aboutsummaryrefslogtreecommitdiff
path: root/engines
AgeCommit message (Expand)Author
2015-05-19TSAGE: Beginnings of game & scene classes for Sherlock Holmes Logo displayPaul Gilbert
2015-05-12SAGA: Only handle the puzzle scene for ITEFilippos Karapetis
2015-05-12QUEEN: Immediately stop actor movement when the game is exitingFilippos Karapetis
2015-05-11AGI: Remove dead code in PCjr codeThierry Crozat
2015-05-10AGI: Change the way the mixer volume is handled in the PCjr playerThierry Crozat
2015-05-10AGI: Fix PCjr dissolve method used for early versionsThierry Crozat
2015-05-10AGI: Fix bug with music/SFX volume in PCjrThierry Crozat
2015-05-10AGI: Use correct volume for PCjr outputThierry Crozat
2015-05-10SCUMM: Add detection for Full Throttle French MacThierry Crozat
2015-05-09MADS: Make GPL header consistent with what we normally use.Johannes Schickel
2015-05-07SCUMM: Add DOS en demo for Indiana Jones and the Fate of AtlantisThierry Crozat
2015-05-07SCUMM: SCUMM: Add English 1.6 disk version of Day of the Tentacle for DOS.Kirben
2015-05-07SCUMM: SCUMM: Add English 1.4 version of Indiana Jones and the Last Crusade f...Kirben
2015-05-07SCUMM: Add UK version of Pajama Sam 2 for Windows.Kirben
2015-05-07GOB: Make coordinate parameters in Surface::fillRect() signedSven Hesse
2015-05-05SCI: add qfg2 airElemental workaround - bug #6859Martin Kiewitz
2015-05-04SCI: fix bug in new string identifying codeMartin Kiewitz
2015-05-04SCI: Scripts: identify strings + debug commandMartin Kiewitz
2015-05-03SCI: Handle pronouns in parserWillem Jan Palenstijn
2015-05-03SCI: Clarify function nameWillem Jan Palenstijn
2015-05-02SCI: lsl5 script patch to fix game breaking bugMartin Kiewitz
2015-04-27SCI: move SCI32 plane clear to gamestate_restore()Martin Kiewitz
2015-04-27SCI: immediate restore now uses delayed restoreMartin Kiewitz
2015-04-26SCI: restore: clear screen when restoringMartin Kiewitz
2015-04-26SCI: restore: reset ports before loading memoryMartin Kiewitz
2015-04-26SCI: remove unused code in SciEngine::loadGameState()Martin Kiewitz
2015-04-26SCI: implement delayed restore via ScummVM menuMartin Kiewitz
2015-04-26Revert "SCI: Hopefully fix bug #3565505 - "SCI : crash when loading a savegame""Willem Jan Palenstijn
2015-04-26SCI: Stop processing in kGetEvent after loadingWillem Jan Palenstijn
2015-04-25SCI: script patch qfg2 saurus freeze - bug #5156Martin Kiewitz
2015-04-25SCI: script patch for sq4cd, walk in bug #5468Martin Kiewitz
2015-04-24SCI: qfg1vga script patch 4 stag dagger bug #6135Martin Kiewitz
2015-04-23SCI: fix Camelot save on map screen bug #6744Martin Kiewitz
2015-04-21SCI: kDoBresen adjustments for SCI<=1_EGA, thx wjpMartin Kiewitz
2015-04-21SCI: fix bug in new workaround sig codeMartin Kiewitz
2015-04-19SCI: workaround sig cleanup 2Martin Kiewitz
2015-04-19SCI: workaround sig cleanupMartin Kiewitz
2015-04-19SCI: workaround sig fanmade Ocean Battle migratedMartin Kiewitz
2015-04-19SCI: workaround sig Jones in the fast lane migratedMartin Kiewitz
2015-04-19SCI: workaround sig Hoyle 1 migratedMartin Kiewitz
2015-04-19SCI: workaround sig Hoyle 4 migratedMartin Kiewitz
2015-04-19SCI: workaround sig Space Quest 1 migratedMartin Kiewitz
2015-04-19SCI: workaround sig for fanmade games kDeviceInfoMartin Kiewitz
2015-04-19SCI: workaround sig Space Quest 4 migratedMartin Kiewitz
2015-04-19SCI: workaround sig Conquests of Camelot migratedMartin Kiewitz
2015-04-19SCI: workaround sig Conquests of Longbow migratedMartin Kiewitz
2015-04-19SCI: workaround sig pq2/demo:lb+hq1 migratedMartin Kiewitz
2015-04-19SCI: workaround sig Quest for Glory 3 migratedMartin Kiewitz
2015-04-19SCI: workaround sig Quest for Glory 1 VGA migratedMartin Kiewitz
2015-04-19SCI: workaround sig eco quest 2 updateMartin Kiewitz