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2014-03-19NEVERHOOD: Fix some uninitialized variablesStrangerke
2014-03-19WINTERMUTE: Add md5 for Zilm: A Game of Reflex.JenniBee
2014-03-19AGI: Add md5 for fangame Toby's World (Demo).JenniBee
2014-03-19FULLPIPE: Further work on sceneHandler29()Eugene Sandulenko
2014-03-18SCUMM: Fix bug #6009 "DC: FT/Dig - Sound disappears when VMU save fails"D G Turner
This was introduced by fd3970aa52a0c7f411afdddfebad208f783281c8: Apply patch #2984508 - "GSoC: SCUMM stopped audio from playing while saving" This was not quite correct as if the save fails, the function exits without unpausing the engine, which resulted in sound and music remaining muted. This corrects the logic to unpause in all cases.
2014-03-18FULLPIPE: Code formattingEugene Sandulenko
2014-03-18TSAGE: R2R - Add current scene number in debug function Cmd_ListObjectsStrangerke
2014-03-18FULLPIPE: Started scene29 implementaionEugene Sandulenko
2014-03-17KYRA: (LOL) - fix LoLEngine::updateCompass()athrxx
2014-03-17KYRA: fix static resources in Russian fan translationathrxx
(some messed up strings)
2014-03-17VOYEUR: Use a nullptr instead of a 0 in a return valueStrangerke
2014-03-16FULLPIPE: Last renames in scene18and19. This completes the sceneEugene Sandulenko
2014-03-16FULLPIPE: Yet more renames in scene18 and 19Eugene Sandulenko
2014-03-16FULLPIPE: More vars renamed in scene18Eugene Sandulenko
2014-03-16FULLPIPE: More renames in scene18and19Eugene Sandulenko
2014-03-16GOB: Calculate _totResStart even if no resources followSven Hesse
It's also used as a base offset for TOT strings. This fixes a crash in the Amiga version of Bargon Attack.
2014-03-16GOB: Remove the last remnants of Draw::_vgaSmallPaletteSven Hesse
Draw::_vgaSmallPalette was supposed to be a 16-color VGA palette / EGA palette, but we've been using the first 16 entries of Draw::_vgaPalette for that for ages now. The only parts where we didn't were codepaths never actually taken in the gob games, so for the sake of clarity (and fixing Coverity issues), this commit removes those as well. Fixes Coverity issues 1192648 and 1192649.
2014-03-16VOYEUR: Initialize an unitialized variableStrangerke
2014-03-16CINE: Initialize some unitialized variablesStrangerke
2014-03-16CINE: Avoid possible string buffer overrun by using strlcpy and strlcatStrangerke
2014-03-16TSAGE: Remove useless variable in Voice structure entry Type 0Strangerke
2014-03-16TSAGE: Reduce verbosity in Sound codeStrangerke
2014-03-16TSAGE: Change the type of two variables to booleanStrangerke
2014-03-16VOYEUR: Fix some missing variable initializationsStrangerke
2014-03-16TSAGE: Prevent possible null dereferenced in sound playerStrangerke
2014-03-16FULLPIPE: Fix compiler warningEugene Sandulenko
2014-03-15FULLPIPE: Further work on scene18and19 renamesEugene Sandulenko
2014-03-15WINTERMUTE: Run astyle on transparent_surface.{h,cpp} mainly adding braces.Einar Johan Trøan Sømåen
2014-03-15TUCKER: Initialize some more pointers with nullptr instead of 0Strangerke
2014-03-15TUCKER: Use boolean instead of integer in several placesStrangerke
2014-03-15TUCKER: Initialize some pointers with nullptr instead of 0Strangerke
2014-03-15TUCKER: Add a safeguard in updateCharPosition() to avoid a potential ↵Strangerke
out-of-bounds read, change the type of a variable to boolean
2014-03-15CGE: Remove a useless structure member, reduce a variable scopeStrangerke
2014-03-15CGE: Remove a useless variable, remove some associated dead codeStrangerke
2014-03-15CGE: Reorder CGEEngine constructorStrangerke
2014-03-15CGE: Move several variable initializations to the constructorStrangerke
2014-03-15AVALANCHE: Add a safeguard to avoid trying to highlight a dummy (out of ↵Strangerke
bound) line
2014-03-15VOYEUR: Move the initialization of vm to the constructor of BoltFilesStateStrangerke
2014-03-15VOYEUR: Add a check to avoid potential use of negative value as an array indexStrangerke
2014-03-14FULLPIPE: Further var renames in scene18and19Eugene Sandulenko
2014-03-14VOYEUR: Get rid of some magic valuesStrangerke
2014-03-14VOYEUR: Hide the mouse cursor when the low battery screen is displayedStrangerke
2014-03-14VOYEUR: Hide the mouse cursor when the low battery screen is displayedStrangerke
2014-03-13FULLPIPE: Some renames in scenes18 and 19Eugene Sandulenko
2014-03-13VOYEUR: Make checkForKey() less verboseStrangerke
2014-03-13VOYEUR: Simplify the use of _vPortStrangerke
2014-03-12Merge pull request #447 from damien-hackadl/masterPaul Gilbert
LURE: Use the mouse pointer for menus on the Wii
2014-03-12FULLPIPE: Fix warningEugene Sandulenko
2014-03-12FULLPIPE: Implement sceneHandler18_clickBoard()Eugene Sandulenko
2014-03-12FULLPIPE: Implement sceneHandler18_showManJumpTo()Eugene Sandulenko