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2014-10-31SCUMM: Add Dutch Windows demo of Let's Explore the Farm with Buzzy.Kirben
2014-10-31SCUMM: Fix bug #6742 - PJGAMES: Crash upon playing Happy Fun Squares on Hard.Kirben
2014-10-29HOPKINS: Fix a couple of commentsStrangerke
2014-10-29HOPKINS: Add specific code to handle the butchered Polish version with sync ↵Strangerke
sound
2014-10-29Merge pull request #523 from BenCastricum/fixforbug6739Filippos Karapetis
SCUMM: Fix bug 6739 - Untranslated dialogs
2014-10-29SCUMM: Disallow saving while a room 'prequel' is shown in v0-v3 gamesFilippos Karapetis
These are cases where the screen is completely blank, showing text. In such cases, no room is set, thus no room resources are available. An example is the screen shown after the credits in the Zak FM-TOWNS intro ("The next day..."). Thanks to segrax for finding this case. This commit is based off pull request 522, but completely disallows saving in such scenes, instead of adding explicit checks for them
2014-10-29SCI: color matching bug fixMartin Kiewitz
2014-10-28SCI: color matching - remove debug codeMartin Kiewitz
2014-10-28SCI: properly reversed color matching thanks wjpMartin Kiewitz
2014-10-28PRINCE: Change PrinceGameType enum nameslukaslw
Fix compilation on gcc
2014-10-28PRINCE: Allow to load translation file - prince_translation.datlukaslw
Update detection file to allow English language with both PL and DE data files. Add setMobTranslationTexts() to update mob names to translated ones in each location
2014-10-28HOPKINS: Rename the parameter of PlayAnimSound to make it meaningfulStrangerke
2014-10-28BBVS: Remove trailing whitespaceFilippos Karapetis
2014-10-28FULLPIPE: Remove trailing whitespaceFilippos Karapetis
2014-10-28PRINCE: Remove trailing whitespaceFilippos Karapetis
2014-10-28MORTEVIELLE: Remove trailing whitespaceFilippos Karapetis
2014-10-28MADS: Remove trailing whitespaceFilippos Karapetis
2014-10-28NEVERHOOD: Remove trailing whitespaceFilippos Karapetis
2014-10-28PEGASUS: Remove trailing whitespaceFilippos Karapetis
2014-10-28SCI: Remove trailing whitespaceFilippos Karapetis
2014-10-28SAGA: Remove trailing whitespaceFilippos Karapetis
2014-10-28SCUMM: Remove trailing whitespaceFilippos Karapetis
2014-10-28ZVISION: Remove trailing whitespaceFilippos Karapetis
2014-10-28TOON: Remove trailing whitespaceFilippos Karapetis
2014-10-28TONY: Remove trailing whitespaceFilippos Karapetis
2014-10-28SWORD25: Remove trailing whitespaceFilippos Karapetis
2014-10-28SWORD1: Remove trailing whitespaceFilippos Karapetis
2014-10-28KYRA: Remove trailing whitespaceFilippos Karapetis
2014-10-28HOPKINS: Remove trailing whitespaceFilippos Karapetis
2014-10-28CGE2: Remove trailing whitespaceFilippos Karapetis
2014-10-28AGOS: Remove trailing whitespaceFilippos Karapetis
2014-10-28CGE: Remove trailing whitespaceFilippos Karapetis
2014-10-28TSAGE: Remove trailing whitespaceFilippos Karapetis
2014-10-28TONY: Fix image loading on BE systems againFilippos Karapetis
This was originally changed in commit 43520ce4f3, but it has been removed accidentally in commit 84fb3e816d
2014-10-28WINTERMUTE: Remove trailing whitespaceFilippos Karapetis
2014-10-28Merge pull request #438 from fuzzie/tony-565Eugene Sandulenko
TONY: Switch to 565 screen format.
2014-10-28Merge pull request #513 from BenCastricum/detection_fixesEugene Sandulenko
SCUMM: detection fixes and more HE games
2014-10-28SCI: implement 8-bit color matching SCI1.1 bugMartin Kiewitz
effectively fixes bug #6455 thanks to wjp and [md5]
2014-10-27SCI: Add note on SSCI 11 FindColor bugWillem Jan Palenstijn
2014-10-27HOPKINS: Fix the censorship flag (bug #6591)Strangerke
2014-10-27SCUMM: Fix bug 6739 - Untranslated dialogsBen Castricum
2014-10-27SCUMM: Identify several windows variants as suchBen Castricum
2014-10-27SCUMM: freddicove - Detect dutch game variant found on CD EAN 8716051020172Ben Castricum
2014-10-27SCUMM: freddi1 - Add support for 'FREDDI_ROBO' CD sold with Packard Bell PCs.Ben Castricum
2014-10-27SCUMM: balloon - There is no spanish version.Ben Castricum
2014-10-27SAGA: Remove the buggy actor swapping fixup code for IHNMFilippos Karapetis
This was a hack that was implemented while IHNM was being developed. That code should no longer be needed. If this issue does occur again, the actual cause should be investigated, instead of hiding it with workarounds. The code was buggy anyway, as _currentProtag was not initialized properly
2014-10-27QUEEN: Allow the engine to quit while dialog options are shownFilippos Karapetis
2014-10-27QUEEN: Fix bug #6700 - "FOTAQ: Weird Response Glitches"Filippos Karapetis
Pending mouse clicks and keypresses are now cleared before and after the game options screen or dialog options are shown
2014-10-26PRINCE: Fix another variable signEugene Sandulenko
2014-10-26PRINCE: Fix variable signEugene Sandulenko