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2014-08-11CGE2: Fix EncryptedStream::err().uruk
2014-08-11CGE2: Fix formatting in events.cpp.uruk
2014-08-11CGE2: Fix formatting in bitmap.h.uruk
2014-08-11CGE2: Fix formatting of operators' return values in vga13h.h.uruk
2014-08-11CGE2: Return value instead of reference in FXP's operator=.uruk
2014-08-11CGE2: Remove unused functions from V2D.uruk
2014-08-11CGE2: Remove unnecessary comments from vga13h.h.uruk
2014-08-11CGE2: Make matrixes static constants in makeSpeechBubbleTail().uruk
2014-08-11CGE2: Make movie() safer.uruk
2014-08-11CGE2: Fix comment in runGame().uruk
2014-08-11CGE2: Rename XCrpyt() to xCrypt().uruk
2014-08-11CGE2: Get rid of detection.h, move things to detection.cpp.uruk
2014-08-11CGE2: Add necessary tabs in detection.cpp.uruk
2014-08-11CGE2: Change return type of readSint16LE().uruk
2014-08-11CGE2: Fix typo in detection.cpp.uruk
2014-08-11CGE2: Remove unnecessary #pragma before Sprite::touch().uruk
2014-08-11CGE2: Remove unused function from vga13h.cpp.uruk
2014-08-09COMPOSER: Remove sprites when stopping V1 scripts (bug #6091).Alyssa Milburn
2014-08-09COMPOSER: Make sure V1 scripts are run before redrawing.Alyssa Milburn
2014-08-09CGE2: Fix canSaveGameStateCurrently().uruk
2014-08-09PEGASUS: Cleanup from unused constants.Eugene Sandulenko
2014-08-09Merge pull request #484 from wonst719/korean-workEugene Sandulenko
2014-08-09CGE2: Use spaces instead of tabs.uruk
2014-08-09CGE2: Remove commented out code from text.cpp.uruk
2014-08-08SCI: Handle 's at the end of words - bug #6608Filippos Karapetis
2014-08-08SCI: Code formatting fixesFilippos Karapetis
2014-08-08SCI: Fix wrong game features heuristic for Hoyle 1/2 - bug #6606Filippos Karapetis
2014-08-08SCI: Extend hack to fix regression in GK1Filippos Karapetis
2014-08-08SCI: Add the French version of Phantasmagoria - bug #6574Filippos Karapetis
2014-08-08SCI: Show the address segment when trying to free hunks from an invalidFilippos Karapetis
2014-08-08SCI: Allow invalid references to kUnload() - bug #6600Filippos Karapetis
2014-08-06TOON: Remove some dead codeStrangerke
2014-08-06MADS: Fix some more uninitialized variablesStrangerke
2014-08-06MADS: Rex - Fix some uninitialized variables in the menuStrangerke
2014-08-06MADS: Avoid potential buffer overflowsStrangerke
2014-08-06CGE2: Get rid of _keyAlt.uruk
2014-08-06ZVISION: Silence Cppcheck warnings about buffer overflowTorbjörn Andersson
2014-08-06SAGA: Fix OOB access in the Shorten decoderFilippos Karapetis
2014-08-06SCI: Fix script bug #6692 - QFG3: Crash when speaking at the top of the giant...Filippos Karapetis
2014-08-06DETECTOR: Do not show the zero matched size for illegitimate copiesFilippos Karapetis
2014-08-06TOLTECS: Blacklist a pirated CD-RIP version (bug #6690)Filippos Karapetis
2014-08-03CGE2: Rework canSaveGameStateCurrently().uruk
2014-08-03CGE2: Properly fade out if the player exits during the intro too.uruk
2014-08-03CGE2: Rework the handling of the sound buttons on the toolbar.uruk
2014-08-03CGE2: Some repair in Bitmap::code().uruk
2014-08-03CGE2: Some more minor cleanupStrangerke
2014-08-03CGE2: Remove #if 0-s.uruk
2014-08-03CGE2: Rearrange content of saveload.cpp and cge2.h a bit.uruk
2014-08-03CGE2: Misc cleanupStrangerke
2014-08-03CGE2: Add autosave functionality.uruk