Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-02-25 | CGE2: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-25 | CGE: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-25 | BBVS: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-25 | AVALANCHE: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-25 | AGOS: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-25 | AGI: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-25 | ACCESS: Let listSaves return list sorted on slot numbers. | Johannes Schickel | |
2016-02-25 | ENGINES: Add comparator to sort SaveStateDescriptors based on slot. | Johannes Schickel | |
2016-02-25 | AGI: Add detection for 13th Disciple 1.01 bug #7010 | Martin Kiewitz | |
2016-02-25 | WAGE: Added detection for Eidisi I | Eugene Sandulenko | |
2016-02-25 | WAGE: Implemented cropping in cosole. That fixes crashes in Bug Hunt | Eugene Sandulenko | |
2016-02-25 | SCUMM: Fix the lip sync animation in later HE games. | Kirben | |
2016-02-24 | MADS: NEBULAR: Fix hotspot for doll in laboratory | Paul Gilbert | |
2016-02-24 | SCI: Add script patch for qfg3 combat speed problem | Martin Kiewitz | |
Fixes bug #6247 | |||
2016-02-24 | WAGE: Simplified detection table | Eugene Sandulenko | |
2016-02-24 | WAGE: Added detection for Dungeon World II | Eugene Sandulenko | |
2016-02-24 | WAGE: Fixed crash in Double Trouble. Needs more work. | Eugene Sandulenko | |
2016-02-24 | WAGE: Added detection for Double Trouble | Eugene Sandulenko | |
2016-02-24 | WAGE: Add detection for Canal District | Eugene Sandulenko | |
2016-02-24 | SCI: Fix FM-Towns audio language selection | Martin Kiewitz | |
This first of all combines both detection entries and makes it possible so that the user can directly choose English or Japanese without having to add the game twice. But it also fixes the in-game option to switch between English and Japanese. Prior to this commit it was only possible to for example switch from Japanese to English once, but it was not possible to switch back without quitting the game and starting it again. | |||
2016-02-24 | TUCKER: Hide cursor in cutscenes | Ori Avtalion | |
2016-02-24 | WAGE: Fix compilation with MSVC | Filippos Karapetis | |
Including EventRecorder.h directly in the engine has the odd side effect of including winnt.h twice | |||
2016-02-24 | WAGE: Silence false positive MSVC warnings | Filippos Karapetis | |
2016-02-23 | Merge pull request #679 from tobiatesan/fix_roto | Johannes Schickel | |
WINTERMUTE: Fix order of arguments in sprite rotation | |||
2016-02-23 | WINTERMUTE: Fix order of arguments in sprite rotation | Tobia Tesan | |
2016-02-23 | SCI: Improve kAnimate fastcast detection, Remove EQ1 hack | Martin Kiewitz | |
- Add "kAnimate fast cast state" to "version" debug command - Make it possible for script patcher signatures to get fully used outside of the regular script patcher - Remove previous fastcast detections and replace them with a signature heuristic - Remove object name checking, when fastcast global is set - Heuristic detects "fast cast" support incorrectly for multilingual KQ5, but it seems the game never sets the global, so it won't matter. KQ5 CD (also SCI1 late) has fastcast support. - Remove hack in GfxView::draw - Add lots of comments to ScriptPatcher class This fixes EcoQuest 1 Floppy showing the anemone on top of the message box (see bug #5170) | |||
2016-02-23 | WAGE: Fix crash when border is off-screen. Bug Hunt was affected. | Eugene Sandulenko | |
2016-02-23 | WAGE: Improved debug output | Eugene Sandulenko | |
2016-02-23 | WAGE: Fix assert in string Operand, as it allows TEXT_INPUT as string | Eugene Sandulenko | |
2016-02-23 | WAGE: Fix crashes for poorly initialized objects | Eugene Sandulenko | |
2016-02-23 | WAGE: Added safeguard checks for operands | Eugene Sandulenko | |
2016-02-23 | WAGE: Added detection for "3rd Floor" and "Bug Hunt" | Eugene Sandulenko | |
2016-02-22 | SCI32: Do not clear screen when restoring for SCI32 | Martin Kiewitz | |
Fixes graphical issues, when restoring saved games. SCI32 did not clear the screen and also did not even redraw the screen on restore. It only redraws elements that have changed. Behavior verified using TSR in DOSBox (see comments). Also added comment about clearing the screen for SCI16. | |||
2016-02-22 | WAGE: Initialize class variables | Eugene Sandulenko | |
2016-02-22 | WAGE: Fix buffer overrun | Eugene Sandulenko | |
2016-02-22 | SCI: Add hack for Pepper's Adventure in Time CDAUDIO issue | Martin Kiewitz | |
Game checks for file CDAUDIO. Currently the kFileIO(Exists) code is working pretty slowly on at least Windows. Needs to get fixed properly by enhancing SaveFileManager(). This is primarily for branch 1.8.0. | |||
2016-02-22 | MOHAWK: Only allow saving/loading from the main event loop | Bastien Bouclet | |
2016-02-22 | MOHAWK: Continue to poll the events when playing blocking sounds | Bastien Bouclet | |
2016-02-22 | MOHAWK: Silence a warning | Bastien Bouclet | |
2016-02-22 | MOHAWK: Add support for the ScummVM save metadata features | Bastien Bouclet | |
The metadata is saved in a separate file to keep compatibility with the original engine saves. | |||
2016-02-22 | MOHAWK: Add Save, Load and Quit buttons to the Myst Dialog | Bastien Bouclet | |
So that it is possible to play the game without knowing about the GMM | |||
2016-02-22 | MOHAWK: Center the options dialog | Bastien Bouclet | |
2016-02-22 | MOHAWK: MystOptionsDialog should not subclass GUI::OptionsDialog | Bastien Bouclet | |
2016-02-21 | SHERLOCK: RT: Fix tearing in ending credits | Paul Gilbert | |
2016-02-22 | SCI: Make Pharkas CD opcodes return explicit values. Document. | Lars Skovlund | |
2016-02-22 | SCI32: Document purpose of 993.voc | Lars Skovlund | |
2016-02-22 | TUCKER: Allow skipping and quitting from cutscene loops | Ori Avtalion | |
2016-02-22 | TUCKER: Remove errant loop increment (confirmed by cyx) | Ori Avtalion | |
2016-02-21 | SWORD25: Fix bug #6981: High CPU usage on one core | Eugene Sandulenko | |
The game loop is implemented in Lua, and there are no delays. Now we wait 10ms on each event pulling, as we always do. | |||
2016-02-21 | SCI32: Comment splitRects | Willem Jan Palenstijn | |