index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2014-04-18
MADS: Fix some memory leaks in SpriteAsset class
Paul Gilbert
2014-04-18
MADS: Skip the unused SECTION0.HAG for now
Paul Gilbert
2014-04-18
MADS: Implement scene 308
Strangerke
2014-04-17
MADS: Fixes for inventory scroller
Paul Gilbert
2014-04-17
Merge branch 'mads' of github.com:/dreammaster/scummvm into mads
Paul Gilbert
2014-04-17
MADS: Implement scene 307
Strangerke
2014-04-16
MADS: Fix scene animation data being unloaded prematurely
Paul Gilbert
2014-04-16
MADS: Fix unloading animations with associated messages
Paul Gilbert
2014-04-16
MADS: Fix for correctly loading animation sprite sets
Paul Gilbert
2014-04-16
MADS: Implement scene 303 and 304
Strangerke
2014-04-16
MADS: Implement scene 302
Strangerke
2014-04-16
MADS: Implement scene 301
Strangerke
2014-04-16
MADS: Add scene3xx functions
Strangerke
2014-04-16
MADS: Fix drawing background sprites
Paul Gilbert
2014-04-16
MADS: Fix to stop game ending when loading a cutscene scene
Paul Gilbert
2014-04-16
MADS: Fix player/sprite setup/teardown for scene 112
Paul Gilbert
2014-04-16
MADS: Remove some useless accolades, implement scene 216
Strangerke
2014-04-16
MADS: Fix rects in scene 202, 210, 211, implement scene 215
Strangerke
2014-04-15
MADS: Fix depth issues with sitting in chair in scene 101
Paul Gilbert
2014-04-15
MADS: Renaming for sprite cycle triggers
Paul Gilbert
2014-04-15
MADS: General cleanup and minor renamings
Paul Gilbert
2014-04-16
MADS: Implement scene 214
Strangerke
2014-04-15
MADS: Fix several Rects in scene 101 and 109
Strangerke
2014-04-15
MADS: Implement scene 112
Strangerke
2014-04-15
MADS: Implement scene 111
Strangerke
2014-04-15
MADS: Implement scene 110
Strangerke
2014-04-15
MADS: Implement scene 110
Strangerke
2014-04-14
MADS: Fix for sprite refreshes when doing player cutscenes
Paul Gilbert
2014-04-14
MADS: Fix a big in scene 102, implement scene 109
Strangerke
2014-04-14
MADS: Implement scene 108
Strangerke
2014-04-13
MADS: Implement scene 107
Strangerke
2014-04-13
MADS: Implement scene 106
Strangerke
2014-04-12
MADS: Field/method renaming
Paul Gilbert
2014-04-12
MADS: Added noun constants for walking through doors
Paul Gilbert
2014-04-12
MADS: Fix for resetting trigger mode between scenes
Paul Gilbert
2014-04-12
MADS: Fix sitting down on chair in scene 101
Paul Gilbert
2014-04-12
MADS: Fix for sprite animation range
Paul Gilbert
2014-04-12
MADS: Initialize a variable in scene 105
Strangerke
2014-04-12
MADS: Add missing call to new refreshHighColors method
Paul Gilbert
2014-04-12
MADS: Fix misspelling in if statement
Paul Gilbert
2014-04-12
MADS: Implement Palette::refreshHighColors()
Strangerke
2014-04-12
MADS: Add missing handling code for palette _rgbList
Paul Gilbert
2014-04-12
MADS: Fix a bunch of GCC warnings
Paul Gilbert
2014-04-12
MADS: Further refactoring for PaletteUsage data arrays
Paul Gilbert
2014-04-12
MADS: Refactoring PaletteUsage to use external data arrays
Paul Gilbert
2014-04-12
MADS: Implement Scene 105
Strangerke
2014-04-11
MADS: Split the other sprite and sequence index arrays
Strangerke
2014-04-11
MADS: Fix check on asset name suffix
Strangerke
2014-04-11
MADS: Implement scene 104, start splitting the arrays storing sprite and sequ...
Strangerke
2014-04-11
MADS: Initialize scene102 variables, move an empty function of Scene 103 to h...
Strangerke
[prev]
[next]