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2011-05-05SWORD25: Remove thumbnails from the cache when saving a new gamemd5
2011-05-05SWORD25: Fixed the thumbnail creation code, and removed a hackmd5
2011-05-05SWORD25: Initial code for showing savegame thumbnailsmd5
There is currently a bug and only the thumbnail of the first save slot is shown
2011-05-05TSAGE: Fixed problem with text being partly off-screen in Scene #9500Paul Gilbert
2011-05-05SWORD25: Removed the saved game filename from the savegame meta info structmd5
2011-05-05SWORD25: Added some FIXMEs in the save game and thumbnail codemd5
Also, translated some comments
2011-05-05SWORD25: Remove unused codemd5
2011-05-05TSAGE: Fix several glitches in the speakers used in scene 4000. Initial ↵strangerke
problem still present though.
2011-05-05TSAGE: Fix a nasty graphical bug in scene 9450strangerke
2011-05-05TSAGE: Fix 6 freezes in scene 9850strangerke
2011-05-05TSAGE: fix 3 freezes in scene 9450strangerke
2011-05-05DRASCULA: Handle pitch in code using lockScreen()Marcus Comstedt
The surface returned by OSystem::lockScreen() can have a pitch which differs from w * bytesPerPixel, so modify the code to take this into account. Fixes FMV problems on Dreamcast.
2011-05-04GOB: Add another Italian Fascination versionSven Hesse
As supplied by alex86r in bug report #3297633.
2011-05-04GOB: Add another Italian Urban Runner versionSven Hesse
As supplied by alex86r in bug report #3297602.
2011-05-04TSAGE: Added a new command to show hotspot areasPaul Gilbert
2011-05-04TSAGE: Bugfix for skipping cutscenes correctlyPaul Gilbert
2011-05-04TSAGE: Some more conversions to US Englishmd5
2011-05-04TSAGE: Switched to American English, after the relevant discussion on -devel:md5
serialiser -> serializer synchronise -> synchronize
2011-05-04TSAGE: Now initializing the save game version properlymd5
2011-05-04TSAGE: Bumped up savegame version, so that the old savegames are still usablemd5
Savegames from revisions bf9b98f and 4f70162d are now version 2 savegames
2011-05-04GOB: Don't overwrite _destSpriteX after PRINTTEXTSven Hesse
Don't overwrite _destSpriteX after PRINTTEXT with a value that's only appropriate for monospaced fonts; support for non-monospaced fonts has been introduced with Woodruff. This should fix bug #3295889.
2011-05-04GOB: Plug a leakSven Hesse
Thanks to digitall for finding that one
2011-05-03TSAGE: for consistency, use display2() when possiblestrangerke
2011-05-03TSAGE: Cleanup: Use NULL instead of 0 when handling pointers. Suppress some ↵strangerke
useless parameters too.
2011-05-03TSAGE: Fix a death loop in scene 4300/4250 (use helmet on alien)strangerke
2011-05-03TSAGE: Bugfixes for displaying the creditsPaul Gilbert
2011-05-03TSAGE: Bugfixes to allow for drawing message strings that are emptyPaul Gilbert
2011-05-03COMMON: Forbid use of getcwd&getwd; add macro to enable unistd.h compatibilityMax Horn
2011-05-03TSAGE: Bugfix for palette fader crash in Scene #9990Paul Gilbert
2011-05-03TSAGE: Add missing calls to inherited method in various class ↵Paul Gilbert
synchronisation methods
2011-05-03TSAGE: Bugfixes to savegames when the scene is showing an alternate screenPaul Gilbert
2011-05-03TSAGE: Fix the last action of the game. The ending animation is still ↵strangerke
screwed due to palette issues
2011-05-03TSAGE: Fix freeze in scene 4250strangerke
2011-05-03TSAGE: Fix a crash and a freeze in scene 4250.strangerke
2011-05-03TSAGE: Fix two blocking bugs in scene 4301strangerke
2011-05-03TSAGE: some little cosmetic modificationsstrangerke
2011-05-02TSAGE: Fix a couple of glitches in scene 9100strangerke
2011-05-02MOHAWK: Add detection for the seussabc Mac demoMatthew Hoops
2011-05-02SCUMM: Add support for an alternate version of The Dig's demoMatthew Hoops
2011-05-02SWORD25: Fix compilation, caused by zlib.h including unistd.hJohannes Schickel
2011-05-02ALL: Mark printf and various other symbols as forbiddenMax Horn
Right now, a few places in the frontend code still use printf and consorts. We mark the affected files with a FIXME for now, and add a dedicated exception for each. To be fixed! Also tweak FORBIDDEN_SYMBOL_REPLACEMENT to hopefully really always enforce a compiler error
2011-05-02AUDIO: Rename clock() -> updateClock() in SID emulatorMax Horn
2011-05-02TSAGE: Stop shadowing local variablesMax Horn
2011-05-02SCUMM: fix whitespaces (patch #3281359)Max Horn
2011-05-02TSAGE: Fix dead loop between scenes 7000 and 2100. The game is now really ↵strangerke
playable until scene group 10
2011-05-02TSAGE: Fix slipping characters in scene 7300strangerke
2011-05-01SCUMM: Fix v60he gamesMatthew Hoops
2011-05-01Merge pull request #16 "Add a PixelFormat to Graphics::Surface.".Johannes Schickel
For further discussion check here: https://github.com/scummvm/scummvm/pull/16 Conflicts: graphics/png.cpp
2011-05-02TSAGE: Fixed using communicator in Scene #9700Paul Gilbert
2011-05-01TSAGES: Bugfixes for placing the candle and helmet in the inventory in scene ↵Paul Gilbert
#9500