aboutsummaryrefslogtreecommitdiff
path: root/engines/zvision/scripting
AgeCommit message (Expand)Author
2015-01-16ZVISION: Properly handle sounds reusing the same sound slot (bug #6761)Filippos Karapetis
2015-01-15ZVISION: Set the state value for the lever position during user draggingRichieSams
2015-01-15ZVISION: Keep the hand cursor during lever movementRichieSams
2015-01-15ZVISION: Allow multiple sound effects to play at the same timeRichieSams
2015-01-10Revert "ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)"Filippos Karapetis
2015-01-10ZVISION: Change screen resolution for the hires DVD videos to 800x600Filippos Karapetis
2015-01-10ZVISION: Change wordingFilippos Karapetis
2015-01-09ZVISION: Clean up save logic, and fix a thumbnail-related FIXMEFilippos Karapetis
2015-01-07ZVISION: Add stubs for the hires VOB MPEG2 videos of ZGI DVDFilippos Karapetis
2015-01-07ZVISION: Use a common function for loading game animationsFilippos Karapetis
2015-01-07ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot)Filippos Karapetis
2014-12-30ZVISION: Fix regression in the handling of multiple animationsFilippos Karapetis
2014-12-30ZVISION: Rename some scripting classes to better represent what the classes areRichieSams
2014-12-30ZVISION: White spaceFilippos Karapetis
2014-12-30ZVISION: Further cleanup to the AnimationNode classFilippos Karapetis
2014-12-29ZVISION: Show system messages when subtitles are disabledFilippos Karapetis
2014-12-28ZVISION: Make the rest of the controls properly use VideoDecoder timingMatthew Hoops
2014-12-28ZVISION: The fist control is only used in one locationFilippos Karapetis
2014-12-28ZVISION: Document some more controlsFilippos Karapetis
2014-12-28ZVISION: Use VideoDecoder facilities better in AnimationNodeMatthew Hoops
2014-12-27ZVISION: Add support for disabling animations while turningFilippos Karapetis
2014-12-26ZVISION: Remove duplicate blitting code for images and animationsFilippos Karapetis
2014-12-26ZVISION: Implement auto-savingFilippos Karapetis
2014-12-26ZVISION: Move more graphics code out of the main engine codeFilippos Karapetis
2014-12-26ZVISION: Fix a warningFilippos Karapetis
2014-12-26ZVISION: Move some event/rendering code out of the main engine codeFilippos Karapetis
2014-12-26ZVISION: Remove some unused actions. CleanupFilippos Karapetis
2014-12-26ZVISION: Move the save manager together with the other file classesFilippos Karapetis
2014-12-25ZVISION: Normalize and cleanup all the menu-related enumsFilippos Karapetis
2014-12-25ZVISION: Move the menu code together with the other scripting codeFilippos Karapetis
2014-12-25ZVISION: Document where MIDI commands are usedFilippos Karapetis
2014-12-25ZVISION: Remove dead codeFilippos Karapetis
2014-12-25ZVISION: Fix frame rate for RLF videos and remove hack in AnimationNodeFilippos Karapetis
2014-12-25ZVISION: Resolve some TODOsFilippos Karapetis
2014-12-25ZVISION: Document some of the ActionRegion effectsFilippos Karapetis
2014-12-24ZVISION: Plug more memory leaksFilippos Karapetis
2014-12-24ZVISION: Plug another memory leak. Some cleanupFilippos Karapetis
2014-12-24ZVISION: Set all the internal graphics operations to use RGB555 (1/2)Filippos Karapetis
2014-12-24ZVISION: Plug a memory leakFilippos Karapetis
2014-12-24ZVISION: Add a hack to set the correct frame delay for RLF videosFilippos Karapetis
2014-12-23ZVISION: SpacingFilippos Karapetis
2014-12-23ZVISION: Limit the engine delay, even when a custom frame rate is setFilippos Karapetis
2014-12-23ZVISION: Fix some buffer overruns with the usage of sscanf()Filippos Karapetis
2014-12-23ZVISION: Move all of the text related code togetherFilippos Karapetis
2014-12-23ZVISION: Remove leftover warningFilippos Karapetis
2014-12-23ZVISION: Limit the default engine delay for all animationsFilippos Karapetis
2014-12-23ZVISION: Fix regression from commit 3806aa4418Filippos Karapetis
2014-12-22ZVISION: Prefix some class member variables with an underscoreFilippos Karapetis
2014-12-21ZVISION: Document some controls that are only used in Zork: NemesisFilippos Karapetis
2014-12-19ZVISION: the type in ActionInventory is used as a signed byte nowFilippos Karapetis