Age | Commit message (Expand) | Author |
2006-02-19 | added experimental hook handle on 8,9 sub opcode music | Paweł Kołodziejski |
2006-02-19 | Added more variant IDs for HE games | Max Horn |
2006-02-19 | Specify variant IDs for some HE games in scumm-md5.txt/.h | Max Horn |
2006-02-19 | Updated the (still unused) extra_versions table a bit | Max Horn |
2006-02-19 | - Added new extra_versions table -> work in progress and disabled for now. | Max Horn |
2006-02-19 | Fixed compiler warning | Max Horn |
2006-02-19 | Cleaned up the main game loop, improved handling for changing rooms, and impr... | Paul Gilbert |
2006-02-19 | Added basic support for conversations, as well as reworking the Hotspot class... | Paul Gilbert |
2006-02-19 | Converted mouse and events classes to use new getReference style | Paul Gilbert |
2006-02-19 | Updated memory set method call to new name | Paul Gilbert |
2006-02-19 | Changed hotspot references to use updated hotspot methods | Paul Gilbert |
2006-02-19 | Added handling for conversation data, as well as moved storing cursor data in... | Paul Gilbert |
2006-02-19 | Added new resources for conversations, cleaned up existing class names, and e... | Paul Gilbert |
2006-02-19 | Added display of talk dialogs during conversations | Paul Gilbert |
2006-02-19 | Implemented several more script engine methods | Paul Gilbert |
2006-02-19 | Added new class for displaying conversation talk dialogs | Paul Gilbert |
2006-02-19 | Added new definitions used by the conversation subsystem | Paul Gilbert |
2006-02-19 | Changed subsystem object create methods whose constructors I've switched to t... | Paul Gilbert |
2006-02-19 | Changed the menu subsystem to use getReference rather than being passed in th... | Paul Gilbert |
2006-02-19 | Changed the changed memset method to setBytes, which I like better | Paul Gilbert |
2006-02-18 | - Merged GameDetector::detectGame() into GameDetector::detectMain() | Max Horn |
2006-02-18 | - renamed PLUGIN_getSupportedGames to PLUGIN_gameIDList for consistency | Max Horn |
2006-02-18 | Enable gob2 detection | Eugene Sandulenko |
2006-02-18 | Simplified use of namespaces | Eugene Sandulenko |
2006-02-18 | - Removed the 'features' field from GameSettings | Max Horn |
2006-02-17 | Fixed extra desc for a few MD5 table entries | Max Horn |
2006-02-17 | Reduced header dependencies | Max Horn |
2006-02-17 | This file was obsoleted by the previous commit, but I didn't want to force SVN | Torbjörn Andersson |
2006-02-17 | Removed includes from sword2.h so that (hopefully) there will eventually be | Torbjörn Andersson |
2006-02-17 | Removed lots of unneeded #includes from gob.h, and moved GobGameSettings to g... | Max Horn |
2006-02-17 | Added global toGameSettings() template function for convenience; simplified G... | Max Horn |
2006-02-17 | Reduced use of GF_DEFAULT_TO_1X_SCALER in favor of a new param to Engine::ini... | Max Horn |
2006-02-16 | Whitespace fix. | Torbjörn Andersson |
2006-02-16 | - Fixed a bug that prevented you from overriding the scaler from the command | Max Horn |
2006-02-16 | Fix overlay images not always been marked as compressed in the Feeble Files | Travis Howell |
2006-02-16 | Cleanup drawing code for Feeble Files | Travis Howell |
2006-02-16 | added more asserts into imuse digi code | Paweł Kołodziejski |
2006-02-16 | Updating more opcodes for Gob2 | Sven Hesse |
2006-02-16 | - Further extended the file format of tools/scumm-md5.txt: One can now specify | Max Horn |
2006-02-16 | For now, do not attempt to draw "overlay" sprites, like the Oracle icon. The | Torbjörn Andersson |
2006-02-16 | Stop music in HE games, before nuking the resource | Travis Howell |
2006-02-16 | force arg variable to float type, msvc8 can't select from float or double | Paweł Kołodziejski |
2006-02-16 | Remove auto free flag for sounds in some HE games | Travis Howell |
2006-02-16 | Use simplier method of checking sound status in HE60/61 games | Travis Howell |
2006-02-16 | Send sound resource data directly to sound mixer in HE Games.\n Fixes songs i... | Travis Howell |
2006-02-16 | Only DOS & Macintosh versions of HE60/61 games require XMIDI support | Travis Howell |
2006-02-16 | Stop current music in HE60/61 games, before starting new music | Travis Howell |
2006-02-16 | Clear sound queue when stopping sound channel in HE games | Travis Howell |
2006-02-16 | Add 3DO platform for HE games | Travis Howell |
2006-02-15 | Only print debug message when flag 0x800000 is triggered by HE games in drawW... | Travis Howell |