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author | Filippos Karapetis | 2014-10-28 16:24:45 +0200 |
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committer | Filippos Karapetis | 2014-10-28 16:24:45 +0200 |
commit | 88e5998ee5aa9123f2c9c4f9b54269fbf840172b (patch) | |
tree | ca24725649cef5ec79128e37f207273a68c0e552 /engines | |
parent | 361f4d4717b2f719a61ca9de421907503e99f37f (diff) | |
download | scummvm-rg350-88e5998ee5aa9123f2c9c4f9b54269fbf840172b.tar.gz scummvm-rg350-88e5998ee5aa9123f2c9c4f9b54269fbf840172b.tar.bz2 scummvm-rg350-88e5998ee5aa9123f2c9c4f9b54269fbf840172b.zip |
BBVS: Remove trailing whitespace
Diffstat (limited to 'engines')
-rw-r--r-- | engines/bbvs/bbvs.cpp | 98 | ||||
-rw-r--r-- | engines/bbvs/bbvs.h | 78 | ||||
-rw-r--r-- | engines/bbvs/detection.cpp | 2 | ||||
-rw-r--r-- | engines/bbvs/dialogs.cpp | 8 | ||||
-rw-r--r-- | engines/bbvs/dialogs.h | 6 | ||||
-rw-r--r-- | engines/bbvs/gamemodule.cpp | 40 | ||||
-rw-r--r-- | engines/bbvs/gamemodule.h | 50 | ||||
-rw-r--r-- | engines/bbvs/graphics.cpp | 4 | ||||
-rw-r--r-- | engines/bbvs/minigames/bbairguitar.cpp | 62 | ||||
-rw-r--r-- | engines/bbvs/minigames/bbairguitar.h | 34 | ||||
-rw-r--r-- | engines/bbvs/minigames/bbant.cpp | 64 | ||||
-rw-r--r-- | engines/bbvs/minigames/bbant.h | 26 | ||||
-rw-r--r-- | engines/bbvs/minigames/bbloogie.cpp | 68 | ||||
-rw-r--r-- | engines/bbvs/minigames/bbloogie.h | 36 | ||||
-rw-r--r-- | engines/bbvs/minigames/bbtennis.cpp | 44 | ||||
-rw-r--r-- | engines/bbvs/minigames/bbtennis.h | 22 | ||||
-rw-r--r-- | engines/bbvs/minigames/minigame.cpp | 6 | ||||
-rw-r--r-- | engines/bbvs/minigames/minigame.h | 14 | ||||
-rw-r--r-- | engines/bbvs/saveload.cpp | 26 | ||||
-rw-r--r-- | engines/bbvs/scene.cpp | 20 | ||||
-rw-r--r-- | engines/bbvs/spritemodule.cpp | 12 | ||||
-rw-r--r-- | engines/bbvs/videoplayer.cpp | 4 | ||||
-rw-r--r-- | engines/bbvs/walk.cpp | 24 |
23 files changed, 374 insertions, 374 deletions
diff --git a/engines/bbvs/bbvs.cpp b/engines/bbvs/bbvs.cpp index d2e13e525c..11e4b6cea7 100644 --- a/engines/bbvs/bbvs.cpp +++ b/engines/bbvs/bbvs.cpp @@ -60,7 +60,7 @@ static const BBPoint kInventorySlotPositions[] = { {135, 93}, {134, 145}, { 96, 224}, {128, 224}, {160, 224}, {192, 224}, {224, 224}, {240, 224}, {256, 224}, { 0, 0} }; - + static const BBRect kVerbRects[6] = { {-32, -2, 19, 27}, {-33, -33, 19, 27}, { 12, -2, 19, 27}, { 13, -33, 19, 27}, {-10, 8, 19, 27}, {-11, -49, 19, 27} @@ -77,7 +77,7 @@ bool WalkArea::contains(const Common::Point &pt) const { BbvsEngine::BbvsEngine(OSystem *syst, const ADGameDescription *gd) : Engine(syst), _gameDescription(gd) { - + _random = new Common::RandomSource("bbvs"); _currActionCommandIndex = -1; _buttheadObject = nullptr; @@ -148,14 +148,14 @@ Common::Error BbvsEngine::run() { _gameModule = new GameModule(); _spriteModule = new SpriteModule(); _sound = new SoundMan(); - + allocSnapshot(); memset(_easterEggInput, 0, sizeof(_easterEggInput)); - + _gameTicks = 0; _playVideoNumber = 0; _bootSaveSlot = -1; - + memset(_inventoryItemStatus, 0, sizeof(_inventoryItemStatus)); memset(_gameVars, 0, sizeof(_gameVars)); memset(_sceneVisited, 0, sizeof(_sceneVisited)); @@ -189,7 +189,7 @@ Common::Error BbvsEngine::run() { _playVideoNumber = 0; } } - + writeContinueSavegame(); freeSnapshot(); @@ -282,20 +282,20 @@ void BbvsEngine::updateGame() { inputTicks = 1; _gameTicks = _system->getMillis(); } - + if (inputTicks > 20) { inputTicks = 20; _gameTicks = _system->getMillis(); } - + if (inputTicks == 0) return; - + if (_mouseX >= 320 || _mouseY >= 240) { _mouseY = -1; _mouseX = -1; } - + bool done; do { @@ -304,14 +304,14 @@ void BbvsEngine::updateGame() { _mouseButtons &= ~kRightButtonClicked; _keyCode = Common::KEYCODE_INVALID; } while (--inputTicks && _playVideoNumber == 0 && _gameTicks > 0 && !done); - + if (!done && _playVideoNumber == 0 && _gameTicks > 0) { DrawList drawList; buildDrawList(drawList); _screen->drawDrawList(drawList, _spriteModule); drawScreen(); } - + _system->delayMillis(10); } @@ -329,7 +329,7 @@ void BbvsEngine::updateBackgroundSounds() { _backgroundSoundsActive[i] = 0; } } -} +} bool BbvsEngine::update(int mouseX, int mouseY, uint mouseButtons, Common::KeyCode keyCode) { @@ -339,7 +339,7 @@ bool BbvsEngine::update(int mouseX, int mouseY, uint mouseButtons, Common::KeyCo _bootSaveSlot = -1; return false; } - + if (_newSceneNum != 0) { _gameTicks = 0; return changeScene(); @@ -413,7 +413,7 @@ bool BbvsEngine::update(int mouseX, int mouseY, uint mouseButtons, Common::KeyCo } updateInventory(mouseButtons & kLeftButtonClicked); break; - + case kGSVerbs: _isSaveAllowed = false; updateVerbs(); @@ -426,7 +426,7 @@ bool BbvsEngine::update(int mouseX, int mouseY, uint mouseButtons, Common::KeyCo } } break; - + case kGSWait: case kGSWaitDialog: _isSaveAllowed = false; @@ -438,14 +438,14 @@ bool BbvsEngine::update(int mouseX, int mouseY, uint mouseButtons, Common::KeyCo else updateCommon(); break; - + case kGSDialog: _isSaveAllowed = true; saveSnapshot(); updateDialog(mouseButtons & kLeftButtonClicked); updateCommon(); break; - + } return true; @@ -503,7 +503,7 @@ void BbvsEngine::buildDrawList(DrawList &drawList) { // Verbs background drawList.add(_gameModule->getGuiSpriteIndex(13), _verbPos.x - _cameraPos.x, _verbPos.y - _cameraPos.y, 500); - // Selected inventory item + // Selected inventory item if (_currInventoryItem >= 0) { drawList.add(_gameModule->getInventoryItemSpriteIndex(2 * _currInventoryItem), _verbPos.x - _cameraPos.x, _verbPos.y - _cameraPos.y + 27, 500); @@ -538,7 +538,7 @@ void BbvsEngine::updateVerbs() { _mouseCursorSpriteIndex = 0; return; } - + for (int i = 0; i < 6; ++i) { const BBRect &verbRect = kVerbRects[i]; const int16 x = _verbPos.x + verbRect.x; @@ -551,7 +551,7 @@ void BbvsEngine::updateVerbs() { break; } } - + switch (_currVerbNum) { case kVerbLook: case kVerbUse: @@ -585,7 +585,7 @@ void BbvsEngine::updateDialog(bool clicked) { _gameState = kGSScene; return; } - + int slotX = (_mousePos.x - _cameraPos.x) / 32; if (slotX >= _dialogSlotCount) { @@ -597,7 +597,7 @@ void BbvsEngine::updateDialog(bool clicked) { _mouseCursorSpriteIndex = _gameModule->getGuiSpriteIndex(5); _activeItemType = kITDialog; - + // Find the selected dialog item index for (int i = 0; i < 50 && slotX >= 0; ++i) { if (_dialogItemStatus[i]) { @@ -605,7 +605,7 @@ void BbvsEngine::updateDialog(bool clicked) { _activeItemIndex = i; } } - + // Select the dialog item action if it was clicked if (clicked) { for (int i = 0; i < _gameModule->getActionsCount(); ++i) { @@ -622,7 +622,7 @@ void BbvsEngine::updateDialog(bool clicked) { } void BbvsEngine::updateInventory(bool clicked) { - + Common::Rect kInvButtonRects[3] = { Common::Rect(97, 13, 97 + 20, 13 + 26), Common::Rect(135, 15, 135 + 46, 15 + 25), @@ -636,10 +636,10 @@ void BbvsEngine::updateInventory(bool clicked) { if (_currVerbNum != kVerbLook && _currVerbNum != kVerbUse && _currVerbNum != kVerbInvItem) _currVerbNum = kVerbUse; - + const int16 mx = _mousePos.x - _cameraPos.x; const int16 my = _mousePos.y - _cameraPos.y; - + // Check inventory exit left/right edge of screen if (mx < 40 || mx > 280) { _mouseCursorSpriteIndex = _gameModule->getGuiSpriteIndex(10); @@ -652,7 +652,7 @@ void BbvsEngine::updateInventory(bool clicked) { return; } - // Check hovered/clicked inventory button + // Check hovered/clicked inventory button _inventoryButtonIndex = -1; if (kInvButtonRects[0].contains(mx, my)) { _inventoryButtonIndex = 0; @@ -677,10 +677,10 @@ void BbvsEngine::updateInventory(bool clicked) { // Find hovered/clicked inventory item int currItem = -1; - + if (_currVerbNum == kVerbInvItem) currItem = _currInventoryItem; - + _activeItemType = kITEmpty; for (int i = 0; i < 50; ++i) { @@ -769,7 +769,7 @@ void BbvsEngine::updateScene(bool clicked) { } } } - + for (int i = 0; i < _gameModule->getBgObjectsCount(); ++i) { BgObject *bgObject = _gameModule->getBgObject(i); if (lastPriority <= bgObject->rect.bottom && bgObject->rect.contains(_mousePos)) { @@ -921,7 +921,7 @@ bool