the save control _engine->getSaveManager()->saveGameBuffered(iter->saveId, inp->getText()); - _engine->delayedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVED), 2000); + _engine->getRenderManager()->delayedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVED), 2000); _engine->getScriptManager()->changeLocation(_engine->getScriptManager()->getLastMenuLocation()); } } else { - _engine->timedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEMPTY), 2000); + _engine->getRenderManager()->timedMessage(_engine->getStringManager()->getTextLine(StringManager::ZVISION_STR_SAVEEMPTY), 2000); } } else { _engine->getSaveManager()->loadGame(iter->saveId); |