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2015-06-16SHERLOCK: fixed text class: fully const'ifiedMartin Kiewitz
thx LordHoto
2015-06-16SHERLOCK: fixed text class: Common::String to charMartin Kiewitz
2015-06-16SHERLOCK: SS: Fix the position of the user interface in the 3DO versionFilippos Karapetis
2015-06-16SHERLOCK: Use IS_3DO in more placesFilippos Karapetis
2015-06-16SHERLOCK: Introduce a IS_3DO defineFilippos Karapetis
This is similar to IS_SERRATED_SCALPEL and IS_ROSE_TATTOO, and makes the code a bit easier to read
2015-06-16SHERLOCK: Properly implement stopMusic() and freeSong()Filippos Karapetis
Fixes the crashes when changing scenes
2015-06-15SHERLOCK: Fix conditional with two different enumeration typesMatthew Hoops
2015-06-15SHERLOCK: Use a string literal as the format stringMatthew Hoops
It's a gcc warning, but can lead to crashes should a string with a specifier in it be passed in and no arguments on the stack.
2015-06-15SHERLOCK: RT: Fix display of tooltip for on-screen objectsPaul Gilbert
2015-06-15SHERLOCK: RT: Beginnings of UI widget classesPaul Gilbert
2015-06-16SHERLOCK: 3DO: animation loader: verify dataMartin Kiewitz
2015-06-15SHERLOCK: 3DO: celroomdata loader: verify dataMartin Kiewitz
2015-06-15SHERLOCK: 3DO: movie decoder: fix poss.memory leakMartin Kiewitz
2015-06-15SHERLOCK: 3DO: loadScene: verify .BG file sizeMartin Kiewitz
2015-06-15SHERLOCK: 3DO: loadScene: offset+size verificationMartin Kiewitz
2015-06-15SHERLOCK: 3DO: loadScene: data size verificationMartin Kiewitz
2015-06-15SHERLOCK: loadScene: properly reset cAnimOffsetTabMartin Kiewitz
2015-06-15SHERLOCK: free map graphic data CID 1306689Martin Kiewitz
2015-06-15SHERLOCK: 3DO: note about constable gfx glitchMartin Kiewitz
+ get returns of 2 animation play calls
2015-06-15SHERLOCK: Speed up 3DO Serrated Scalpel credits slightlyTorbjörn Andersson
This seems to be a fairly close match to a recording I was given from a 3DO emulator. We could go further and try and sync it with the music, but this should be good enough for now.
2015-06-15SCI: rename GAMEOPTION_EGA_UNDITHER name + descMartin Kiewitz
Original name + description were inaccurate. We don't actually do undithering (besides the view undithering), but we instead skip the EGA dithering code.
2015-06-15SHERLOCK: Clarify TODO comment for Rose Tattoo MT-32Torbjörn Andersson
2015-06-15SHERLOCK: Use standard MIDI drivers for Rose TattooTorbjörn Andersson
As far as I understand, the Rose Tattoo music is standard XMIDI, so it can be played on any GM device. The music now sounds like I remember it from DOSBox. (I'm currently limited to AdLib music in DOSBox, so I can't make any proper comparison.) AdLib support currently depends on ScummVM's GM -> AdLib conversion, so that does not match the original. I'm not sure about MT-32, but since I have no reason to believe that there is MT-32 specific music - at least not in the way the Serrated Scalpel MT-32 driver expects - we can probably rely on our default driver to a reasonable job of it.
2015-06-14SHERLOCK: RT: Fix walking with segments more than 10 steps longPaul Gilbert
2015-06-15SHERLOCK: RT: Initial implementation of XMI music support for RTFilippos Karapetis
2015-06-14SHERLOCK: 3DO: don't get palette for saving gameMartin Kiewitz
makes it possible to save in the 3DO version
2015-06-14SHERLOCK: RT: Fix rendering name surface on mapPaul Gilbert
2015-06-14SHERLOCK: Silence two other GCC warningsTorbjörn Andersson
2015-06-14SHERLOCK: Fix GCC signed/unsigned comparison warningTorbjörn Andersson
2015-06-14SHERLOCK: Roll credits for 3DO Serrated ScalpelTorbjörn Andersson
There's a missing "brighten the image" effect, and the speed of the scrolling text may need some tuning. But it's a start.
2015-06-14SHERLOCK: remove virtual from Talk::isOpcode()Martin Kiewitz
2015-06-14SHERLOCK: remove inline from Talk::isOpcode()Martin Kiewitz
2015-06-14SHERLOCK: fix buildMartin Kiewitz
2015-06-14SHERLOCK: RT: Fix loading of _altImages when necessaryPaul Gilbert
2015-06-14SHERLOCK: RT: Move more methods from Sprite to TattooPersonPaul Gilbert
2015-06-14SHERLOCK: SS: fix talkInterf to handle int. charsMartin Kiewitz
so that line wrapping works properly for international versions
2015-06-14SHERLOCK: initial inventory via fixed text classMartin Kiewitz
initial inventory is now localized
2015-06-14SHERLOCK: 3DO: make inventory work somewhatMartin Kiewitz
inventory images is in item.lib on 3DO
2015-06-14SHERLOCK: add boundary checks to fixed text classMartin Kiewitz
for action strings
2015-06-14SHERLOCK: Move _walkDest from People to PersonPaul Gilbert
2015-06-14SHERLOCK: RT: Fix player movement whilst walkingPaul Gilbert
2015-06-14SHERLOCK: fixed text German adjustmentMartin Kiewitz
2 lines were duplicated, fixed it
2015-06-14SHERLOCK: action processing uses fixed text classMartin Kiewitz
action error messages are now localized too
2015-06-14SHERLOCK: RT: Fix player animation when enterng scenePaul Gilbert
2015-06-14SHERLOCK: Compilation fixPaul Gilbert
2015-06-14SHERLOCK: journal uses fixed text class nowMartin Kiewitz
journal buttons and some text is now localized
2015-06-14SHERLOCK: RT: Fix initialization of character animation sequencesPaul Gilbert
2015-06-14SHERLOCK: RT: Move checkObject from Object to BaseObjectPaul Gilbert
checkObject needs to be called in checkSprite now, which is in the Sprite class. So the method and a few others it depeends on have been moved into BaseObject
2015-06-14SHERLOCK: inventory uses fixed text class nowMartin Kiewitz
inventory buttons now localized
2015-06-14SHERLOCK: fixedText class to support localizationsMartin Kiewitz
also implemented text for windows (exit/up/down) using this class