BbvsEngine::performActionCommand(ActionCommand *actionCommand) { return false; case kActionCmdWalkObject: - { + { SceneObject *sceneObject = &_sceneObjects[actionCommand->sceneObjectIndex]; debug(5, "[%s] walks from (%d, %d) to (%d, %d)", sceneObject->sceneObjectDef->name, sceneObject->x >> 16, sceneObject->y >> 16, actionCommand->walkDest.x, actionCommand->walkDest.y); @@ -998,14 +998,14 @@ bool BbvsEngine::performActionCommand(ActionCommand *actionCommand) { bool BbvsEngine::processCurrAction() { bool actionsFinished = false; - + if (_sceneObjectActions.size() == 0) { - + for (uint i = 0; i < _currAction->actionCommands.size(); ++i) { ActionCommand *actionCommand = &_currAction->actionCommands[i]; if (actionCommand->timeStamp != 0) break; - + if (actionCommand->cmd == kActionCmdMoveObject || actionCommand->cmd == kActionCmdAnimObject) { SceneObjectAction *sceneObjectAction = 0; // See if there's already an entry for the SceneObject @@ -1027,14 +1027,14 @@ bool BbvsEngine::processCurrAction() { sceneObjectAction->animationIndex = actionCommand->param; } } - + if (actionCommand->cmd == kActionCmdSetCameraPos) { _currCameraNum = actionCommand->param; _newCameraPos = _gameModule->getCameraInit(actionCommand->param)->cameraPos; } } - + // Delete entries for SceneObjects without anim for (uint i = 0; i < _sceneObjectActions.size();) { if (!_sceneObjects[_sceneObjectActions[i].sceneObjectIndex].anim) @@ -1107,7 +1107,7 @@ void BbvsEngine::updateCommon() { if (doActionCommands) { ActionCommand *actionCommand = &_currAction->actionCommands[_currActionCommandIndex]; - + while (actionCommand->timeStamp == _currActionCommandTimeStamp && _currActionCommandIndex < (int)_currAction->actionCommands.size()) { if (!performActionCommand(actionCommand)) { @@ -1161,7 +1161,7 @@ void BbvsEngine::updateCommon() { } updateWalkObject(sceneObject); } - + if (sceneObject->walkCount > 0 && sceneObject->turnCount == 0) { debug(5, "walk step, xIncr: %d, yIncr: %d", sceneObject->xIncr, sceneObject->yIncr); sceneObject->x += sceneObject->xIncr; @@ -1226,7 +1226,7 @@ void BbvsEngine::updateCommon() { } } } - + if (_cameraPos.x < _newCameraPos.x) ++_cameraPos.x; if (_cameraPos.x > _newCameraPos.x) @@ -1235,7 +1235,7 @@ void BbvsEngine::updateCommon() { ++_cameraPos.y; if (_cameraPos.y > _newCameraPos.y) --_cameraPos.y; - + // Check if Butthead is inside a scene exit if (_newSceneNum == 0 && !_currAction && _buttheadObject) { int16 buttheadX = _buttheadObject->x >> 16; @@ -1314,13 +1314,13 @@ void BbvsEngine::stopSounds() { bool BbvsEngine::runMinigame(int minigameNum) { debug(0, "BbvsEngine::runMinigame() minigameNum: %d", minigameNum); - + bool fromMainGame = _currSceneNum != kMainMenu; - + _sound->unloadSounds(); - + Minigame *minigame = 0; - + switch (minigameNum) { case kMinigameBbLoogie: minigame = new MinigameBbLoogie(this); @@ -1338,9 +1338,9 @@ bool BbvsEngine::runMinigame(int minigameNum) { error("Incorrect minigame number %d", minigameNum); break; } - + bool minigameResult = minigame->run(fromMainGame); - + delete minigame; // Check if the principal was hit with a megaloogie in the loogie minigame @@ -1370,11 +1370,11 @@ void BbvsEngine::checkEasterEgg(char key) { "SKCUS", "NAMTAH" }; - + static const int kEasterEggLengths[] = { 7, 5, 5, 6 }; - + if (_currSceneNum == kCredits) { memcpy(&_easterEggInput[1], &_easterEggInput[0], 6); _easterEggInput[0] = key; diff --git a/engines/bbvs/bbvs.h b/engines/bbvs/bbvs.h index 6a9a13905c..bbd8046a8b 100644 --- a/engines/bbvs/bbvs.h +++ b/engines/bbvs/bbvs.h @@ -149,7 +149,7 @@ struct BBPoint { struct BBRect { int16 x, y, width, height; -}; +}; struct BBPolygon { const BBPoint *points; @@ -229,66 +229,66 @@ public: private: const ADGameDescription *_gameDescription; Graphics::PixelFormat _pixelFormat; -public: +public: Common::RandomSource *_random; - + GameModule *_gameModule; SpriteModule *_spriteModule; SoundMan *_sound; - + Screen *_screen; - + int _bootSaveSlot; - + int _mouseX, _mouseY; uint _mouseButtons; Common::KeyCode _keyCode; - + int _mouseCursorSpriteIndex; int _gameState; int _gameTicks; - + Common::Point _mousePos; Common::Point _verbPos; Common::Point _walkMousePos; - + int _activeItemType; int _activeItemIndex; int _currTalkObjectIndex; - + Common::Point _cameraPos, _newCameraPos; - + int _newSceneNum, _prevSceneNum, _currSceneNum; int _playVideoNumber; - + int _dialogSlotCount; byte _dialogItemStatus[kDialogItemStatusCount]; - + byte _gameVars[kGameVarsCount]; byte _sceneVisited[kSceneVisitedCount]; int _currVerbNum; - + int _currInventoryItem; byte _inventoryItemStatus[kInventoryItemStatusCount]; int _inventoryButtonIndex; - + Action *_currAction; uint32 _currActionCommandTimeStamp; int _currActionCommandIndex; - + Common::Array<Action*> _walkAreaActions; - + SceneObject _sceneObjects[kSceneObjectsCount]; Common::Array<SceneObjectAction> _sceneObjectActions; - + SceneObject *_buttheadObject, *_beavisObject; int _currCameraNum; - + byte _backgroundSoundsActive[kSceneSoundsCount]; Audio::SoundHandle _speechSoundHandle; - + int _walkAreasCount; WalkArea _walkAreas[80]; int _walkInfosCount; @@ -298,40 +298,40 @@ public: Common::Rect _tempWalkableRects1[256]; Common::Rect _tempWalkableRects2[256]; WalkInfo *_walkInfoPtrs[256]; - + WalkArea *_sourceWalkArea, *_destWalkArea; Common::Point _sourceWalkAreaPt, _destWalkAreaPt, _finalWalkPt; int _currWalkDistance; bool _walkReachedDestArea; - + bool _hasSnapshot; byte *_snapshot; Common::SeekableMemoryWriteStream *_snapshotStream; - + char _easterEggInput[7]; - + void updateEvents(); int getRandom(int max); void drawDebugInfo(); void drawScreen(); - + void updateGame(); bool evalCondition(Conditions &conditions); bool evalCameraCondition(Conditions &conditions, int value); int evalDialogCondition(Conditions &conditions); void evalActionResults(ActionResults &results); - + void updateBackgroundSounds(); void loadScene(int sceneNum); void initScene(bool sounds); - bool changeScene(); + bool changeScene(); bool update(int mouseX, int mouseY, uint mouseButtons, Common::KeyCode keyCode); - + void buildDrawList(DrawList &drawList); - + void updateVerbs(); void updateDialog(bool clicked); void updateInventory(bool clicked); @@ -342,7 +342,7 @@ public: void skipCurrAction(); void updateCommon(); - + void updateWalkableRects(); void startWalkObject(SceneObject *sceneObject); void updateWalkObject(SceneObject *sceneObject); @@ -360,20 +360,20 @@ public: void walkFindPath(WalkArea *sourceWalkArea, int infoCount); int calcDistance(const Common::Point &pt1, const Common::Point &pt2); void walkFoundPath(int count); - + void updateSceneObjectsTurnValue(); void updateDialogConditions(); - - void playSpeech(int soundNum); + + void playSpeech(int soundNum); void stopSpeech(); - + void playSound(uint soundNum, bool loop = false); void stopSound(uint soundNum); void stopSounds(); - + bool runMinigame(int minigameNum); void playVideo(int videoNum); - + void runMainMenu(); void checkEasterEgg(char key); @@ -409,13 +409,13 @@ public: bool existsSavegame(int num); static Common::String getSavegameFilename(const Common::String &target, int num); static kReadSaveHeaderError readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header); - + void allocSnapshot(); void freeSnapshot(); void saveSnapshot(); - + void writeContinueSavegame(); - + }; } // End of namespace Bbvs diff --git a/engines/bbvs/detection.cpp b/engines/bbvs/detection.cpp index e7383163f5..3e247aad99 100644 --- a/engines/bbvs/detection.cpp +++ b/engines/bbvs/detection.cpp @@ -133,7 +133,7 @@ SaveStateDescriptor BbvsMetaEngine::querySaveMetaInfos(const char *target, int s Bbvs::BbvsEngine::kReadSaveHeaderError error; error = Bbvs::BbvsEngine::readSaveHeader(in, true, header); delete in; - if (error == Bbvs::BbvsEngine::kRSHENoError) { + if (error == Bbvs::BbvsEngine::kRSHENoError) { SaveStateDescriptor desc(slot, header.description); // Slot 0 is used for the "Continue" save desc.setDeletableFlag(slot != 0); diff --git a/engines/bbvs/dialogs.cpp b/engines/bbvs/dialogs.cpp