Age | Commit message (Collapse) | Author | |
---|---|---|---|
2015-01-10 | ZVISION: Change wording | Filippos Karapetis | |
2015-01-09 | ZVISION: Clean up save logic, and fix a thumbnail-related FIXME | Filippos Karapetis | |
This fixes the save game thumbnails when using the original save/load screens | |||
2015-01-07 | ZVISION: Add stubs for the hires VOB MPEG2 videos of ZGI DVD | Filippos Karapetis | |
VOB file handling is based on clone2727's work. The lowres videos are played for now, until AC3 sound handling is implemented | |||
2015-01-07 | ZVISION: Use a common function for loading game animations | Filippos Karapetis | |
2015-01-07 | ZVISION: Remove ActionRestoreGame and loading of r.svr (restart slot) | Filippos Karapetis | |
This is handled internally now, so r.svr isn't needed anymore | |||
2014-12-30 | ZVISION: Fix regression in the handling of multiple animations | Filippos Karapetis | |
A regression from 0c4e0673c3. Thanks to Marisa-Chan for noticing | |||
2014-12-30 | ZVISION: Rename some scripting classes to better represent what the classes are | RichieSams | |
Also, rename the graphics 'Effect' class in order to avoid naming clashes (and/or coder confusion) with the newly named ScriptingEffect class. Lastly, add some documentation for the classes for further clarity. | |||
2014-12-30 | ZVISION: White space | Filippos Karapetis | |
2014-12-30 | ZVISION: Further cleanup to the AnimationNode class | Filippos Karapetis | |
2014-12-29 | ZVISION: Show system messages when subtitles are disabled | Filippos Karapetis | |
Thanks to Marisa-Chan for spotting this | |||
2014-12-28 | ZVISION: Make the rest of the controls properly use VideoDecoder timing | Matthew Hoops | |
The hacky use of getDuration() to retrieve the framerate() is gone Thanks to md5 for testing (and for filling in a few gaps since I was coding in the blind ;)) | |||
2014-12-28 | ZVISION: The fist control is only used in one location | Filippos Karapetis | |
2014-12-28 | ZVISION: Document some more controls | Filippos Karapetis | |
2014-12-28 | ZVISION: Use VideoDecoder facilities better in AnimationNode | Matthew Hoops | |
setEndFrame() will ensure the audio stops when it is supposed to. Also removes the hack of retrieving the frame rate through the getDuration()'s timestamp return value. Thanks to md5 for testing | |||
2014-12-27 | ZVISION: Add support for disabling animations while turning | Filippos Karapetis | |
Also, clean up and document game configuration options, and add a TODO for QSound support | |||
2014-12-26 | ZVISION: Remove duplicate blitting code for images and animations | Filippos Karapetis | |
2014-12-26 | ZVISION: Implement auto-saving | Filippos Karapetis | |
2014-12-26 | ZVISION: Move more graphics code out of the main engine code | Filippos Karapetis | |
2014-12-26 | ZVISION: Fix a warning | Filippos Karapetis | |
2014-12-26 | ZVISION: Move some event/rendering code out of the main engine code | Filippos Karapetis | |
2014-12-26 | ZVISION: Remove some unused actions. Cleanup | Filippos Karapetis | |
2014-12-26 | ZVISION: Move the save manager together with the other file classes | Filippos Karapetis | |
2014-12-25 | ZVISION: Normalize and cleanup all the menu-related enums | Filippos Karapetis | |
2014-12-25 | ZVISION: Move the menu code together with the other scripting code | Filippos Karapetis | |
2014-12-25 | ZVISION: Document where MIDI commands are used | Filippos Karapetis | |
2014-12-25 | ZVISION: Remove dead code | Filippos Karapetis | |
2014-12-25 | ZVISION: Fix frame rate for RLF videos and remove hack in AnimationNode | Filippos Karapetis | |
_frameTime refers to msec, not ticks | |||
2014-12-25 | ZVISION: Resolve some TODOs | Filippos Karapetis | |
2014-12-25 | ZVISION: Document some of the ActionRegion effects | Filippos Karapetis | |
2014-12-24 | ZVISION: Plug more memory leaks | Filippos Karapetis | |
2014-12-24 | ZVISION: Plug another memory leak. Some cleanup | Filippos Karapetis | |
2014-12-24 | ZVISION: Set all the internal graphics operations to use RGB555 (1/2) | Filippos Karapetis | |
This is the first part of the changes to make the engine use RGB555 internally again. This is done to simplify the rendering pipeline - the engine will use RGB555 internally, but will output to RGB565. The overall changes have been broken into two commits, thus this first commit will break all the game colors | |||
2014-12-24 | ZVISION: Plug a memory leak | Filippos Karapetis | |
2014-12-24 | ZVISION: Add a hack to set the correct frame delay for RLF videos | Filippos Karapetis | |
Also, use Common::Rational to avoid using floating point math | |||
2014-12-23 | ZVISION: Spacing | Filippos Karapetis | |
2014-12-23 | ZVISION: Limit the engine delay, even when a custom frame rate is set | Filippos Karapetis | |
2014-12-23 | ZVISION: Fix some buffer overruns with the usage of sscanf() | Filippos Karapetis | |
2014-12-23 | ZVISION: Move all of the text related code together | Filippos Karapetis | |
2014-12-23 | ZVISION: Remove leftover warning | Filippos Karapetis | |
2014-12-23 | ZVISION: Limit the default engine delay for all animations | Filippos Karapetis | |
This fixes the lag between frames for all in-game animations with a default frame delay | |||
2014-12-23 | ZVISION: Fix regression from commit 3806aa4418 | Filippos Karapetis | |
2014-12-22 | ZVISION: Prefix some class member variables with an underscore | Filippos Karapetis | |
2014-12-21 | ZVISION: Document some controls that are only used in Zork: Nemesis | Filippos Karapetis | |
2014-12-19 | ZVISION: the type in ActionInventory is used as a signed byte now | Filippos Karapetis | |
2014-12-19 | ZVISION: Fix unchecked return value (CID 1257098) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix copy into fixed size buffer (CID 1257096) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix copy into fixed size buffer (CID 1257095) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix explicit null dereferenced (CID 1257094) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix uninitialized scalar field (CID 1257089) | Marisa-Chan | |
2014-12-19 | ZVISION: Fix uninitialized scalar field (CID 1257088) | Marisa-Chan | |