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2007-01-30added deinitialisation of codecs at the end of smush playback. This allows ↵Gregory Montoir
to save a bit of memory (about 1Mb for CMI) during gameplay. svn-id: r25287
2007-01-30unused buffer variableGregory Montoir
svn-id: r25286
2007-01-30added calls to SmushPlayer::getFont() to prevent accessing non-initialised ↵Gregory Montoir
SmushFont objects svn-id: r25285
2007-01-30warningsGregory Montoir
svn-id: r25284
2007-01-30added checks to prevent crash if no datafiles can be found, also fixed a typoGregory Montoir
svn-id: r25283
2007-01-30Update platforms for French versions of pajama and putttime.Travis Howell
svn-id: r25279
2007-01-30Add French version of DOTT and Sam & Max. for Macintosh.Travis Howell
svn-id: r25277
2007-01-30Add French version of Pajama Sam 1 for Macintosh.Travis Howell
svn-id: r25276
2007-01-30Add French version of Putt-Putt Travels Through Time for Macintosh.Travis Howell
svn-id: r25275
2007-01-30Moved Gob engine to AdvancedDetector.Eugene Sandulenko
svn-id: r25274
2007-01-30Moved Touche engine to AdvancedDetector.Eugene Sandulenko
svn-id: r25272
2007-01-30Removed Unicode from some fanmade game titles.Eugene Sandulenko
Assigned separate ids to some fanmade games. svn-id: r25271
2007-01-29Added Gold Rush 3.5 md5sumStuart George
svn-id: r25270
2007-01-29Now AdvancedDetector could use single ID per engine. Also it can suggestEugene Sandulenko
more complex game IDs with platform and language specified. AGI engine benefits most from that. Also turned Cine, Parallaction and SAGA to single ID, autoupgrading old ID. svn-id: r25269
2007-01-29cleanupJohannes Schickel
svn-id: r25268
2007-01-29cleanupMax Horn
svn-id: r25266
2007-01-29Changed computation of _nextTop in v7/v8 games to represent an absolute ↵Gregory Montoir
y-coordinate (ie. not relative to _screenTop) in order to match the computation done for games <= v6. This should prevent any issues with vertical scrolling rooms. svn-id: r25264
2007-01-29Changed debug message on unknown opcode to a warning.Johannes Schickel
svn-id: r25263
2007-01-29Implements opcode 0xFFAA ('Reset Brandon's sprite')Johannes Schickel
svn-id: r25262
2007-01-29little fix for fm-towns sfx.Johannes Schickel
svn-id: r25261
2007-01-29- adds support for FM-Towns SFX (thanks to Florian Kagerer for his source)Johannes Schickel
- gets rid of GameFlags::hasAudioCD svn-id: r25258
2007-01-29Added a proper workaround for the race condition in the script when opening ↵Sven Hesse
the notepad, which was apparently causing bug #1621089 svn-id: r25255
2007-01-29- Another attempt at fixing the immediately-closing notepad heisenbug (#1621089)Sven Hesse
- Implemented wide surfaces + scrolling - Some clean-up svn-id: r25253
2007-01-29Add French version of Simon the Sorcerer 2 (Windows CD)Travis Howell
svn-id: r25252
2007-01-28Moved some stuff from CharsetRenderer (back) to ScummEngine, added commentsMax Horn
svn-id: r25250
2007-01-28Partial fix for bug #1036707 (made by cyx): Get rid of _verbCharset, so that ↵Max Horn
we use the correct font for verbs in COMI, with the correct spacing svn-id: r25249
2007-01-28Fix crash on PalmOS due to out of memoryChris Apers
svn-id: r25248
2007-01-28Added French/Atari ST version of Elvira 1 and 2Chris Apers
svn-id: r25247
2007-01-28OoopsSven Hesse
svn-id: r25246
2007-01-28- Fixed the Adlib data uglinessSven Hesse
- Worked around the caching of raw sprite video memory to a file svn-id: r25244
2007-01-28Add more paramteres to AdvancedDetector. Not used yet.Eugene Sandulenko
svn-id: r25241
2007-01-27Oops. Revert accidental commitEugene Sandulenko
svn-id: r25233
2007-01-27Fixes and gfx rendering worksEugene Sandulenko
svn-id: r25232
2007-01-27Stop movie lead-in/out when restarting the game (as I already claimed in aTorbjörn Andersson
comment that I was doing) to *really* fix bug #1645480. This time for sure... svn-id: r25231
2007-01-27Moved the setupPremix() calls to initSound() and deinitSound(), instead of theTorbjörn Andersson
sound manager's constructor/destructor. Maybe this will fix the rare crashes on startup? svn-id: r25225
2007-01-27added missing MKID_BE macrosGregory Montoir
svn-id: r25224
2007-01-27cleanup (made NutRenderer::loadFont protected, added call during ↵Gregory Montoir
initialisation of the renderer object) svn-id: r25223
2007-01-27Fixed picture drawing bug in pattern data (should only affect v3 + sq1 games ↵Stuart George
only). Fixes Goldrush intro. Does not seem to break any other v3 game or SQ2 svn-id: r25222
2007-01-27Applied my own patch #1640913 ("Loading NUT fonts on demand"), after discussingTorbjörn Andersson
it with Fingolfin. svn-id: r25221
2007-01-27Revert audiostream changes for VOC sound, due to sgin differences in Amiga ↵Travis Howell
CD32 verison of Simon 1. svn-id: r25220
2007-01-27Correct md5 details for restart file in Amiga/AtariST versions of Elvira 1/2 ↵Travis Howell
and Waxworks. svn-id: r25218
2007-01-27removed printf's spewing out tons of debug messagesNicola Mettifogo
svn-id: r25217
2007-01-26fixed out-of-bounds error causing random crashes in dialoguesNicola Mettifogo
svn-id: r25215
2007-01-26added more debug messagesNicola Mettifogo
svn-id: r25214
2007-01-26added NULLity checksNicola Mettifogo
svn-id: r25213
2007-01-26make sure current archive is closed before opening a new oneNicola Mettifogo
svn-id: r25212
2007-01-26Workaround for bug #1582672 ("KYRA1: Text crippled and drawn wrong").Johannes Schickel
svn-id: r25211
2007-01-26updated NutRenderer::drawShadowChar() commentGregory Montoir
svn-id: r25210
2007-01-26templatified some Wiz decoding functionsGregory Montoir
svn-id: r25209
2007-01-26Some adjustments to the menu code to better suit longer strings in some ↵Oystein Eftevaag
language versions, should take care of the issues mentioned in bug [ 1493774 ] KYRA1: Overlapping menu text in spanish version svn-id: r25208