Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-05-04 | Don't read beyond imageCount, when looking for image | Travis Howell | |
svn-id: r22330 | |||
2006-05-04 | Remove duplicate code | Travis Howell | |
svn-id: r22329 | |||
2006-05-04 | Fix loading of default saved game file, containing restate state, in FF | Travis Howell | |
svn-id: r22328 | |||
2006-05-04 | Add filename difference in Amiga/Mac. versions of FF | Travis Howell | |
svn-id: r22326 | |||
2006-05-04 | Show Epic Interactive movie on startup in Amiga/Mac. versions of FF | Travis Howell | |
svn-id: r22323 | |||
2006-05-04 | Update screen more often, for smoother mouse movement | Travis Howell | |
svn-id: r22322 | |||
2006-05-04 | Cleanup | Travis Howell | |
svn-id: r22320 | |||
2006-05-03 | Changed FilesystemNode::listDir to return a bool indicating its success (or ↵ | Max Horn | |
failure) svn-id: r22315 | |||
2006-05-03 | Moved some code from SCUMM's detectGames function into a separate function ↵ | Max Horn | |
(in an attempt to somewhat reduce the size of this huuuge function) svn-id: r22314 | |||
2006-05-03 | Removed CharsetRendererV3::getFontHeight (it was identical to ↵ | Max Horn | |
CharsetRendererCommon::getFontHeight) svn-id: r22311 | |||
2006-05-03 | Fixes typo. | Johannes Schickel | |
svn-id: r22310 | |||
2006-05-03 | - moves detection code to plugin.cpp. | Johannes Schickel | |
- splits game table for kyra1 and kyra2. svn-id: r22309 | |||
2006-05-03 | - modifies loadBitmap not to crash if a image isn't found | Johannes Schickel | |
- starts to clean up the engine initalisation code svn-id: r22308 | |||
2006-05-03 | Fix for bug # 1480744 ("KYRA1: mouse cursor vanishes"). | Johannes Schickel | |
svn-id: r22307 | |||
2006-05-03 | Add work around for glitches that occurs on map, when Simon rides lion to ↵ | Travis Howell | |
the goblin camp, in non-English versions of Simon2 svn-id: r22305 | |||
2006-05-03 | Fix subtitle colors during lion ride in Simon2 | Travis Howell | |
svn-id: r22303 | |||
2006-05-03 | Clear front buffer, when using cutscenes in Amiga version of FF | Travis Howell | |
svn-id: r22301 | |||
2006-05-03 | Use FilesystemNode, never AbstractFilesystemNode (which is for internal use ↵ | Max Horn | |
only) svn-id: r22296 | |||
2006-05-03 | Write results to correct locations in setRandom and getPathValue video ↵ | Travis Howell | |
opcodes of FF svn-id: r22295 | |||
2006-05-03 | Correct size of GPVCount/PVCount vars | Travis Howell | |
svn-id: r22294 | |||
2006-05-03 | Correct result var in checkPaths script opcode in FF | Travis Howell | |
svn-id: r22293 | |||
2006-05-03 | sfx5 isn't ambient, but manually started/stopped in FF | Travis Howell | |
svn-id: r22292 | |||
2006-05-03 | Read correct offset in loadIconData() | Travis Howell | |
svn-id: r22291 | |||
2006-05-03 | Fix scrolling glitches in Oracle of FF | Travis Howell | |
svn-id: r22290 | |||
2006-05-03 | Cleanup | Travis Howell | |
svn-id: r22289 | |||
2006-05-02 | Allow skipping cutscenes via ESC key too | Travis Howell | |
svn-id: r22288 | |||
2006-05-02 | Fix insult fight (MI1) mouse wheel scrolling, hopefully also for the SEGA ↵ | Max Horn | |
version (see also bug #1193185) svn-id: r22283 | |||
2006-05-02 | Cleanup | Torbjörn Andersson | |
svn-id: r22280 | |||
2006-05-02 | Let's try this again: Let the backend draw the mouse cursor, instead of drawing | Torbjörn Andersson | |
it ourselves. This time it seems to work. svn-id: r22279 | |||
2006-05-02 | Fixed FF mouse cursors being drawn a bit to the left of the hotspot. FF seems | Torbjörn Andersson | |
