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2010-11-29HUGO: Fix a remaining warningArnaud Boutonné
svn-id: r54578
2010-11-29HUGO: Fix compilationArnaud Boutonné
svn-id: r54577
2010-11-29HUGO: Add GMM save/load and RTLArnaud Boutonné
svn-id: r54576
2010-11-29MOHAWK: Divide GType_LIVINGBOOKSV3 into V2 and V3Matthew Hoops
svn-id: r54570
2010-11-29MADE: Fixed bug #3090034 - "RTZ: Keyboard unresponsive", by properly ↵Filippos Karapetis
handling keyboard keys svn-id: r54568
2010-11-29MOHAWK: Set Maggie's Farmyard Adventure as an LB gameMatthew Hoops
The game will start, but has many problems as it uses a later version of the LB code. Also, make sure we check for filename being empty to stop an assertion in the MacCursorManager. svn-id: r54566
2010-11-29MOHAWK: Add Detection Entry For "ABC By Dr Seuss" Living Book GameDavid Turner
svn-id: r54565
2010-11-28M4: Remove unnecessary reference to file.hMax Horn
svn-id: r54563
2010-11-28MOHAWK: Add basic Living Books support (all credit goes to fuzzie!)Matthew Hoops
v1 and v3 (both Windows and Mac) are working, v1 support is in better shape. svn-id: r54558
2010-11-28SWORD25: Fix warning about uninitialized DijkstraNode::parentIterMax Horn
svn-id: r54551
2010-11-28SWORD25: Fix warning: deref type-punned pointer breaks strict-aliasing rulesMax Horn
svn-id: r54550
2010-11-28TOON: Attempt to fix crash when Bricabrac puts on his glassesTorbjörn Andersson
This was a regression in r54223, and it's the most direct fix I can think of. The problem seems to be that sys_Cmd_Remove_Scene_Anim() clears the character's _animationInstance while character::playAnim() is waiting "for the character to be ready". My fix was to treat _animationInstance NULL as another sign that the wait is over, but maybe the real fix is for sys_Cmd_Remove_Scene_Anim() to do more than just clear the variable, e.g. stop the script or something like that? svn-id: r54549
2010-11-28i18N: Add a few strings to translate in the SCUMM help dialog.Thierry Crozat
svn-id: r54547
2010-11-28HUGO: Modify or suppress some obsolete comments and warningsArnaud Boutonné
svn-id: r54530
2010-11-28SCI: Fixed bug #3034471 - "SCI, Castlebrain/Amiga: Invisible text in word ↵Filippos Karapetis
search" Fixed some endianness issues in Amiga versions, thanks to wjp. Amiga versions expect a BE VM, thus we adjust accordingly in the places where memory is accessed directly (i.e. kStrAt, kMemory and all places that set/get characters from memory) svn-id: r54521
2010-11-27HUGO: Add F4/F5 keys to save/restoreGameArnaud Boutonné
Currently, it only saves/restores slot #0, no selection screen is displayed svn-id: r54515
2010-11-27MOHAWK: Add an isPlaying() and stopSound(id) function to Sound (for LB and ↵Matthew Hoops
others) svn-id: r54514
2010-11-27SCI: Compensate for buggy KQ5CD saved games (before r54510)Filippos Karapetis
svn-id: r54513
2010-11-27SCI: Removed bogus warningFilippos Karapetis
svn-id: r54512
2010-11-27SCI: Reverted changes to savegame.cpp made in r54510, as that still occursFilippos Karapetis
svn-id: r54511
2010-11-27SCI: Fixed bug #3034713 - "ICEMAN Demo: Fails to find base object"Filippos Karapetis
This could happen because objects in scripts can be in the wrong order. Same thing happens in the French and German version of KQ5 (bug #3035396). Removed the scriptObjRemove() method, which is in fact a hack. svn-id: r54510
