Age | Commit message (Collapse) | Author |
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The problem was that the engine used the SFX volume for later parts of speeches longer than one sound file.
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Engine::runDialog()
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PRINCE: Adding The Prince and the Coward
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The second check was never reached. Using the 'else' block of the previous check fixes the issue.
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scene 5
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The bug was a rare skip of turn when playing a counter-attack card. Removing the call to handleNextTurn was introducing a
bug related to the cursor caching as well as an even rarer
eternal loop.
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WRITE_LE_UINT32 for endian-safety fix
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Change all of READ_UINT16 to READ_LE_UINT16 and all READ_UINT32 to READ_LE_UINT32 for endian-safety
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Add skipping anti-alias check for last pixel in row
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To beconsistent and to keep just one of them
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Faster searching by changing switch to bsearch and array
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menu line
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