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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Age
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Author
2015-01-16
ZVISION: Properly handle sounds reusing the same sound slot (bug #6761)
Filippos Karapetis
2015-01-15
ZVISION: Set the state value for the lever position during user dragging
RichieSams
2015-01-15
ZVISION: Keep the hand cursor during lever movement
RichieSams
2015-01-15
ZVISION: Allow multiple sound effects to play at the same time
RichieSams
2015-01-10
Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)"
Filippos Karapetis
2015-01-10
ZVISION: Change screen resolution for the hires DVD videos to 800x600
Filippos Karapetis
2015-01-10
ZVISION: Change wording
Filippos Karapetis
2015-01-09
ZVISION: Clean up save logic, and fix a thumbnail-related FIXME
Filippos Karapetis
2015-01-07
ZVISION: Add stubs for the hires VOB MPEG2 videos of ZGI DVD
Filippos Karapetis
2015-01-07
ZVISION: Use a common function for loading game animations
Filippos Karapetis
2015-01-07
ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)
Filippos Karapetis
2014-12-30
ZVISION: Fix regression in the handling of multiple animations
Filippos Karapetis
2014-12-30
ZVISION: Rename some scripting classes to better represent what the classes are
RichieSams
2014-12-30
ZVISION: White space
Filippos Karapetis
2014-12-30
ZVISION: Further cleanup to the AnimationNode class
Filippos Karapetis
2014-12-29
ZVISION: Show system messages when subtitles are disabled
Filippos Karapetis
2014-12-28
ZVISION: Make the rest of the controls properly use VideoDecoder timing
Matthew Hoops
2014-12-28
ZVISION: The fist control is only used in one location
Filippos Karapetis
2014-12-28
ZVISION: Document some more controls
Filippos Karapetis
2014-12-28
ZVISION: Use VideoDecoder facilities better in AnimationNode
Matthew Hoops
2014-12-27
ZVISION: Add support for disabling animations while turning
Filippos Karapetis
2014-12-26
ZVISION: Remove duplicate blitting code for images and animations
Filippos Karapetis
2014-12-26
ZVISION: Implement auto-saving
Filippos Karapetis
2014-12-26
ZVISION: Move more graphics code out of the main engine code
Filippos Karapetis
2014-12-26
ZVISION: Fix a warning
Filippos Karapetis
2014-12-26
ZVISION: Move some event/rendering code out of the main engine code
Filippos Karapetis
2014-12-26
ZVISION: Remove some unused actions. Cleanup
Filippos Karapetis
2014-12-26
ZVISION: Move the save manager together with the other file classes
Filippos Karapetis
2014-12-25
ZVISION: Normalize and cleanup all the menu-related enums
Filippos Karapetis
2014-12-25
ZVISION: Move the menu code together with the other scripting code
Filippos Karapetis
2014-12-25
ZVISION: Document where MIDI commands are used
Filippos Karapetis
2014-12-25
ZVISION: Remove dead code
Filippos Karapetis
2014-12-25
ZVISION: Fix frame rate for RLF videos and remove hack in AnimationNode
Filippos Karapetis
2014-12-25
ZVISION: Resolve some TODOs
Filippos Karapetis
2014-12-25
ZVISION: Document some of the ActionRegion effects
Filippos Karapetis
2014-12-24
ZVISION: Plug more memory leaks
Filippos Karapetis
2014-12-24
ZVISION: Plug another memory leak. Some cleanup
Filippos Karapetis
2014-12-24
ZVISION: Set all the internal graphics operations to use RGB555 (1/2)
Filippos Karapetis
2014-12-24
ZVISION: Plug a memory leak
Filippos Karapetis
2014-12-24
ZVISION: Add a hack to set the correct frame delay for RLF videos
Filippos Karapetis
2014-12-23
ZVISION: Spacing
Filippos Karapetis
2014-12-23
ZVISION: Limit the engine delay, even when a custom frame rate is set
Filippos Karapetis
2014-12-23
ZVISION: Fix some buffer overruns with the usage of sscanf()
Filippos Karapetis
2014-12-23
ZVISION: Move all of the text related code together
Filippos Karapetis
2014-12-23
ZVISION: Remove leftover warning
Filippos Karapetis
2014-12-23
ZVISION: Limit the default engine delay for all animations
Filippos Karapetis
2014-12-23
ZVISION: Fix regression from commit 3806aa4418
Filippos Karapetis
2014-12-22
ZVISION: Prefix some class member variables with an underscore
Filippos Karapetis
2014-12-21
ZVISION: Document some controls that are only used in Zork: Nemesis
Filippos Karapetis
2014-12-19
ZVISION: the type in ActionInventory is used as a signed byte now
Filippos Karapetis
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