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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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Author
2018-03-25
XEEN: Fix leaving the deposit/withdrawl sub-dialog in the bank
Paul Gilbert
2018-03-26
COMPOSER: Be strict about matching digits in savegame filenames
Adrian Frühwirth
2018-03-26
XEEN: Be strict about matching digits in savegame filenames
Adrian Frühwirth
2018-03-26
MORTEVIELLE: Let listSaves return list sorted on slot numbers
Adrian Frühwirth
2018-03-26
SHERLOCK: Let listSaves return list sorted on slot numbers
Adrian Frühwirth
2018-03-26
PRINCE: Let listSaves return list sorted on slot numbers
Adrian Frühwirth
2018-03-26
COMPOSER: Let listSaves return list sorted on slot numbers
Adrian Frühwirth
2018-03-26
XEEN: Let listSaves return list sorted on slot numbers
Adrian Frühwirth
2018-03-26
BLADERUNNER: Implemented Scores closing
Eugene Sandulenko
2018-03-26
BLADERUNNER: Implemented Scores::open()
Eugene Sandulenko
2018-03-26
BLADERUNNER: Fully plug the Scores into the engine
Eugene Sandulenko
2018-03-25
DM: Fix drawSquareD0L() to match original rebuilt sources
Adrian Frühwirth
2018-03-25
XEEN: Add portrait effect when gaining skill
Paul Gilbert
2018-03-25
XEEN: Slightly increase delay between giving multiple treasure items
Paul Gilbert
2018-03-25
BLADERUNNER: Added skeleton for Scores class
Eugene Sandulenko
2018-03-25
BLADERUNNER: Added missing initializon of scene objects
Peter Kohaut
2018-03-25
BLADERUNNER: Fixed compilation warnings
Peter Kohaut
2018-03-25
BLADERUNNER: Implement mouse jitter
Eugene Sandulenko
2018-03-25
XEEN: Fix loop limit when drawing monsters attacking
Paul Gilbert
2018-03-24
XEEN: Handle weapon elemental category like original does
Paul Gilbert
2018-03-24
XEEN: Fix showing training costs for next level
Paul Gilbert
2018-03-24
XEEN: Fix clipping right edge of current monster highlight box
Paul Gilbert
2018-03-24
XEEN: Don't pass a turn after opening gates
Paul Gilbert
2018-03-24
XEEN: Fix drawing doorways at 4 step distance
Paul Gilbert
2018-03-24
FULLPIPE: Fix playtime not being read from savegames
Adrian Frühwirth
2018-03-24
FULLPIPE: Use zero playtime when filling dummy header
Adrian Frühwirth
2018-03-24
JANITORIAL: Fix fallthrough comment so that GCC 7 will recognize it
Adrian Frühwirth
2018-03-24
XEEN: Fix voice sample when leaving tavern
Paul Gilbert
2018-03-24
XEEN: Fix purchasing spells from the guild
Paul Gilbert
2018-03-24
XEEN: Reset interface keypress when getting an input string
Paul Gilbert
2018-03-24
XEEN: Fix crash in Mine 3 due to out of bounds monster
Paul Gilbert
2018-03-24
SCUMM: Fix interrupting speech not working with AZERTY keyboard
Thierry Crozat
2018-03-24
BLADERUNNER: Fixed another compilation warning
Peter Kohaut
2018-03-24
BLADERUNNER: Fixed compilation warning
Peter Kohaut
2018-03-24
BLADERUNNER: Load game methods
Peter Kohaut
2018-03-24
BLADERUNNER: Save game methods
Thomas Fach-Pedersen
2018-03-24
BLADERUNNER: PoliceMaze fix & constants
Peter Kohaut
2018-03-24
JANITORIAL: Silence GCC 7 fallthrough warnings
Adrian Frühwirth
2018-03-24
BLADERUNNER: Fix PoliceMaze track
Eugene Sandulenko
2018-03-24
BLADERUNNER: Fix crash at startup of PoliceMaze
Eugene Sandulenko
2018-03-24
BLADERUNNER: Finished PoliceMaze implementation
Eugene Sandulenko
2018-03-23
XEEN: Remove duplicated party dead flag
Paul Gilbert
2018-03-23
XEEN: Don't immediately die again after loading save after death
Paul Gilbert
2018-03-24
BLADERUNNER: Moved PoliceMaze to script/
Eugene Sandulenko
2018-03-24
BLADERUNNER: Added WIP code for PoliceMazeTargetTrack::tick()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Unstub PoliceMazeTargetTrack::add()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement PoliceMazeTargetTrack::readdObject()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Hook PoliceMaze to Scene class
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement PoliceMaze::tick()
Eugene Sandulenko
2018-03-24
BLADERUNNER: Implement setting items as target
Eugene Sandulenko
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