index 5247a58ec8..af95f06c1e 100644 --- a/engines/bbvs/dialogs.cpp +++ b/engines/bbvs/dialogs.cpp @@ -34,7 +34,7 @@ struct MenuButton { static const MenuButton kMenuButtons[] = { // Main menu - {"New Game", kCmdNewGame}, + {"New Game", kCmdNewGame}, {"Continue", kCmdContinue}, {"Options", kCmdOptions}, {"Mini Games", kCmdMiniGames}, @@ -61,7 +61,7 @@ MainMenu::~MainMenu() { } void MainMenu::init() { - _buttons[0] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0); + _buttons[0] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0); _buttons[1] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0); _buttons[2] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0); _buttons[3] = new GUI::ButtonWidget(this, 0, 0, 1, 1, "", 0, 0); @@ -76,14 +76,14 @@ void MainMenu::reflowLayout() { const int buttonWidth = screenW * 70 / 320; const int buttonHeight = screenH * 14 / 240; const int buttonPadding = screenW * 3 / 320; - + _w = 2 * buttonWidth + buttonPadding; _h = 3 * buttonHeight + 3 * buttonPadding; _x = (screenW - _w) / 2; _y = screenH - _h; int x = 0, y = 0; - + x = 0; y = 0; _buttons[0]->resize(x, y, buttonWidth, buttonHeight); diff --git a/engines/bbvs/dialogs.h b/engines/bbvs/dialogs.h index 2dce2a110b..7db0b182b7 100644 --- a/engines/bbvs/dialogs.h +++ b/engines/bbvs/dialogs.h @@ -67,13 +67,13 @@ protected: BbvsEngine *_vm; void init(); - + GUI::ButtonWidget *_buttons[5]; - + void gotoMenuScreen(int index); bool canContinue(); void gotoScene(int sceneNum); - + }; } diff --git a/engines/bbvs/gamemodule.cpp b/engines/bbvs/gamemodule.cpp index d6343084ab..80f0e81450 100644 --- a/engines/bbvs/gamemodule.cpp +++ b/engines/bbvs/gamemodule.cpp @@ -39,11 +39,11 @@ GameModule::~GameModule() { void GameModule::load(const char *filename) { debug(0, "GameModule::load()"); - + unload(); Common::File fd; - + if (!fd.open(filename)) error("GameModule::load() Could not open %s", filename); @@ -68,7 +68,7 @@ void GameModule::load(const char *filename) { fd.seek(0x1A8); _buttheadObjectIndex = fd.readUint32LE(); - + fd.close(); debug(0, "GameModule::load() OK"); @@ -177,7 +177,7 @@ int GameModule::getBgSpritePriority(int index) { int GameModule::getSceneSoundsCount() { return _sceneSoundsCount; } - + SceneSound *GameModule::getSceneSound(int index) { assert(index < _sceneSoundsCount); return &_sceneSounds[index]; @@ -257,7 +257,7 @@ void GameModule::unload() { void GameModule::loadBgSprites(Common::SeekableReadStream &s) { debug(0, "GameModule::loadBgSprites()"); - + s.seek(0x14); _bgSpriteCount = s.readUint32LE(); uint32 bgSpriteIndicesOffs = s.readUint32LE(); @@ -275,7 +275,7 @@ void GameModule::loadBgSprites(Common::SeekableReadStream &s) { void GameModule::loadCameraInits(Common::SeekableReadStream &s) { debug(0, "GameModule::loadCameraInits()"); - + s.seek(0x20); for (int i = 0; i < kCameraInitsCount; ++i) { CameraInit &cameraInit = _cameraInits[i]; @@ -283,13 +283,13 @@ void GameModule::loadCameraInits(Common::SeekableReadStream &s) { for (int j = 0; j < 8; ++j) cameraInit.cameraLinks[j] = s.readByte(); for (int j = 0; j < 8; ++j) - cameraInit.rects[j] = readRect(s); + cameraInit.rects[j] = readRect(s); } } void GameModule::loadWalkRects(Common::SeekableReadStream &s) { debug(0, "GameModule::loadWalkRects()"); - + s.seek(0x150); _walkRectsCount = s.readUint32LE(); uint32 offs = s.readUint32LE(); @@ -301,7 +301,7 @@ void GameModule::loadWalkRects(Common::SeekableReadStream &s) { void GameModule::loadSceneExits(Common::SeekableReadStream &s) { debug(0, "GameModule::loadSceneExits()"); - + s.seek(0x158); _sceneExitsCount = s.readUint32LE(); uint32 offs = s.readUint32LE(); @@ -329,13 +329,13 @@ void GameModule::loadBgObjects(Common::SeekableReadStream &s) { void GameModule::loadAnimations(Common::SeekableReadStream &s) { debug(0, "GameModule::loadAnimations()"); - + s.seek(0x168); _animationsCount = s.readUint32LE(); uint32 offs = s.readUint32LE(); _animations = new Animation[_animationsCount]; for (int i = 0; i < _animationsCount; ++i) { - Animation &anim = _animations[i]; + Animation &anim = _animations[i]; s.seek(offs + i * 20); anim.frameCount = s.readUint32LE(); uint32 frameSpriteIndicesOffs = s.readUint32LE(); @@ -363,7 +363,7 @@ void GameModule::loadAnimations(Common::SeekableReadStream &s) { void GameModule::loadSceneObjectDefs(Common::SeekableReadStream &s) { debug(0, "GameModule::loadSceneObjectDefs()"); - + s.seek(0x170); _sceneObjectDefsCount = s.readUint32LE(); uint32 offs = s.readUint32LE(); @@ -379,7 +379,7 @@ void GameModule::loadSceneObjectDefs(Common::SeekableReadStream &s) { void GameModule::loadSceneObjectInits(Common::SeekableReadStream &s) { debug(0, "GameModule::loadSceneObjectInits()"); - + s.seek(0x178); _sceneObjectInitsCount = s.readUint32LE(); uint32 offs = s.readUint32LE(); @@ -396,7 +396,7 @@ void GameModule::loadSceneObjectInits(Common::SeekableReadStream &s) { void GameModule::loadActions(Common::SeekableReadStream &s) { debug(0, "GameModule::loadActions()"); - + s.seek(0x180); _actionsCount = s.readUint32LE(); uint32 offs = s.readUint32LE(); @@ -427,7 +427,7 @@ void GameModule::loadActions(Common::SeekableReadStream &s) { void GameModule::loadGuiSpriteIndices(Common::SeekableReadStream &s) { debug(0, "GameModule::loadGuiSpriteIndices()"); - + s.seek(0x188); uint32 offs = s.readUint32LE(); s.seek(offs); @@ -437,7 +437,7 @@ void GameModule::loadGuiSpriteIndices(Common::SeekableReadStream &s) { void GameModule::loadInventoryItemSpriteIndices(Common::SeekableReadStream &s) { debug(0, "GameModule::loadInventoryItemSpriteIndices()"); - + s.seek(0x18C); uint32 offs = s.readUint32LE(); s.seek(offs); @@ -447,7 +447,7 @@ void GameModule::loadInventoryItemSpriteIndices(Common::SeekableReadStream &s) { void GameModule::loadInventoryItemInfos(Common::SeekableReadStream &s) { debug(0, "GameModule::loadInventoryItemInfos()"); - + s.seek(0x190); uint32 offs = s.readUint32LE(); s.seek(offs); @@ -462,7 +462,7 @@ void GameModule::loadInventoryItemInfos(Common::SeekableReadStream &s) { void GameModule::loadDialogItemSpriteIndices(Common::SeekableReadStream &s) { debug(0, "GameModule::loadDialogItemSpriteIndices()"); - + s.seek(0x194); uint32 offs = s.readUint32LE(); s.seek(offs); @@ -473,7 +473,7 @@ void GameModule::loadDialogItemSpriteIndices(Common::SeekableReadStream &s) { void GameModule::loadSceneSounds(Common::SeekableReadStream &s) { debug(0, "GameModule::loadSceneSounds()"); - + s.seek(0x1A0); _sceneSoundsCount = s.readUint32LE(); uint32 offs = s.readUint32LE(); @@ -487,7 +487,7 @@ void GameModule::loadSceneSounds(Common::SeekableReadStream &s) { void GameModule::loadPreloadSounds(Common::SeekableReadStream &s) { debug(0, "GameModule::loadPreloadSounds()"); - + s.seek(0x198); _preloadSoundsCount = s.readUint32LE(); uint32 offs = s.readUint32LE(); diff --git a/engines/bbvs/gamemodule.h b/engines/bbvs/gamemodule.h index 4d4f5b90a1..b31b95dcee 100644 --- a/engines/bbvs/gamemodule.h +++ b/engines/bbvs/gamemodule.h @@ -134,29 +134,29 @@ class GameModule { public: GameModule(); ~GameModule(); - + void load(const char *filename); - + int getFieldC(); int getButtheadObjectIndex(); - + int getGuiSpriteIndex(int index); int getInventoryItemSpriteIndex(int index); int getDialogItemSpriteIndex(int index); - + int getActionsCount(); Action *getAction(int index); - + InventoryItemInfo *getInventoryItemInfo(int index); CameraInit *getCameraInit(int cameraNum); - + int getSceneExitsCount(); SceneExit *getSceneExit(int index); - + int getWalkRectsCount(); Common::Rect *getWalkRects(); - + int getSceneObjectDefsCount(); SceneObjectDef *getSceneObjectDef(int index); @@ -170,44 +170,44 @@ public: int getBgSpriteIndex(int index); int getBgSpritePriority(int index); - int getSceneSoundsCount(); + int getSceneSoundsCount(); SceneSound *getSceneSound(int index); - uint getSceneSoundIndex(uint soundNum); - + uint getSceneSoundIndex(uint soundNum); + uint getPreloadSoundsCount(); uint getPreloadSound(uint index); Animation *getAnimation(int index); - + protected: - + int _bgSpriteCount; int *_bgSpriteIndices; int16 *_bgSpritePriorities; - + CameraInit _cameraInits[kCameraInitsCount]; - + int _walkRectsCount; Common::Rect *_walkRects; - + int _sceneExitsCount; SceneExit *_sceneExits; - + int _bgObjectsCount; BgObject *_bgObjects; - + int _animationsCount; Animation *_animations; - + int _sceneObjectDefsCount; SceneObjectDef *_sceneObjectDefs; - + int _sceneObjectInitsCount; SceneObjectInit *_sceneObjectInits; int _actionsCount; Action *_actions; - + int _sceneSoundsCount; SceneSound *_sceneSounds; @@ -218,16 +218,16 @@ protected: int _inventoryItemSpriteIndices[kInventoryItemSpriteCount]; InventoryItemInfo _inventoryItemInfos[kInventoryItemCount]; int _dialogItemSpriteIndices[kDialogItemSpriteCount]; - + int _fieldC; int _buttheadObjectIndex; Common::Point readPoint(Common::SeekableReadStream &s); Common::Rect readRect(Common::SeekableReadStream &s); Conditions readConditions(Common::SeekableReadStream &s); - + void unload(); - + void loadBgSprites(Common::SeekableReadStream &s); void loadCameraInits(Common::SeekableReadStream &s); void loadWalkRects(Common::SeekableReadStream &s); @@ -243,7 +243,7 @@ protected: void loadDialogItemSpriteIndices(Common::SeekableReadStream &s); void loadSceneSounds(Common::SeekableReadStream &s); void loadPreloadSounds(Common::SeekableReadStream &s); - + }; } // End of namespace Bbvs diff --git a/engines/bbvs/graphics.cpp b/engines/bbvs/graphics.cpp index 810d910abf..43840607c8 100644 --- a/engines/bbvs/graphics.cpp +++ b/engines/bbvs/graphics.cpp @@ -104,9 +104,9 @@ void Screen::drawSprite(Sprite &sprite, int x, int y) { } if (destX + width >= _surface->w) width = _surface->w - destX; - + debug(0, "drawSprite() (%d, %d, %d, %d); skipX: %d; skipY: %d; %d", destX, destY, width, height, skipX, skipY, sprite.type); - + if (sprite.type == 1) { for (int yc = 0; yc < height; ++yc) { byte *source = sprite.getRow(skipY + yc); diff --git a/engines/bbvs/minigames/bbairguitar.cpp b/engines/bbvs/minigames/bbairguitar.cpp index f2e42313e3..1984dbb0fd 100644 --- a/engines/bbvs/minigames/bbairguitar.cpp +++ b/engines/bbvs/minigames/bbairguitar.cpp @@ -198,12 +198,12 @@ void MinigameBbAirGuitar::buildDrawList1(DrawList &drawList) { if (_trackBarX > kTrackBarMaxX) _trackBarX = kTrackBarMaxX; - + _trackBarThumbRect.top = 208; _trackBarThumbRect.bottom = 218; _trackBarThumbRect.left = _trackBarX; _trackBarThumbRect.right = _trackBarX + 6; - + drawList.add(_objects[5].anim->frameIndices[0], _trackBarX, 208, 100); if (_playerMode != 0) { @@ -228,7 +228,7 @@ void MinigameBbAirGuitar::buildDrawList1(DrawList &drawList) { drawList.add(_objects[i].anim->frameIndices[frameIndex], kPointsTbl2[i - 47].x, kPointsTbl2[i - 47].y, 254); } } - + if (_backgroundSpriteIndex > 0) drawList.add(_backgroundSpriteIndex, 0, 0, 0); @@ -394,7 +394,7 @@ void MinigameBbAirGuitar::initObjects1() { _track[0].noteNum = -1; stop(); changePatch(0); - + } bool MinigameBbAirGuitar::updateStatus(int mouseX, int mouseY, uint mouseButtons) { @@ -408,7 +408,7 @@ bool MinigameBbAirGuitar::updateStatus(int mouseX, int mouseY, uint mouseButtons } bool MinigameBbAirGuitar::updateStatus0(int mouseX, int mouseY, uint mouseButtons) { - + if (mouseButtons & kAnyButtonDown) { stopSound(1); _rockTunePlaying = false; @@ -436,14 +436,14 @@ bool MinigameBbAirGuitar::updateStatus0(int mouseX, int mouseY, uint mouseButton } } - + return true; } bool MinigameBbAirGuitar::updateStatus1(int mouseX, int mouseY, uint mouseButtons) { - + int currTicks = _vm->_system->getMillis(); - + if (_playerMode == 1 && _track[_trackIndex].ticks <= currTicks - _noteStartTime) { noteOff(_track[_trackIndex].noteNum); if (_trackIndex < _trackCount && _track[++_trackIndex].noteNum != -1) @@ -481,17 +481,17 @@ bool MinigameBbAirGuitar::updateStatus1(int mouseX, int mouseY, uint mouseButton } else { ++_vuMeterRight2; } - + if (_resetAnims && _vm->_system->getMillis() - _noteStartTime >= 1000) resetObjs(); - + _objects[0].x = mouseX; _objects[0].y = mouseY; - + _trackBarMouseX = CLIP(mouseX, kTrackBarMinX, kTrackBarMaxX); - + bool checkClick = false; - + if (mouseButtons & kAnyButtonClicked) { checkClick = true; } else if (!(mouseButtons & kAnyButtonDown)) { @@ -506,14 +506,14 @@ bool MinigameBbAirGuitar::updateStatus1(int mouseX, int mouseY, uint mouseButton } } else if (!_movingTrackBar) checkClick = true; - + if (checkClick) { afterButtonReleased(); _objects[0].frameIndex = 1; - + if (ptInRect(&kRect2, mouseX, mouseY)) { - + if (_playerMode != 1 && ptInRect(&kPianoRect, mouseX, mouseY)) { for (int i = 0; i <= 12; ++i) { if (ptInPoly(&kPianoKeyAreas[i], mouseX, mouseY)) { @@ -538,7 +538,7 @@ bool MinigameBbAirGuitar::updateStatus1(int mouseX, int mouseY, uint mouseButton break; } } - + if (playerButtonNum >= 0) { _currButtonNum = playerButtonNum; _currPlayerButtonRect = &kPlayerButtonRects[playerButtonNum]; @@ -673,12 +673,12 @@ bool MinigameBbAirGuitar::updateStatus1(int mouseX, int mouseY, uint mouseButton } } } - + if (_buttonClickTicks + 1000 < currTicks) _buttonClickTicks = currTicks; - + int newKind = _buttonClickTicks + 500 < currTicks ? 1 : 0; - + switch (_playerMode) { case 1: @@ -770,20 +770,20 @@ bool MinigameBbAirGuitar::run(bool fromMainGame) { _gameResult = false; _gameDone = false; initObjects(); - + _spriteModule = new SpriteModule(); _spriteModule->load("bbairg/bbairg.000"); Palette palette = _spriteModule->getPalette(); _vm->_screen->setPalette(palette); - + loadSounds(); - + while (!_vm->shouldQuit() &&!_gameDone) { _vm->updateEvents(); update(); } - + _vm->_sound->unloadSounds(); delete _spriteModule; @@ -803,15 +803,15 @@ void MinigameBbAirGuitar::update() { inputTicks = 1; _gameTicks = _vm->_system->getMillis(); } - + if (_vm->_keyCode == Common::KEYCODE_ESCAPE) { _gameDone = true; return; } - + if (inputTicks == 0) return; - + bool done; do { @@ -820,9 +820,9 @@ void MinigameBbAirGuitar::update() { _vm->_mouseButtons &= ~kRightButtonClicked; _vm->_keyCode = Common::KEYCODE_INVALID; } while (--inputTicks && _gameTicks > 0 && !done); - + drawSprites(); - + _vm->_system->delayMillis(10); } @@ -1001,7 +1001,7 @@ void MinigameBbAirGuitar::calcTotalTicks1() { } void MinigameBbAirGuitar::noteOn(int noteNum) { - + if (_currNoteNum != -2) { if (noteNum == _currNoteNum) return; @@ -1087,7 +1087,7 @@ void MinigameBbAirGuitar::noteOn(int noteNum) { } void MinigameBbAirGuitar::noteOff(int noteNum) { - + if (_currNoteNum != noteNum) return; diff --git a/engines/bbvs/minigames/bbairguitar.h b/engines/bbvs/minigames/bbairguitar.h index d4fd6ec30c..40b8a50a03 100644 --- a/engines/bbvs/minigames/bbairguitar.h +++ b/engines/bbvs/minigames/bbairguitar.h @@ -32,7 +32,7 @@ public: MinigameBbAirGuitar(BbvsEngine *vm) : Minigame(vm) {}; bool run(bool fromMainGame); public: - + struct Obj { int kind; int x, y; @@ -44,24 +44,24 @@ public: int16 frameIndexAdd; int16 unk2; }; - + enum { kMaxObjectsCount = 256, kMaxTracks = 2049 }; - + struct PianoKeyInfo { int x, y; int frameIndex; }; - + struct TrackEvt { int8 noteNum; int16 ticks; }; - + Obj _objects[kMaxObjectsCount]; - + int _playerMode; bool _modified; @@ -82,24 +82,24 @@ public: int *_currFrameIndex; int _btn3KindToggle; - + const BBPolygon *_currPianoKeyArea; const Rect *_currPlayerButtonRect; - + bool _movingTrackBar; int _trackBarMouseX; int _trackBarX; Rect _trackBarThumbRect; - + int _currTrackPos, _totalTrackLength; int _ticksDelta; - + int _actionStartTrackPos, _actionTrackPos; int _actionStartTime; int _currNoteNum; int _currPatchNum; - + const ObjAnimation *getAnimation(int animIndex); bool ptInRect(const Rect *r, int x, int y); bool ptInPoly(const BBPolygon *poly, int x, int y); @@ -109,14 +109,14 @@ public: void buildDrawList1(DrawList &drawList); void drawSprites(); - + void initObjs(); Obj *getFreeObject(); - + void initObjects(); void initObjects0(); void initObjects1(); - + bool updateStatus(int mouseX, int mouseY, uint mouseButtons); bool updateStatus0(int mouseX, int mouseY, uint mouseButtons); bool updateStatus1(int mouseX, int mouseY, uint mouseButtons); @@ -124,7 +124,7 @@ public: void updateObjs(); void update(); - + void play(); void record(); void setPlayerMode3(); @@ -136,9 +136,9 @@ public: void noteOn(int noteNum); void noteOff(int noteNum); void resetObjs(); - + void loadSounds(); - void playNote(int noteNum); + void playNote(int noteNum); void stopNote(int noteNum); }; diff --git a/engines/bbvs/minigames/bbant.cpp b/engines/bbvs/minigames/bbant.cpp index 9786682ada..3678934345 100644 --- a/engines/bbvs/minigames/bbant.cpp +++ b/engines/bbvs/minigames/bbant.cpp @@ -94,7 +94,7 @@ void MinigameBbAnt::buildDrawList1(DrawList &drawList) { drawNumber(drawList, _score, 68, 16); drawList.add(getAnimation(166)->frameIndices[0], 230, 2, 2000); drawNumber(drawList, _levelTimeLeft, 280, 16); - + for (int i = 0; i < _stompCount; ++i) drawList.add(getAnimation(130)->frameIndices[0], 20 + i * 30, 230, 2000); @@ -116,7 +116,7 @@ void MinigameBbAnt::buildDrawList3(DrawList &drawList) { drawNumber(drawList, _hiScore, 208, 107); } -void MinigameBbAnt::drawMagnifyingGlass(DrawList &drawList) { +void MinigameBbAnt::drawMagnifyingGlass(DrawList &drawList) { scale2x(_objects[0].x - 28, _objects[0].y - 27); drawList.clear(); drawList.add(_objects[0].anim->frameIndices[0], _objects[0].x, _objects[0].y, _objects[0].priority); @@ -358,7 +358,7 @@ bool MinigameBbAnt::updateStatus0(int mouseX, int mouseY, uint mouseButtons) { _objects[0].x = 0; if (_objects[0].y < 0) _objects[0].y = 0; - + if ((mouseButtons & kLeftButtonDown) || (mouseButtons & kRightButtonDown)) { _gameState = 1; initObjects(); @@ -447,7 +447,7 @@ bool MinigameBbAnt::updateStatus1(int mouseX, int mouseY, uint mouseButtons) { int maxKindCount = 0, objKind = 0; _stompCounter2 = _stompCounter1; - + for (int i = 0; i < 4; ++i) testTbl[i] = _vm->getRandom(_bugsChanceByKind[i] - _bugsCountByKind[i]); @@ -471,7 +471,7 @@ bool MinigameBbAnt::updateStatus1(int mouseX, int mouseY, uint mouseButtons) { if (_stompCounter1 > 20) --_stompCounter1; } - + return true; } @@ -701,7 +701,7 @@ void MinigameBbAnt::updateBugObjAnim(int objIndex) { void MinigameBbAnt::updateObjAnim2(int objIndex) { Obj *obj = &_objects[objIndex]; - + obj->animIndexIncr += _vm->getRandom(3) - 1; if (obj->animIndexIncr < 0) obj->animIndexIncr = 7; @@ -736,7 +736,7 @@ bool MinigameBbAnt::isBugOutOfScreen(int objIndex) { void MinigameBbAnt::updateObjAnim3(int objIndex) { Obj *obj = &_objects[objIndex]; - + obj->animIndexIncr += _vm->getRandom(3) - 1; if (obj->animIndexIncr < 0) obj->animIndexIncr = 7; @@ -752,7 +752,7 @@ void MinigameBbAnt::updateBugObj1(int objIndex) { Obj *obj = &_objects[objIndex]; bool flag1 = false; bool flag2 = false; - + if (--obj->ticks == 0) { ++obj->frameIndex; if (obj->anim->frameCount == obj->frameIndex) { @@ -911,7 +911,7 @@ void MinigameBbAnt::updateStompObj(int objIndex) { void MinigameBbAnt::updateSmokeObj(int objIndex) { Obj *obj = &_objects[objIndex]; - + obj->x += obj->xIncr; obj->y += obj->yIncr; @@ -1047,7 +1047,7 @@ bool MinigameBbAnt::isMagGlassAtBug(int objIndex) { Obj *obj = &_objects[objIndex]; Obj *obj0 = &_objects[0]; bool result = false; - + if (obj->kind >= 1 && obj->kind <= 5) { const BBRect &frameRect1 = obj0->anim->frameRects[0]; const int obj1X1 = obj0->x + frameRect1.x; @@ -1102,7 +1102,7 @@ bool MinigameBbAnt::testObj5(int objIndex) { } void MinigameBbAnt::updateObjs(uint mouseButtons) { - + for (int i = 12; i < kMaxObjectsCount; ++i) { Obj *obj = &_objects[i]; @@ -1162,7 +1162,7 @@ void MinigameBbAnt::updateObjs(uint mouseButtons) { } } - + } } @@ -1170,9 +1170,9 @@ void MinigameBbAnt::updateObjs(uint mouseButtons) { bool MinigameBbAnt::run(bool fromMainGame) { memset(_objects, 0, sizeof(_objects)); - + _numbersAnim = getAnimation(167); - + _backgroundSpriteIndex = 303; _titleScreenSpriteIndex = 304; @@ -1187,23 +1187,23 @@ bool MinigameBbAnt::run(bool fromMainGame) { _gameDone = false; initObjects(); initVars(); - + _spriteModule = new SpriteModule(); _spriteModule->load("bbant/bbant.000"); Palette palette = _spriteModule->getPalette(); _vm->_screen->setPalette(palette); - + loadSounds(); _gameTicks = 0; playSound(12, true); - + while (!_vm->shouldQuit() &&!_gameDone) { _vm->updateEvents(); update(); } - + _vm->_sound->unloadSounds(); if (!_fromMainGame) @@ -1243,19 +1243,19 @@ void MinigameBbAnt::update() { _vm->_mouseButtons &= ~kRightButtonClicked; _vm->_keyCode = Common::KEYCODE_INVALID; } while (--inputTicks && _gameTicks > 0 && !done); - + drawSprites(); - + _vm->_system->delayMillis(10); } void MinigameBbAnt::scale2x(int x, int y) { - Graphics::Surface *surface = _vm->_screen->_surface; - + Graphics::Surface *surface = _vm->_screen->_surface; + int srcX = x + 14, srcY = y + 14; int srcW = kScaleDim, srcH = kScaleDim; - + if (srcX < 0) { srcW += srcX; srcX = 0; @@ -1265,21 +1265,21 @@ void MinigameBbAnt::scale2x(int x, int y) { srcH += srcY; srcY = 0; } - + if (srcX + srcW >= 320) srcW = 320 - srcX - 1; - + if (srcY + srcH >= 240) srcH = 240 - srcY - 1; - + for (int yc = 0; yc < srcH; ++yc) { byte *src = (byte*)surface->getBasePtr(srcX, srcY + yc); memcpy(&_scaleBuf[yc * kScaleDim], src, srcW); } - + int dstX = x, dstY = y; int dstW = 2 * kScaleDim, dstH = 2 * kScaleDim; - + if (dstX < 0) { dstW += dstX; dstX = 0; @@ -1289,15 +1289,15 @@ void MinigameBbAnt::scale2x(int x, int y) { dstH += dstY; dstY = 0; } - + if (dstX + dstW >= 320) dstW = 320 - dstX - 1; - + if (dstY + dstH >= 240) dstH = 240 - dstY - 1; - + int w = MIN(srcW * 2, dstW), h = MIN(srcH * 2, dstH); - + for (int yc = 0; yc < h; ++yc) { byte *src = _scaleBuf + kScaleDim * (yc / 2); byte *dst = (byte*)surface->getBasePtr(dstX, dstY + yc); diff --git a/engines/bbvs/minigames/bbant.h b/engines/bbvs/minigames/bbant.h index be2afe688d..88b4af9c71 100644 --- a/engines/bbvs/minigames/bbant.h +++ b/engines/bbvs/minigames/bbant.h @@ -32,7 +32,7 @@ public: MinigameBbAnt(BbvsEngine *vm) : Minigame(vm) {}; bool run(bool fromMainGame); public: - + struct Obj { int kind; int x, y, priority; @@ -55,21 +55,21 @@ public: int status2; int flag; }; - + enum { kMaxObjectsCount = 256, kScaleDim = 28 }; - + struct ObjInit { const ObjAnimation *anim1; const ObjAnimation *anim2; const ObjAnimation *anim3; int x, y; }; - + Obj _objects[kMaxObjectsCount]; - + int _score, _hiScore; int _totalBugsCount; @@ -96,37 +96,37 @@ public: int _countdown6; int _countdown5; int _countdown7; - + byte _scaleBuf[kScaleDim * kScaleDim]; const ObjAnimation *getAnimation(int animIndex); const ObjInit *getObjInit(int index); const ObjAnimation * const *getObjKindAnimTable(int kind); const ObjAnimation *getObjAnim(int index); - + void buildDrawList0(DrawList &drawList); void buildDrawList1(DrawList &drawList); void buildDrawList2(DrawList &drawList); void buildDrawList3(DrawList &drawList); void drawMagnifyingGlass(DrawList &drawList); - + void drawSprites(); void drawSprites0(); void drawSprites1(); void drawSprites2(); void drawSprites3(); - + Obj *getFreeObject(); - + void initObjects(); void initObjects0(); void initObjects1(); - + void initVars(); void initVars1(); void initVars2(); void initVars3(); - + bool updateStatus(int mouseX, int mouseY, uint mouseButtons); bool updateStatus0(int mouseX, int mouseY, uint mouseButtons); bool updateStatus1(int mouseX, int mouseY, uint mouseButtons); @@ -161,7 +161,7 @@ public: void updateObjs(uint mouseButtons); void update(); - + void scale2x(int x, int y); void loadSounds(); diff --git a/engines/bbvs/minigames/bbloogie.cpp b/engines/bbvs/minigames/bbloogie.cpp index 4601e9ff93..68a3147f9a 100644 --- a/engines/bbvs/minigames/bbloogie.cpp +++ b/engines/bbvs/minigames/bbloogie.cpp @@ -117,7 +117,7 @@ void MinigameBbLoogie::buildDrawList0(DrawList &drawList) { } void MinigameBbLoogie::buildDrawList1(DrawList &drawList) { - + for (int i = 0; i < kMaxObjectsCount; ++i) { Obj *obj = &_objects[i]; switch (obj->kind) { @@ -163,7 +163,7 @@ void MinigameBbLoogie::buildDrawList1(DrawList &drawList) { } void MinigameBbLoogie::buildDrawList2(DrawList &drawList) { - + buildDrawList1(drawList); if (_level > 0 && (_bonusDisplayDelay1 > 0 || _bonusDisplayDelay2 > 0)) { @@ -180,7 +180,7 @@ void MinigameBbLoogie::buildDrawList2(DrawList &drawList) { } void MinigameBbLoogie::buildDrawList3(DrawList &drawList) { - + for (int i = 0; i < kMaxObjectsCount; ++i) { Obj *obj = &_objects[i]; if (obj->kind == 2) @@ -191,7 +191,7 @@ void MinigameBbLoogie::buildDrawList3(DrawList &drawList) { if (_backgroundSpriteIndex) drawList.add(_backgroundSpriteIndex, 0, 0, 0); - + drawList.add(getAnimation(10)->frameIndices[0], 230, 2, 2000); drawNumber(drawList, _levelTimeLeft, 280, 16); @@ -201,7 +201,7 @@ void MinigameBbLoogie::buildDrawList3(DrawList &drawList) { int numberX2 = drawNumber(drawList, _currScore, 68, 16); drawList.add(getAnimation(9)->frameIndices[10], numberX2, 16, 2000); drawNumber(drawList, _dispLevelScore, numberX2 + 10, 16); - + drawList.add(getAnimation(20)->frameIndices[0], 120, 70, 2000); drawList.add(getAnimation(13)->frameIndices[0], 95, 95, 2000); @@ -416,7 +416,7 @@ bool MinigameBbLoogie::updateStatus(int mouseX, int mouseY, uint mouseButtons) { } bool MinigameBbLoogie::updateStatus0(int mouseX, int mouseY, uint mouseButtons) { - + _objects[0].x = mouseX; _objects[0].y = mouseY; @@ -445,7 +445,7 @@ bool MinigameBbLoogie::updateStatus0(int mouseX, int mouseY, uint mouseButtons) _objects[4].kind = 0; _objects[2].kind = 1; } - + for (int i = 0; i < kMaxObjectsCount; ++i) { Obj *obj = &_objects[i]; if (obj->kind == 11) { @@ -487,12 +487,12 @@ bool MinigameBbLoogie::updateStatus0(int mouseX, int mouseY, uint mouseButtons) initVars(); _gameTicks = 0; } - + return true; } bool MinigameBbLoogie::updateStatus1(int mouseX, int mouseY, uint mouseButtons) { - + if (--_levelTimeDelay == 0) { _levelTimeDelay = 58; --_levelTimeLeft; @@ -568,9 +568,9 @@ bool MinigameBbLoogie::updateStatus2(int mouseX, int mouseY, uint mouseButtons) } bool MinigameBbLoogie::updateStatus3(int mouseX, int mouseY, uint mouseButtons) { - + _objects[0].x = mouseX; - + for (int i = 0; i < kMaxObjectsCount; ++i) { Obj *obj = &_objects[i]; if (obj->kind == 2) { @@ -582,7 +582,7 @@ bool MinigameBbLoogie::updateStatus3(int mouseX, int mouseY, uint mouseButtons) } } } - + return true; } @@ -620,7 +620,7 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) { break; } } - + if (--_carDelay == 0) { // Car Obj *obj = getFreeObject(); @@ -633,7 +633,7 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) { obj->yIncr = 0; _carDelay = _vm->getRandom(256) + 800; } - + if (--_bikeDelay == 0) { // Bike Obj *obj = getFreeObject(); @@ -646,7 +646,7 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) { obj->yIncr = 0; _bikeDelay = _vm->getRandom(512) + 500; } - + if (--_squirrelDelay == 0) { // Squirrel Obj *obj = getFreeObject(); @@ -662,7 +662,7 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) { playSound(9); _squirrelDelay = _vm->getRandom(512) + 300; } - + if (--_paperPlaneDelay == 0) { // Paper plane Obj *obj = getFreeObject(); @@ -685,7 +685,7 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) { } _paperPlaneDelay = 400; } - + if (_principalDelay >= 0 && --_principalDelay == 0) { // Principal Obj *obj = getFreeObject(); @@ -703,13 +703,13 @@ void MinigameBbLoogie::updateObjs(uint mouseButtons) { _principalFirstFrameIndex = 11; _principalLastFrameIndex = 16; } - + } void MinigameBbLoogie::updatePlayer(int objIndex, uint mouseButtons) { Obj *obj = &_objects[0]; - + switch (obj->status) { case 1: @@ -817,7 +817,7 @@ void MinigameBbLoogie::updateLoogie(int objIndex) { obj->y -= kLoogieOffY[obj->unk2 / 8]; --obj->unk2; } - + if (obj->ticks-- == 0) { obj->ticks = getAnimation(5)->frameTicks[0]; ++obj->frameIndex; @@ -832,9 +832,9 @@ void MinigameBbLoogie::updateLoogie(int objIndex) { void MinigameBbLoogie::updateCar(int objIndex) { Obj *obj = &_objects[objIndex]; - + obj->x += obj->xIncr; - + if (obj->ticks-- == 0) { if (obj->frameIndex++ == 3 || obj->frameIndex == 6) obj->frameIndex = 0; @@ -867,7 +867,7 @@ void MinigameBbLoogie::updateCar(int objIndex) { void MinigameBbLoogie::updateBike(int objIndex) { Obj *obj = &_objects[objIndex]; - + obj->x += obj->xIncr; if (obj->ticks-- == 0) { @@ -965,7 +965,7 @@ void MinigameBbLoogie::updatePaperPlane(int objIndex) { loogieObj = findLoogieObj(loogieObjIndex++); } } - + } void MinigameBbLoogie::updateIndicator(int objIndex) { @@ -995,7 +995,7 @@ void MinigameBbLoogie::updateIndicator(int objIndex) { obj->kind = 0; obj->anim = getAnimation(6); } - + } void MinigameBbLoogie::updatePrincipal(int objIndex) { @@ -1281,22 +1281,22 @@ bool MinigameBbLoogie::run(bool fromMainGame) { _gameDone = false; initObjects(); initVars(); - + _spriteModule = new SpriteModule(); _spriteModule->load("bbloogie/bbloogie.000"); Palette palette = _spriteModule->getPalette(); _vm->_screen->setPalette(palette); - + loadSounds(); playSound(32, true); - + while (!_vm->shouldQuit() &&!_gameDone) { _vm->updateEvents(); update(); } - + _vm->_sound->unloadSounds(); if (!_fromMainGame) @@ -1319,15 +1319,15 @@ void MinigameBbLoogie::update() { inputTicks = 1; _gameTicks = _vm->_system->getMillis(); } - + if (_vm->_keyCode == Common::KEYCODE_ESCAPE) { _gameDone = true; return; } - + if (inputTicks == 0) return; - + bool done; do { @@ -1336,9 +1336,9 @@ void MinigameBbLoogie::update() { _vm->_mouseButtons &= ~kRightButtonClicked; _vm->_keyCode = Common::KEYCODE_INVALID; } while (--inputTicks && _gameTicks > 0 && !done); - + drawSprites(); - + _vm->_system->delayMillis(10); } diff --git a/engines/bbvs/minigames/bbloogie.h b/engines/bbvs/minigames/bbloogie.h index 1dd4049b41..04ead51a1e 100644 --- a/engines/bbvs/minigames/bbloogie.h +++ b/engines/bbvs/minigames/bbloogie.h @@ -32,7 +32,7 @@ public: MinigameBbLoogie(BbvsEngine *vm) : Minigame(vm) {}; bool run(bool fromMainGame); public: - + struct Obj { int kind; int x, y; @@ -44,33 +44,33 @@ public: int16 frameIndexAdd; int16 unk2; }; - + enum { kMaxObjectsCount = 256 }; - + enum { kGSTitleScreen = 0, // Title screen kGSMainGame = 1, // Game when called as part of the main game kGSStandaloneGame = 2, // Game when called as standalone game kGSScoreCountUp = 3 // Score countup and next level text }; - + Obj _objects[kMaxObjectsCount]; - + int _playerKind; const ObjAnimation *_playerAnim; const uint *_playerSounds1, *_playerSounds2; uint _playerSounds1Count, _playerSounds2Count; - + int _level, _levelTimeLeft, _levelTimeDelay; - int _numberOfHits, _currScore, _hiScore; + int _numberOfHits, _currScore, _hiScore; int _doubleScore, _megaLoogieCount; - + int _dispLevelScore, _nextLevelScore; int _timeBonusCtr, _bonusDisplayDelay1, _bonusDisplayDelay2, _bonusDisplayDelay3; - + int _carDelay; int _bikeDelay; int _squirrelDelay; @@ -78,37 +78,37 @@ public: int _paperPlaneDelay; int _principalDelay; - int _prevPrincipalStatus; + int _prevPrincipalStatus; int _principalCtr, _principalFirstFrameIndex, _principalLastFrameIndex; bool _principalAngry; - + const ObjAnimation *getAnimation(int animIndex); - + void buildDrawList(DrawList &drawList); void buildDrawList0(DrawList &drawList); void buildDrawList1(DrawList &drawList); void buildDrawList2(DrawList &drawList); void buildDrawList3(DrawList &drawList); - + void drawSprites(); - + void initObjs(); Obj *getFreeObject(); Obj *findLoogieObj(int startObjIndex); bool isHit(Obj *obj1, Obj *obj2); bool isCursorAtObj(int objIndex); - + void initObjects(); void initObjects0(); void initObjects1(); void initObjects3(); - + void initVars(); void initVars0(); void initVars1(); void initVars2(); void initVars3(); - + bool updateStatus(int mouseX, int mouseY, uint mouseButtons); bool updateStatus0(int mouseX, int mouseY, uint mouseButtons); bool updateStatus1(int mouseX, int mouseY, uint mouseButtons); @@ -129,7 +129,7 @@ public: void incNumberOfHits(); void incScore(int incrAmount); void playRndSound(); - + void update(); void loadSounds(); diff --git a/engines/bbvs/minigames/bbtennis.cpp b/engines/bbvs/minigames/bbtennis.cpp index ddd5cfc804..7763548330 100644 --- a/engines/bbvs/minigames/bbtennis.cpp +++ b/engines/bbvs/minigames/bbtennis.cpp @@ -86,7 +86,7 @@ void MinigameBbTennis::buildDrawList(DrawList &drawList) { } void MinigameBbTennis::buildDrawList0(DrawList &drawList) { - + drawList.add(_objects[0].anim->frameIndices[_objects[0].frameIndex], _objects[0].x, _objects[0].y, 2000); for (int i = 0; i < kMaxObjectsCount; ++i) { @@ -154,7 +154,7 @@ void MinigameBbTennis::buildDrawList1(DrawList &drawList) { break; } - + drawList.add(index, x, y, priority); } @@ -174,16 +174,16 @@ void MinigameBbTennis::buildDrawList1(DrawList &drawList) { drawList.add(getAnimation(9)->frameIndices[0], 256, 52, 500); drawList.add(getAnimation(10)->frameIndices[0], 60, 162, 500); drawList.add(getAnimation(21)->frameIndices[0], 36, 18, 2000); - + drawNumber(drawList, _score, 70, 18); - + for (int i = 0; i < _numHearts; ++i) drawList.add(getAnimation(7)->frameIndices[0], 20 + i * 20, 236, 990); } void MinigameBbTennis::buildDrawList2(DrawList &drawList) { - + for (int i = 0; i < kMaxObjectsCount; ++i) { Obj *obj = &_objects[i]; if (obj->kind) @@ -384,7 +384,7 @@ bool MinigameBbTennis::updateStatus1(int mouseX, int mouseY, uint mouseButtons) _objects[0].x = mouseX; _objects[0].y = mouseY; - + if (_allHeartsGone) { _gameState = 2; initObjects(); @@ -427,13 +427,13 @@ bool MinigameBbTennis::updateStatus1(int mouseX, int mouseY, uint mouseButtons) if (_newBallTimer > 0) --_newBallTimer; - + if (++_delayDecreaseTimer == 30) { _delayDecreaseTimer = 0; if (_playerDecrease < 199) ++_playerDecrease; } - + updateObjs(); if (!_playedThisIsTheCoolest && _score > 3 && _vm->getRandom(10) == 1 && !isAnySoundPlaying(kAllSounds, 11)) { @@ -482,7 +482,7 @@ void MinigameBbTennis::updateObjs() { break; } } - + if (_rapidFireBallsCount == 0) { --_squirrelDelay; if (--_squirrelDelay == 0) { @@ -763,7 +763,7 @@ void MinigameBbTennis::updateTennisPlayer(int objIndex) { } ++_tennisPlayerDelay; break; - + case 2: if (--obj->ticks == 0) { ++obj->frameIndex; @@ -1077,7 +1077,7 @@ void MinigameBbTennis::updateNetPlayer(int objIndex) { void MinigameBbTennis::updateEnemyTennisBall(int objIndex) { Obj *obj = &_objects[objIndex]; - + if (--obj->ticks == 0) { --obj->frameIndex; obj->ticks = getAnimation(6)->frameTicks[obj->frameIndex]; @@ -1103,7 +1103,7 @@ void MinigameBbTennis::updateEnemyTennisBall(int objIndex) { obj->x = (int)obj->fltX; obj->fltY = obj->fltY - obj->fltStepY; obj->y = (int)obj->fltY; - + } void MinigameBbTennis::makeEnemyBall(int x, int y, int frameIndex) { @@ -1184,7 +1184,7 @@ void MinigameBbTennis::hitSomething() { bool MinigameBbTennis::run(bool fromMainGame) { memset(_objects, 0, sizeof(_objects)); - + _numbersAnim = getAnimation(20); _backgroundSpriteIndex = 272; @@ -1201,23 +1201,23 @@ bool MinigameBbTennis::run(bool fromMainGame) { _gameDone = false; initObjects(); initVars(); - + _spriteModule = new SpriteModule(); _spriteModule->load("bbtennis/bbtennis.000"); Palette palette = _spriteModule->getPalette(); _vm->_screen->setPalette(palette); - + loadSounds(); _gameTicks = 0; playSound(29, true); - + while (!_vm->shouldQuit() &&!_gameDone) { _vm->updateEvents(); update(); } - + _vm->_sound->unloadSounds(); if (!_fromMainGame) @@ -1240,15 +1240,15 @@ void MinigameBbTennis::update() { inputTicks = 1; _gameTicks = _vm->_system->getMillis(); } - + if (_vm->_keyCode == Common::KEYCODE_ESCAPE) { _gameDone = true; return; } - + if (inputTicks == 0) return; - + bool done; do { @@ -1257,9 +1257,9 @@ void MinigameBbTennis::update() { _vm->_mouseButtons &= ~kRightButtonClicked; _vm->_keyCode = Common::KEYCODE_INVALID; } while (--inputTicks && _gameTicks > 0 && !done); - + drawSprites(); - + _vm->_system->delayMillis(10); } diff --git a/engines/bbvs/minigames/bbtennis.h b/engines/bbvs/minigames/bbtennis.h index 690bd724a0..7eac904c4d 100644 --- a/engines/bbvs/minigames/bbtennis.h +++ b/engines/bbvs/minigames/bbtennis.h @@ -32,7 +32,7 @@ public: MinigameBbTennis(BbvsEngine *vm) : Minigame(vm) {}; bool run(bool fromMainGame); public: - + struct Obj { int kind; int x, y; @@ -51,20 +51,20 @@ public: int ballStepCtr; int netPlayDirection; }; - + enum { kMaxObjectsCount = 256 }; - + enum { kGSTitleScreen = 0, // Title screen kGSMainGame = 1, // Game when called as part of the main game kGSStandaloneGame = 2, // Game when called as standalone game kGSScoreCountUp = 3 // Score countup and next level text }; - + Obj _objects[kMaxObjectsCount]; - + int _numHearts; int _squirrelDelay; int _tennisPlayerDelay; @@ -85,29 +85,29 @@ public: bool _endSoundPlaying; const ObjAnimation *getAnimation(int animIndex); - + void buildDrawList(DrawList &drawList); void buildDrawList0(DrawList &drawList); void buildDrawList1(DrawList &drawList); void buildDrawList2(DrawList &drawList); - + void drawSprites(); - + void initObjs(); Obj *getFreeObject(); Obj *findTennisBall(int startObjIndex); bool isHit(Obj *obj1, Obj *obj2); - + void initObjects(); void initObjects0(); void initObjects1(); void initObjects2(); - + void initVars(); void initVars0(); void initVars1(); void initVars2(); - + bool updateStatus(int mouseX, int mouseY, uint mouseButtons); bool updateStatus0(int mouseX, int mouseY, uint mouseButtons); bool updateStatus1(int mouseX, int mouseY, uint mouseButtons); diff --git a/engines/bbvs/minigames/minigame.cpp b/engines/bbvs/minigames/minigame.cpp index aae18072d9..58d98a9df8 100644 --- a/engines/bbvs/minigames/minigame.cpp +++ b/engines/bbvs/minigames/minigame.cpp @@ -44,13 +44,13 @@ Minigame::~Minigame() { int Minigame::drawNumber(DrawList &drawList, int number, int x, int y) { int digits = 1, rightX = x; - + for (int mag = 10; number / mag != 0; mag *= 10) ++digits; - + rightX = x + digits * 10; x = rightX; - + while (digits--) { const int n = number % 10; x -= 10; diff --git a/engines/bbvs/minigames/minigame.h b/engines/bbvs/minigames/minigame.h index 675dec360d..1c24110519 100644 --- a/engines/bbvs/minigames/minigame.h +++ b/engines/bbvs/minigames/minigame.h @@ -51,30 +51,30 @@ public: virtual ~Minigame(); virtual bool run(bool fromMainGame) = 0; protected: - BbvsEngine *_vm; + BbvsEngine *_vm; SpriteModule *_spriteModule; - + int _gameState; int _gameTicks; bool _gameResult; bool _gameDone; bool _fromMainGame; int _hiScoreTable[kMinigameCount]; - + int _backgroundSpriteIndex, _titleScreenSpriteIndex; - + const ObjAnimation *_numbersAnim; - + int drawNumber(DrawList &drawList, int number, int x, int y); void playSound(uint index, bool loop = false); void stopSound(uint index); bool isSoundPlaying(uint index); bool isAnySoundPlaying(const uint *indices, uint count); - + void saveHiscore(int minigameNum, int score); int loadHiscore(int minigameNum); - + }; } // End of namespace Bbvs diff --git a/engines/bbvs/saveload.cpp b/engines/bbvs/saveload.cpp index ff53cc457b..e7725713fd 100644 --- a/engines/bbvs/saveload.cpp +++ b/engines/bbvs/saveload.cpp @@ -73,7 +73,7 @@ void BbvsEngine::savegame(const char *filename, const char *description) { byte descriptionLen = strlen(description); out->writeByte(descriptionLen); out->write(description, descriptionLen); - + Graphics::saveThumbnail(*out); // Not used yet, reserved for future usage @@ -86,7 +86,7 @@ void BbvsEngine::savegame(const char *filename, const char *description) { out->writeUint32LE(saveTime); out->writeUint32LE(playTime); // Header end - + out->write(_snapshot, _snapshotStream->pos()); out->finalize(); @@ -103,15 +103,15 @@ void BbvsEngine::loadgame(const char *filename) { SaveHeader header; kReadSaveHeaderError errorCode = readSaveHeader(in, false, header); - + if (errorCode != kRSHENoError) { warning("Error loading savegame '%s'", filename); delete in; return; } - + g_engine->setTotalPlayTime(header.playTime * 1000); - + memset(_sceneObjects, 0, sizeof(_sceneObjects)); for (int i = 0; i < kSceneObjectsCount; ++i) { _sceneObjects[i].walkDestPt.x = -1; @@ -120,7 +120,7 @@ void BbvsEngine::loadgame(const char *filename) { _currSceneNum = 0; _newSceneNum = in->readUint32LE(); - + initScene(false); _prevSceneNum = in->readUint32LE(); @@ -157,16 +157,16 @@ void BbvsEngine::loadgame(const char *filename) { obj->frameIndex = in->readUint32LE(); obj->frameTicks = in->readUint32LE(); obj->walkCount = in->readUint32LE(); - obj->xIncr = in->readUint32LE(); + obj->xIncr = in->readUint32LE(); obj->yIncr = in->readUint32LE(); - obj->turnValue = in->readUint32LE(); - obj->turnCount = in->readUint32LE(); + obj->turnValue = in->readUint32LE(); + obj->turnCount = in->readUint32LE(); obj->turnTicks = in->readUint32LE(); obj->walkDestPt.x = in->readUint16LE(); obj->walkDestPt.y = in->readUint16LE(); obj->anim = obj->animIndex > 0 ? _gameModule->getAnimation(obj->animIndex) : 0; } - + updateWalkableRects(); // Restart scene background sounds @@ -259,10 +259,10 @@ void BbvsEngine::saveSnapshot() { _snapshotStream->writeUint32LE(obj->frameIndex); _snapshotStream->writeUint32LE(obj->frameTicks); _snapshotStream->writeUint32LE(obj->walkCount); - _snapshotStream->writeUint32LE(obj->xIncr); + _snapshotStream->writeUint32LE(obj->xIncr); _snapshotStream->writeUint32LE(obj->yIncr); - _snapshotStream->writeUint32LE(obj->turnValue); - _snapshotStream->writeUint32LE(obj->turnCount); + _snapshotStream->writeUint32LE(obj->turnValue); + _snapshotStream->writeUint32LE(obj->turnCount); _snapshotStream->writeUint32LE(obj->turnTicks); _snapshotStream->writeUint16LE(obj->walkDestPt.x); _snapshotStream->writeUint16LE(obj->walkDestPt.y); diff --git a/engines/bbvs/scene.cpp b/engines/bbvs/scene.cpp index 0d86eb4dbc..a89c88fd82 100644 --- a/engines/bbvs/scene.cpp +++ b/engines/bbvs/scene.cpp @@ -34,7 +34,7 @@ static const int kAfterVideoSceneNum[] = { void BbvsEngine::loadScene(int sceneNum) { debug(0, "BbvsEngine::loadScene() sceneNum: %d", sceneNum); - + Common::String sprFilename = Common::String::format("vnm/vspr%04d.vnm", sceneNum); Common::String gamFilename = Common::String::format("vnm/game%04d.vnm", sceneNum); @@ -42,7 +42,7 @@ void BbvsEngine::loadScene(int sceneNum) { _spriteModule->load(sprFilename.c_str()); _gameModule->load(gamFilename.c_str()); - + Palette palette = _spriteModule->getPalette(); _screen->setPalette(palette); @@ -106,10 +106,10 @@ void BbvsEngine::initScene(bool sounds) { loadScene(_newSceneNum); _currSceneNum = _newSceneNum; _newSceneNum = 0; - + for (int i = 0; i < _gameModule->getSceneObjectDefsCount(); ++i) _sceneObjects[i].sceneObjectDef = _gameModule->getSceneObjectDef(i); - + for (int i = 0; i < _gameModule->getSceneObjectInitsCount(); ++i) { SceneObjectInit *soInit = _gameModule->getSceneObjectInit(i); if (evalCondition(soInit->conditions)) { @@ -149,10 +149,10 @@ void BbvsEngine::initScene(bool sounds) { } } } - + _cameraPos = _gameModule->getCameraInit(_currCameraNum)->cameraPos; _newCameraPos = _cameraPos; - + _walkAreaActions.clear(); for (int i = 0; i < _gameModule->getActionsCount(); ++i) { Action *action = _gameModule->getAction(i); @@ -165,7 +165,7 @@ void BbvsEngine::initScene(bool sounds) { _activeItemIndex = 0; _activeItemType = kITEmpty; - + for (int i = 0; i < _gameModule->getActionsCount(); ++i) { Action *action = _gameModule->getAction(i); if (evalCondition(action->conditions)) { @@ -183,7 +183,7 @@ void BbvsEngine::initScene(bool sounds) { break; } } - + if (sounds) updateBackgroundSounds(); @@ -192,7 +192,7 @@ void BbvsEngine::initScene(bool sounds) { bool BbvsEngine::changeScene() { writeContinueSavegame(); - + if (_newSceneNum >= 27 && _newSceneNum <= 30) { // Run minigames stopSpeech(); @@ -221,7 +221,7 @@ bool BbvsEngine::changeScene() { } return true; - + } } // End of namespace Bbvs diff --git a/engines/bbvs/spritemodule.cpp b/engines/bbvs/spritemodule.cpp index 8eae7f9a6a..f8b0d9afd5 100644 --- a/engines/bbvs/spritemodule.cpp +++ b/engines/bbvs/spritemodule.cpp @@ -41,15 +41,15 @@ SpriteModule::~SpriteModule() { void SpriteModule::load(const char *filename) { unload(); - + Common::File fd; if (!fd.open(filename)) error("SpriteModule::load() Could not open %s", filename); - + fd.readUint32LE(); // Skip magic fd.readUint32LE(); // Skip unused fd.readUint32LE(); // Skip filesize - + _paletteOffs = fd.readUint32LE(); fd.readUint32LE(); // Skip unused flagsTbl1Ofs fd.readUint32LE(); // Skip unused flagsTbl2Ofs @@ -57,18 +57,18 @@ void SpriteModule::load(const char *filename) { _paletteStart = fd.readUint32LE(); _paletteCount = fd.readUint32LE(); _spritesCount = fd.readUint32LE(); - + debug(0, "_paletteOffs: %08X", _paletteOffs); debug(0, "_spriteTblOffs: %08X", _spriteTblOffs); debug(0, "_paletteStart: %d", _paletteStart); debug(0, "_paletteCount: %d", _paletteCount); debug(0, "_spritesCount: %d", _spritesCount); - + _spriteDataSize = fd.size(); _spriteData = new byte[_spriteDataSize]; fd.seek(0); fd.read(_spriteData, _spriteDataSize); - + // Convert palette byte *palette = _spriteData + _paletteOffs; for (int i = 0; i < _paletteCount; ++i) { diff --git a/engines/bbvs/videoplayer.cpp b/engines/bbvs/videoplayer.cpp index fda9372ade..9ea73ad10b 100644 --- a/engines/bbvs/videoplayer.cpp +++ b/engines/bbvs/videoplayer.cpp @@ -42,7 +42,7 @@ void BbvsEngine::playVideo(int videoNum) { warning("Couldn't switch to a RGB color video mode to play a video."); return; } - + Video::VideoDecoder *videoDecoder = new Video::AVIDecoder(); if (!videoDecoder->loadFile(videoFilename)) { delete videoDecoder; @@ -74,7 +74,7 @@ void BbvsEngine::playVideo(int videoNum) { } delete videoDecoder; - + initGraphics(320, 240, false); } diff --git a/engines/bbvs/walk.cpp b/engines/bbvs/walk.cpp index 077110b867..5ef14101a0 100644 --- a/engines/bbvs/walk.cpp +++ b/engines/bbvs/walk.cpp @@ -46,7 +46,7 @@ static const int8 kWalkAnimTbl[32] = { void BbvsEngine::startWalkObject(SceneObject *sceneObject) { if (_buttheadObject != sceneObject && _beavisObject != sceneObject) return; - + initWalkAreas(sceneObject); _sourceWalkAreaPt.x = sceneObject->x >> 16; _sourceWalkAreaPt.y = sceneObject->y >> 16; @@ -60,7 +60,7 @@ void BbvsEngine::startWalkObject(SceneObject *sceneObject) { _destWalkArea = getWalkAreaAtPos(_destWalkAreaPt); if (!_destWalkArea) return; - + if (_sourceWalkArea != _destWalkArea) { _currWalkDistance = kMaxDistance; walkFindPath(_sourceWalkArea, 0); @@ -68,12 +68,12 @@ void BbvsEngine::startWalkObject(SceneObject *sceneObject) { } walkObject(sceneObject, _destWalkAreaPt, sceneObject->sceneObjectDef->walkSpeed); - + } void BbvsEngine::updateWalkObject(SceneObject *sceneObject) { int animIndex; - + if (sceneObject->walkCount > 0 && (sceneObject->xIncr != 0 || sceneObject->yIncr != 0)) { if (ABS(sceneObject->xIncr) <= ABS(sceneObject->yIncr)) sceneObject->turnValue = sceneObject->yIncr >= 0 ? 0 : 4; @@ -89,7 +89,7 @@ void BbvsEngine::updateWalkObject(SceneObject *sceneObject) { Animation *anim = 0; if (animIndex > 0) anim = _gameModule->getAnimation(animIndex); - + if (sceneObject->anim != anim) { if (anim) { sceneObject->anim = anim; @@ -305,12 +305,12 @@ bool BbvsEngine::canButtheadWalkToDest(const Common::Point &destPt) { } void BbvsEngine::canWalkToDest(WalkArea *walkArea, int infoCount) { - + if (_destWalkArea == walkArea) { _walkReachedDestArea = true; return; } - + if (_gameModule->getFieldC() <= 320 || infoCount <= 20) { walkArea->checked = true; for (int linkIndex = 0; linkIndex < walkArea->linksCount; ++linkIndex) { @@ -364,10 +364,10 @@ int BbvsEngine::calcDistance(const Common::Point &pt1, const Common::Point &pt2) void BbvsEngine::walkFoundPath(int count) { debug(5, "BbvsEngine::walkFoundPath(%d)", count); - + Common::Point midPt = _sourceWalkAreaPt; int totalMidPtDistance = 0; - + if (count > 0) { Common::Point lastMidPt; int halfCount = (count + 1) >> 1; @@ -384,13 +384,13 @@ void BbvsEngine::walkFoundPath(int count) { if (distance >= _currWalkDistance) return; - + debug(5, "BbvsEngine::walkFoundPath() distance smaller"); _currWalkDistance = distance; Common::Point destPt = _destWalkAreaPt, newDestPt; - + while (1) { int index = 0; @@ -408,7 +408,7 @@ void BbvsEngine::walkFoundPath(int count) { WalkInfo *walkInfo = _walkInfoPtrs[--count]; destPt.x = walkInfo->x; destPt.y = walkInfo->y; - + if (walkInfo->direction) { newDestPt.x = walkInfo->x; newDestPt.y = walkInfo->y + walkInfo->delta - 1; |