Age | Commit message (Expand) | Author |
2006-05-28 | adds GF_ITALIAN to the list of language flags. | Johannes Schickel |
2006-05-28 | cleanup | Johannes Schickel |
2006-05-28 | Apparently some games use the F10 key, which makes it a poor choice for opening | Torbjörn Andersson |
2006-05-28 | removes some tabs. | Johannes Schickel |
2006-05-28 | This could fix detecting unknown non-english versions which contain a MAIN_EN... | Johannes Schickel |
2006-05-28 | Commits Chriliths patch for fixing Kyra on PalmOS. | Johannes Schickel |
2006-05-28 | Fixes bug # 1494945 ("KYRA1: Actor disappearing in an animation"). | Johannes Schickel |
2006-05-28 | Allow key pad navigation. | Torbjörn Andersson |
2006-05-28 | The Kyra settings are now stored in the config file instead of the savegames. | Torbjörn Andersson |
2006-05-28 | We already have a default setting for subtitles, so this shouldn't be needed. | Torbjörn Andersson |
2006-05-28 | Added speechEnabled() and textEnabled() to simplify the text/speech config ch... | Oystein Eftevaag |
2006-05-28 | increase buffer for comi smush audio track, that fixes bug #1479721 | Paweł Kołodziejski |
2006-05-28 | Added checks for sound/text config in Brandons responses to using the amulet | Oystein Eftevaag |
2006-05-28 | Adding a safety check before the stopHandle call().. May or may not be necess... | Oystein Eftevaag |
2006-05-28 | Fix for [ 1472007 ] KYRA1: Bypassing cutscenes with ESC doesn't stop speech | Oystein Eftevaag |
2006-05-28 | Kyra.dat wasn't being loaded for the kyra1 demo (which is needed). Fixed. | Oystein Eftevaag |
2006-05-28 | Use different method to detect V1 demo of Maniac Mansion, since md5 matches t... | Travis Howell |
2006-05-28 | Fixes bug [ 1480746 ] KYRA1: menu triggers assertion, and sets the text/speec... | Oystein Eftevaag |
2006-05-27 | Backed up my own commit :/ The user did a mistake when supplied the data. | Eugene Sandulenko |
2006-05-27 | Added new samnmax demo file name pattern. See bug #1496105: "Sam & Max Hit | Eugene Sandulenko |
2006-05-27 | Maintain the same screen update frequency while waiting for speech to finish. | Torbjörn Andersson |
2006-05-27 | Draw the selected menu item (currently always the first one) highlighted, i.e. | Torbjörn Andersson |
2006-05-27 | uninitialized variable | Willem Jan Palenstijn |
2006-05-27 | Major GUI update: | Eugene Sandulenko |
2006-05-27 | snmdemo uses *.sm0/1 data files | Travis Howell |
2006-05-27 | Fix V1 demo of maniac | Travis Howell |
2006-05-26 | replace agi/list.h by Common::List; cleanup | Willem Jan Palenstijn |
2006-05-26 | This produces the correct character spacing for the main menu. | Torbjörn Andersson |
2006-05-26 | We don't have a mouse cursor yet, but this is probably the point where it | Torbjörn Andersson |
2006-05-26 | Removed hack to flush mouse events. No longer needed, apparently. | Torbjörn Andersson |
2006-05-26 | Fixes input handling while moving. | Johannes Schickel |
2006-05-26 | - redraw inventory before entering a room | Johannes Schickel |
2006-05-26 | If a game ends by natural causes, unload_object() will be called twice. Make | Torbjörn Andersson |
2006-05-26 | replace agi/list.h by Common::List | Willem Jan Palenstijn |
2006-05-26 | isSpriteLoaded() is used by FF, a similar function was commented out in orig... | Travis Howell |
2006-05-26 | As far as I can tell, there's no longer any reason for PartBuffer and AnimData | Torbjörn Andersson |
2006-05-26 | Fix for bug #1495361 (MONKEY1 AMIGA: Error at gamedetection) | Max Horn |
2006-05-26 | - Put scrollbar inside of list widget | Eugene Sandulenko |
2006-05-25 | remove superfluous struct keywords | Willem Jan Palenstijn |
2006-05-25 | Set and show/hide mouse cursors through a "cursor manager" (analogous to the | Torbjörn Andersson |
2006-05-25 | add and use is_ego_view() function | Willem Jan Palenstijn |
2006-05-25 | - Fix typo in debug level Scripts. | Eugene Sandulenko |
2006-05-25 | Setting a "null" cursor like this doesn't do anything in the SDL backend, and | Torbjörn Andersson |
2006-05-25 | Minor cleanup and formatting | Eugene Sandulenko |
2006-05-25 | Made CGA rendering, EGA/VGA palette selectable via render_mode | Eugene Sandulenko |
2006-05-25 | fix out-of-bounds array access | Willem Jan Palenstijn |
2006-05-25 | fixed regression after conversion console | Paweł Kołodziejski |
2006-05-25 | Fade down the palette and the music in playVQA(). (We can't fade down the | Torbjörn Andersson |
2006-05-25 | Added support for fading digital music in or out. | Torbjörn Andersson |
2006-05-25 | Some more _quitFlag checks, makes quitting while end sequence faster. | Johannes Schickel |