Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-07-03 | TSAGE: Fix for moving east in R2R maze scene 3500 | Paul Gilbert | |
2013-07-03 | TSAGE: Bugfix for leaving R2R scene 3500 | Paul Gilbert | |
2013-07-03 | TSAGE: Renaming maze Ui field in R2R scene 1200 | Paul Gilbert | |
2013-07-03 | MORTEVIELLE: Some renaming in Utils | Strangerke | |
2013-07-03 | MORTEVIELLE: Fix text decryption in German version | Strangerke | |
2013-07-03 | NEVERHOOD: Add a new console command, "playsound" | Filippos Karapetis | |
2013-07-03 | NEVERHOOD: Fix typo in variable name | Filippos Karapetis | |
2013-07-02 | TSAGE: Fixes for moving south in R2R maze scene 3500 | Paul Gilbert | |
2013-07-03 | NEVERHOOD: Fix save slot selection | Filippos Karapetis | |
My initial suggestion to fix the issue was made in 163023a, which broke the save slot selection logic. The actual save slot selection problem was fixed in commit 2ca36ab | |||
2013-07-03 | MORTEVIELLE: The German version now starts with broken texts | Strangerke | |
2013-07-02 | SAGA: Fix odd memcmp() conditions, as reported by clang | Filippos Karapetis | |
Thanks to LordHoto for pointing those out - they followed the incorrect paradigm of previous code | |||
2013-07-01 | KYRA: Fix (a few) font checks for systems with unsigend char. | Johannes Schickel | |
Thanks to wjp for reporting those. This only affects games with SJIS font use. | |||
2013-07-01 | NEVERHOOD: Fix cursor glitch before looking down the lowered bridge | Filippos Karapetis | |
The navigation scene type used was wrong, resulting in cursor glitches when moving the mouse cursor at the screen edges | |||
2013-07-01 | NEVERHOOD: Fix mouse cursor in the statue screen with the ladder button | Filippos Karapetis | |
The mouse cursor resource hash used in that scene was incorrect, resulting in broken palette | |||
2013-07-01 | MORTEVIELLE: Some more renaming in GfxSurface | Strangerke | |
2013-07-01 | NEVERHOOD: Fix sound effect heard when the castle elevator door opens | Filippos Karapetis | |
The condition where the elevator door opening sound is heard is triggered twice. Now, we prevent it being triggered a second time. | |||
2013-07-01 | NEVERHOOD: Fix display of the dynamites on shelves in the dynamite room | Filippos Karapetis | |
2013-07-01 | NEVERHOOD: Slight cleanup to the navigation scene code | Filippos Karapetis | |
2013-07-01 | NEVERHOOD: Fix the second tape sprite in the whale room | Filippos Karapetis | |
The second tape is now correctly faced to the right | |||
2013-07-01 | MORTEVIELLE: Some renaming GfxSurface | Strangerke | |
2013-06-30 | TSAGE: Corrected starting to maze again after rotating in maze | Paul Gilbert | |
2013-06-30 | TSAGE: Fix for rotating in R2R maze scenes | Paul Gilbert | |
2013-06-30 | MORTEVIELLE: Fix memory leak with the _screenSurface | Thierry Crozat | |
The _screenSurface was not free'ed after being created. This is now done at the end of run() (the Surface is created at the start of run() when calling initialise()). Also moved a few free() from the destructor to the end of run() in case run() can be called more than once on the same engine. | |||
2013-06-30 | TSAGE: Rearranged some of the R2R scene 3500 methods to group them | Paul Gilbert | |
2013-06-30 | MORTEVIELLE: Fix access to free'ed memory | Thierry Crozat | |
Two buffers were allocated and then free'ed in initialise(), which caused memory issues when accessed later on throughout the game. They are now free'ed from the MortevielleEngine destructor. | |||
2013-06-30 | TSAGE: Added extra entries for diagonals to MazeDirection enum | Paul Gilbert | |
2013-06-30 | GOB: Add hypothetical 32bpp support | Sven Hesse | |
2013-06-30 | TSAGE: Set up a maze direction enum for R2R mazes | Paul Gilbert | |
2013-06-30 | TSAGE: Fix moving past intersection in R2R scene 3500 maze | Paul Gilbert | |
2013-06-30 | TSAGE: Starting to move in R2R scene 3500 maze | Paul Gilbert | |
2013-06-30 | TSAGE: Fix to display R2R maze map correctly | Paul Gilbert | |
2013-06-30 | TSAGE: Fix handle leak in resource manager | Paul Gilbert | |
2013-06-30 | TSAGE: R2R Maze UI now partially showing map | Paul Gilbert | |
2013-06-29 | TSAGE: Renaming of derived R2R scene 3500 Maze UI | Paul Gilbert | |
2013-06-29 | TSAGE: Further renaming of R2R Maze UI | Paul Gilbert | |
2013-06-29 | TSAGE: Beginnings of renamings of R2R Maze UI | Paul Gilbert | |
2013-06-29 | TSAGE: Fix for object initialisatioon in R2R scene 3500 | Paul Gilbert | |
2013-06-30 | TOON: Fix bug #3611869 - Drew sometimes ends up stuck walking forever | sylvaintv | |
Canceled old character setFacing when a new one is issued during the character rotation. Bug #3611869: "TOON: Drew sometimes ends up stuck walking forever" | |||
2013-06-29 | TSAGE: Implemented R2R MazeUI::draw method | Paul Gilbert | |
2013-06-29 | TSAGE: Further cleanup of existing R2R MazeUI code | Paul Gilbert | |
2013-06-29 | TSAGE: Beginnings of implementing R2R maze UI | Paul Gilbert | |
2013-06-29 | MORTEVIELLE: Fix compilation of music code | Strangerke | |
2013-06-29 | MORTEVIELLE: More renaming | Strangerke | |
2013-06-28 | MORTEVIELLE: Get rid of some magic values | Strangerke | |
2013-06-28 | MORTEVIELLE: Some more renaming, introduce MENU_NONE constant | Strangerke | |
2013-06-28 | MORTEVIELLE: Rename displayStatusArrow() | Strangerke | |
2013-06-28 | NEVERHOOD: Handle invalid save_slot more gracefully on startup | Torbjörn Andersson | |
If the specificed savegame doesn't exist, start the game from the beginning. Before, it would just hang. The error handling is still quite primitive, though. | |||
2013-06-28 | NEVERHOOD: Fix incorrect checks for the waterfall sounds | Filippos Karapetis | |
Some of the "wall broken" checks were inverse, resulting in the waterfall sound being incorrectly heard when the wall was broken. Also, simplified some of the "wall broken" checks | |||
2013-06-28 | NEVERHOOD: Use the ScummVM dialogs for saving/loading | Filippos Karapetis | |
An option has been added to use the original ones, if needed | |||
2013-06-28 | NEVERHOOD: Remove superfluous description from a console command | Filippos Karapetis | |