2010-11-27SCI: Fix for bug #3119713 - "PQ2: song-specific reverb changes are ignored" ↵Filippos Karapetis
(thanks to waltervn) svn-id: r54509
2010-11-27TOOLS: Fix 'Boat' bug in H1 DosArnaud Boutonné
H1 Dos is now completable svn-id: r54507
2010-11-27HUGO: Fix warningTorbjörn Andersson
svn-id: r54506
2010-11-26HUGO: Add Win save/restore behavior to the Dos versions Arnaud Boutonné
(useful to debug the lake screen) svn-id: r54505
2010-11-26HUGO: Avoid using 'short' in function definitionArnaud Boutonné
svn-id: r54504
2010-11-26HUGO: Get rid of initial savegameArnaud Boutonné
svn-id: r54503
2010-11-26HUGO: Clean up SchedulerArnaud Boutonné
svn-id: r54502
2010-11-26MOHAWK: Fix non-LZ compressed old Mohawk bitmaps (thanks, fuzzie)Matthew Hoops
svn-id: r54501
2010-11-26SCI: Pull reverb default directly from control channel.Walter van Niftrik
svn-id: r54499
2010-11-26SCI: Only filter channels for early SCI0, as GM currently uses all channels.Walter van Niftrik
svn-id: r54498
2010-11-26MOHAWK: Fill in meanings of known resourcesMatthew Hoops
svn-id: r54497
2010-11-26SCI: Added a define to turn off channel remapping (for debugging)Filippos Karapetis
svn-id: r54496
2010-11-26SCI: Implemented FR #3101338: "King's Quest 6 Windows Mouse Icons"Filippos Karapetis
Added an option to use the original Windows cursors in the Windows version of KQ6 Also, added an update on how the Mac cursors are handled (perhaps the handling is the same) svn-id: r54495
2010-11-26SCI: Fixed keyboard input when numlock is on, and cleaned up the way some ↵Filippos Karapetis
special keys are translated svn-id: r54493
2010-11-26SCI: Send the SCI0 reverb init after reading the reverb dataFilippos Karapetis
svn-id: r54492
2010-11-26MOHAWK: Enable the drawImage debug command for all LB gamesMatthew Hoops
svn-id: r54491
2010-11-26Fixed bug with r54485Filippos Karapetis
svn-id: r54488
2010-11-26SCI: set the reverb setting of the current song when a relevant event is ↵Filippos Karapetis
fired from the MIDI stream svn-id: r54485
2010-11-25SCI: Some reverb-related changes in the MIDI driver, based on a patch by ↵Filippos Karapetis
waltervn svn-id: r54484
2010-11-25SCI: Initialize reverb in the music driver correctly. Based on a patch by ↵Filippos Karapetis
waltervn svn-id: r54483
2010-11-25SCI: Global reverb can't be 127. Some cleanupFilippos Karapetis
svn-id: r54482
2010-11-25SCI: Initialize global reverb correctly. Fixes bug #3118700 - "SCI KQ5: ↵Filippos Karapetis
Assertion in midi.cpp" (regression from r54478) svn-id: r54481
2010-11-25SCI: implemented reverb handling and related functionalityFilippos Karapetis
svn-id: r54478
2010-11-25SCI: Fixed a bug in the show_instruments console commandFilippos Karapetis
svn-id: r54477
2010-11-25SCI: Added support for the alternate Windows MIDI soundtracks of the CD ↵Filippos Karapetis
versions of EcoQuest, Jones, KQ5 and SQ4 svn-id: r54476
2010-11-25SCI: Added engine method isCD()Filippos Karapetis
svn-id: r54475
2010-11-25SCI: Remove the Windows versions of Freddy Pharkas. This one has an ↵Filippos Karapetis
alternative sound track, but it's handled in a different manner svn-id: r54474
2010-11-25SCI: Fixed compilationFilippos Karapetis
svn-id: r54473
2010-11-25SCI: added Windows entries for all games with alternate GM tracksFilippos Karapetis
These are the CD versions of EcoQuest, Jones, KQ5, Pharkas and SQ4 Also, added AGDF_CD to all CD versions that have corresponding floppy versions svn-id: r54472