Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-08-04 | ZVISION: Remove unused methods from ZVision class | richiesams | |
2013-08-04 | ZVISION: Clean up includes | richiesams | |
2013-08-04 | ZVISION: Create/refactor methods for playing video. | richiesams | |
The pixel format for videos is not the same as for the rest of the game. (Game: RGB 555, Video: RGB 565) | |||
2013-08-04 | ZVISION: Move engine width, height, and pixelFormat to const member variables | richiesams | |
2013-08-04 | ZVISION: Update renderImageToScreen to handle TGZ image files | richiesams | |
2013-08-04 | ZVISION: Create renderImageToScreen method and add a console command for it | richiesams | |
2013-08-04 | ZVISION: Create debug console and apply console logic to main loop | richiesams | |
2013-08-04 | ZVISION: Normalize remaining CRLF to LF for the remote | richiesams | |
2013-08-04 | ZVISION: Create ResultAction 's for Add and Random. | richiesams | |
Create class templates for PlayAnimation, PreloadAnimation, and Attenuate | |||
2013-08-04 | ZVISION: Fix includes to use new underscore names | richiesams | |
2013-08-04 | ZVISION: Create ScriptManager accessor for ZVision | richiesams | |
Having the ScriptManager as a member variable forced it to be const, which prevented any non cont methods to be used. Thus, ScriptManager is created on the heap and disposed after use. | |||
2013-08-04 | ZVISION: Create an instance of ScriptManager inside ZVision | richiesams | |
2013-08-04 | ZVISION: Move initialization code from run() and into its own method | richiesams | |
2013-08-04 | ZVISION: Create skeleton engine and move code away from Engine::Run | richiesams | |
The goal is to have Engine::Run as clean as possible. Aka mostly method calls. | |||
2013-08-04 | ZVISION: Create zvision bare structure | richiesams | |
Add zvision base engine to engines/zvision as well as modify the necessary engine files (configure.engines, etc.) in order for it to be recognized. |