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2009-04-19SCUMM: o5_ifNotState and o5_ifState are actually not part of v5, only in v3 &...Max Horn
2009-04-19SCUMM: ScummEngine_v5::o5_oldRoomEffect -> ScummEngine_v4::o4_oldRoomEffectMax Horn
2009-04-19SCUMM: In v5, only opcodes 0x05 and 0x85 are mapped to o5_drawObject; in v3 &...Max Horn
2009-04-19SCUMM: Moved ScummEngine_v2::o2_setBoxFlags to ScummEngine_v3::o3_setBoxFlagsMax Horn
2009-04-19SCUMM: MovedScummEngine_v5:: o5_pickupObjectOld to ScummEngine_v4::o4_pickupO...Max Horn
2009-04-19SCUMM: Turned PARAM_1,2,3 into an enum; minor tweaksMax Horn
2009-04-19SCUMM: Added stubs for V3 & V4 opcode tablesMax Horn
2009-04-18Add patch #2769163 - Mac additions for Freddi Fish 1 and Putt-Putt Parade.Travis Howell
2009-04-18Disable MSVC warning in autogenerated codeWillem Jan Palenstijn
2009-04-18Fix outdated commentsWillem Jan Palenstijn
2009-04-18Add TODO.Johannes Schickel
2009-04-18Retreive -> retrieveWillem Jan Palenstijn
2009-04-18Implemented the 'Start Again' menu option to properly restart the gamePaul Gilbert
2009-04-18Changed the 'Exit' game menu option to exit gracefully, rather than using exit()Paul Gilbert
2009-04-18Added support for the global menu save/loading, and changed the savegame form...Paul Gilbert
2009-04-18sword2: add support for BS2 PSX demoFabio Battaglia
2009-04-18We probably only have to update the screen once every updateInfo(). And, sinceTorbjörn Andersson
2009-04-16Add HACK to support DOS music in Kyra1 Mac CD based on patch #2767489 "KYRA1:...Johannes Schickel
2009-04-16SCUMM: Compacted various setupOpcodes() implementations by using the fact tha...Max Horn
2009-04-16SCUMM: Got rid of o6_invalidMax Horn
2009-04-16SCUMM: Switched opcode tables to use Common::Functor0 (a bit like Kyra does it)Max Horn
2009-04-15Added md5sums of Kyra1 Mac CD as supplied with fr #2766454 "KYRA1: Add suppor...Johannes Schickel
2009-04-15SCI: Added a new song player (work-in-progress).Walter van Niftrik
2009-04-15Update renderString to match original code in The Feeble Files.Travis Howell
2009-04-15Update renderString to match original code in The Feeble Files.Travis Howell
2009-04-12Backporting fix from rev #39918: Memory leak when thumbnail header Neil Millstone
2009-04-11SAGA: changed _threadList back to a list of ScriptThread objs, instead of ptr...Max Horn
2009-04-11SAGA: Simplified Scene::skipScene, changed loadScene to take a LoadSceneParam...Max Horn
2009-04-11When dragging the save/load dialog's scrollbar handle past the top of theTorbjörn Andersson
2009-04-11Committed my patch for bug #2748110 ("IHNM: Fade glitch when Benny fallsTorbjörn Andersson
2009-04-11Plugged another memory leak introduced with rev #39934Filippos Karapetis
2009-04-11Plugged memory leak introduced with rev #39934Filippos Karapetis
2009-04-11Changed ScriptThreadList to hold a list of pointers, not a list of instances....Filippos Karapetis
2009-04-11Cleanup.Johannes Schickel
2009-04-11Removed unused (and wrong) code for IHNMFilippos Karapetis
2009-04-11SCI: Renamed bp_flag -> breakpointFlag; replaced global send_calls_allocated ...Max Horn
2009-04-11KYRA: Replaced Rect class by Common::Rect; replaced dirty rect handling code ...Max Horn
2009-04-11Got rid of SortedListFilippos Karapetis
2009-04-11Fix compilationWillem Jan Palenstijn
2009-04-11Fixed compilation (hopefully)Filippos Karapetis
2009-04-11Removed all but one of the functions of the SortedList, apart from the custom...Filippos Karapetis
2009-04-11Removed move SortedList methodsFilippos Karapetis
2009-04-11SAGA: Fix yet another mistake in the revised dirty rect code *sigh*Max Horn
2009-04-11SAGA: Got rid of some more SortedList methodsMax Horn
2009-04-11SAGA: Stop needlessly using operator*() and operator->() (many of the resulti...Max Horn
2009-04-11SAGA: Removed some dead/obsolete codeMax Horn
2009-04-10Added a new console command, "wake_up_threads", which can wake up threads tha...Filippos Karapetis
2009-04-10Removed obsolete TODOFilippos Karapetis
2009-04-09SAGA: Make the dirty rect handling here match the one in the GUI code (some m...Max Horn
2009-04-09TINSEL: Added some doxygen comments to the Tinsel coroutine codeMax Horn