to have this strange notion of multiplying the X coordinate by two, so when it was using 38 to manipulate it, it really meant 19. I think. Now we just need to simplify this to make the backend draw the cursor instead. svn-id: r22278 | |||
2006-05-02 | Update language details for filenames of a few games | Travis Howell | |
svn-id: r22277 | |||
2006-05-02 | Update language details for filenames of several HE games | Travis Howell | |
svn-id: r22276 | |||
2006-05-02 | Add gameFilenamesTable[] entries for activity, fbpack and funpack | Travis Howell | |
svn-id: r22275 | |||
2006-05-02 | Fix detection of Windows version of puttmoon | Travis Howell | |
svn-id: r22274 | |||
2006-05-02 | Add support for reading/writing config files through saveGameManager and use ↵ | Travis Howell | |
for config files in HE games svn-id: r22273 | |||
2006-05-01 | It's wrong to assume a given file is located in gameDataPath, so do not use ↵ | Max Horn | |
that to print out warnings that pretend otherwise svn-id: r22272 | |||
2006-05-01 | Some cleanup, and added a FIXME comment concerning the wrong usage of ↵ | Max Horn | |
getSavePath() svn-id: r22266 | |||
2006-05-01 | Another small update/cleanup to the French messages from Nicolas Joly. | Torbjörn Andersson | |
svn-id: r22264 | |||
2006-05-01 | - Stubbed goblinFunc(), it's completeley different; now it at least | Sven Hesse | |
doesn't crash anymore - Reduced valgrind's complains about unitialized memory svn-id: r22263 | |||
2006-05-01 | More stubs; GOB2 goes in-game for a second, then segfaults in the | Sven Hesse | |
Global-constructor; valgrind shows invalid reads in parseValExpr() and parseExpr() while accessing _inter_variables and _inter_execPtr svn-id: r22262 | |||
2006-05-01 | Applied patch from Nicolas Joly to fix the French default messages in Future | Torbjörn Andersson | |
Wars. (I had originally left them as question marks because I didn't know what characters they were supposed to be.) svn-id: r22259 | |||
2006-05-01 | Minor cleanup | Travis Howell | |
svn-id: r22258 | |||
2006-05-01 | Just add kyra2 to kyra_list if ENABLE_KYRA2 is defined. | Johannes Schickel | |
svn-id: r22256 | |||
2006-05-01 | Makes malcolm walking into the kyragem room after some time. (fixes half of ↵ | Johannes Schickel | |
bug #1471893 ("KYRA1: Graphics glitch when Malcolm turns to stone")) svn-id: r22255 | |||
2006-05-01 | - More differences in Draw_v2::spriteOperation() | Sven Hesse | |
- GOB2 handles _frontSurface/_backSurface a bit differently, this fixes (most of) the drawing glitches in the intro - Added using a fallback when the user's game version doesn't have the requested language - off_2E51B et al. stubs, I think it has something to do with the menu svn-id: r22254 | |||
2006-05-01 | Adds archive file list, MD5 for my CD version, and a few function stubs for ↵ | Oystein Eftevaag | |
Hand of Fate, to use as a basis for further work svn-id: r22252 | |||
2006-04-30 | Do not set VAR_VOICE_MODE in ScummEngine_v7::resetScummVars() (since it is ↵ | Max Horn | |
already being set by updateSoundSettings()) svn-id: r22248 | |||
2006-04-30 | Invoke updateSoundSettings a bit later, since it can only correctly set ↵ | Max Horn | |
VAR_VOICE_MODE *after* setupScummVars() has been called svn-id: r22247 | |||
2006-04-30 | Honor the 'platform' override when choosing between game variants (this ↵ | Max Horn | |
should help fan translations of certain FM-TOWNS games) svn-id: r22246 | |||
2006-04-30 | Revert last change to mouse cursors in FF, causes odd glitches | Travis Howell | |
svn-id: r22243 |