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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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Author
2015-01-23
XEEN: Implemented If script opcode
Paul Gilbert
2015-01-23
XEEN: Implement cmdJumpRnd script opcode
Paul Gilbert
2015-01-23
XEEN: Implement script opcodes for cmdCallEvent and cmdReturn
Paul Gilbert
2015-01-23
XEEN: Implement further script opcodes
Paul Gilbert
2015-01-23
XEEN: More script code and string input dialog
Paul Gilbert
2015-01-22
XEEN: Implemented dialogs for Who Will and YesNo
Paul Gilbert
2015-01-22
XEEN: Implemented animate3d
Paul Gilbert
2015-01-22
XEEN: Shifted more logic for 3d view drawing from Interface to InterfaceMap
Paul Gilbert
2015-01-21
XEEN: Fix strings used by newly added script commands
Paul Gilbert
2015-01-21
XEEN: Implemented the first few script commands
Paul Gilbert
2015-01-21
XEEN: Skeleton beginnings of script handling
Paul Gilbert
2015-01-20
XEEN: Fix settig stepped on tiles
Paul Gilbert
2015-01-20
XEEN: Convert map _skySprites into a 2 element array
Paul Gilbert
2015-01-20
XEEN: Moved setMazeBits to InterfaceMap and fixed some incorrect code in it
Paul Gilbert
2015-01-20
XEEN: Implemented getNewMaze
Paul Gilbert
2015-01-20
XEEN: Implemented doStepCode
Paul Gilbert
2015-01-20
XEEN: Implemented handleLight
Paul Gilbert
2015-01-19
XEEN: More minimap fixes
Paul Gilbert
2015-01-19
XEEN: Some minimap drawing fixes
Paul Gilbert
2015-01-19
XEEN: Further work on sprite scaling
Paul Gilbert
2015-01-19
XEEN: Fix resetting sprites on ground tiles when drawing
Paul Gilbert
2015-01-19
XEEN: Fix loading of wall types
Paul Gilbert
2015-01-19
XEEN: Replaced UI button values with KeyCode constants
Paul Gilbert
2015-01-19
XEEN: Implemented movement code
Paul Gilbert
2015-01-19
XEEN: Minor minimap fixes
Paul Gilbert
2015-01-19
XEEN: Initial implementation of drawMiniMap
Paul Gilbert
2015-01-19
XEEN: Add extra ending code for pausing turns
Paul Gilbert
2015-01-19
XEEN: Beginnings of main game loop and waiting
Paul Gilbert
2015-01-19
XEEN: Fix Valgrind warnings
Paul Gilbert
2015-01-19
XEEN: Compilation fixes for gcc
Paul Gilbert
2015-01-18
XEEN: Disable initial fade out for now
Paul Gilbert
2015-01-18
XEEN: Load correct surface sprites for the maze
Paul Gilbert
2015-01-18
XEEN: Renaming of flags and surface display
Paul Gilbert
2015-01-18
XEEN: Fix drawing the game window border
Paul Gilbert
2015-01-18
XEEN: In progress work on sprite scaling
Paul Gilbert
2015-01-18
XEEN: Convert default values for monsters flying flags from int to bool
Paul Gilbert
2015-01-18
XEEN: Fix loading of MonsterData array
Paul Gilbert
2015-01-18
XEEN: Remove old test sprite from being displayed
Paul Gilbert
2015-01-18
XEEN: Load sprites from the correct archive
Paul Gilbert
2015-01-17
XEEN: Add support for horizontally flipped sprites
Paul Gilbert
2015-01-16
XEEN: Fix loading correct monster sprites
Paul Gilbert
2015-01-16
XEEN: Minor cleanup and renamings
Paul Gilbert
2015-01-16
XEEN: Fixes for map loading cells and indoor sprite list references
Paul Gilbert
2015-01-16
XEEN: Fixes and cleanup for setIndoorsObjects
Paul Gilbert
2015-01-15
XEEN: Fix _wp switch statements
Paul Gilbert
2015-01-15
XEEN: Fix frame calculations for low part of _indoorList
Paul Gilbert
2015-01-15
XEEN: Implement setIndoorsWallPics
Paul Gilbert
2015-01-15
XEEN: Finished setIndoorsMonsters
Paul Gilbert
2015-01-15
XEEN: Beginnings of setIndoorMonsters implementation
Paul Gilbert
2015-01-14
XEEN: Add cropping support to sprite drawing
Paul Gilbert
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