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2011-09-23Merge pull request #86 from tsoliman/maemo-master-rebased-2Eugene Sandulenko
MAEMO: New version of the port
2011-09-23SCI: Fixed bug #3413301 - "SCI: KQ6CD: Game stops responding at the bookworm"Filippos Karapetis
2011-09-23MOHAWK: Add missing Living Book detection entry from bug #3413119.D G Turner
2011-09-23TSAGE: Bugfix for properly exiting scenes via hotspotsPaul Gilbert
2011-09-23TSAGE: Fixes for conversation in Blue Force scene 340Paul Gilbert
2011-09-23TSAGE: Added new code to scene handler to handle player sequence executionPaul Gilbert
2011-09-23TSAGE: Fixed NPC variable naming in Blue Force scene 340Paul Gilbert
2011-09-22KYRA: workaround to get maemo to even compileTarek Soliman
kyra has a file that won't compile in -Os
2011-09-23TSAGE: Fix for changing partner's facing direction in Blue Force scene 350Paul Gilbert
2011-09-23TSAGE: Fix priority of woman in Blue Force scene 340Paul Gilbert
2011-09-23SCI: Fixed bug #3413020 - "SCI: Longbow: Robin is stuck in the final monk ↵Filippos Karapetis
chase scene" Special thanks to wjp for his work on bisecting to find the regression and for checking against the KQ5CD disasm
2011-09-22TSAGE: Bugfix for Exit cursor remaining active after leaving motorcyclePaul Gilbert
2011-09-22SCI: Ignore invalid pointers if the kernel function signature specifies itFilippos Karapetis
SCI scripts can send stale pointers to kernel functions (e.g. after loading a saved game). This is normal in some cases (such as kDisplay and kGraphRestoreBox), and their signatures are set to allow invalid pointers. Thus, in such cases, allow invalid pointers, as the kernel functions will handle them themselves. Fixes bug #3412002, and properly fixes bugs #3389579, #3292251, #3308087 and #3056811. Removed a relevant TODO.
2011-09-22SCI: Fixed compilation with VM_DEBUG_SEND definedFilippos Karapetis
2011-09-21TSAGE: Bugfixes to Blue Force map screen for leaving MarinaPaul Gilbert
2011-09-21TSAGE: Default to displaying walk cursor on Blue Force map screenPaul Gilbert
2011-09-04DREAMWEB: 'examineobtext' ported to C++Bertrand Augereau
2011-09-20TSAGE: Implemented Blue Force scene 355 - Future Wave exteriorPaul Gilbert
2011-09-20CGE: Remove useless function declarationStrangerke
Thanks LordHoto for pointing at it
2011-09-19LASTEXPRESS: Small cleanup in Entities::processEntity() and ↵Littleboy
Entities::processFrame()
2011-09-18DREAMWEB: 'bresenhams' ported to C++Bertrand Augereau
2011-09-18GOB: At the decorative fishes in the Diving minigameSven Hesse
2011-09-18TSAGE: Bugfix for Blue Force death screen image moving when screen is clickedPaul Gilbert
2011-09-18TSAGE: Implemented Blue Force scene 360 - Future Wave InteriorPaul Gilbert
2011-09-18CGE: Rename Snail into CommandHandler, plus some associated renamingsStrangerke
2011-09-18TSAGE: Fix for sequence manager when using a Blue Force specific opcodePaul Gilbert
2011-09-18TSAGE: In Blue Force, cursor doesn't reset to Walk after doing actionsPaul Gilbert
2011-09-18TSAGE: Fixed ordering of scenes in Blue Force group 3Paul Gilbert
2011-09-18TSAGE: Implemented Blue Force scene 370 - Future Wave bedroomPaul Gilbert
2011-09-17CGE: Fix a potential bug in insertCommand(), some renamingStrangerke
2011-09-17SCUMM FM-TOWNS: fix DS buildathrxx
2011-09-17SCUMM FM-TOWNS: fix another regressionathrxx
(pcm sound effects broken in 69adb13c2f3cadd4dac2bba8164aa0b8a9400abc)
2011-09-17SCUMM FM-TOWNS: fix regression and cleanupathrxx
(LOOM mouse cursor was broken in b1cb88ddc25da64772bbba253bd2210678189ace)
2011-09-17SCUMM FM-TOWNS: fix invalid mem accessesathrxx
- handle some invalid sound resources that come up when starting LOOM - fix typo in midi driver code (causing invalid mem reads)
2011-09-17CGE: Remove useless functionStrangerke
Thanks fuzzie for noticing it
2011-09-17CGE: Remove a use reference to g_engineStrangerke
Thanks fuzzie for mentioning it
2011-09-17CGE: Move _talk and _text to CGEEngineStrangerke
2011-09-17CGE: Move some more globals to CGEEngineStrangerke
2011-09-17CGE: Remove duplicated forward declarationStrangerke
2011-09-17TSAGE: Implemented Blue Force scene 380 - Outside City Hall & JailPaul Gilbert
2011-09-17TSAGE: Implemented Blue Force scene 390 - City JailPaul Gilbert
2011-09-17CGE: some more cleanupStrangerke
2011-09-17CGE: Move some more globals to CGEEngineStrangerke
2011-09-17CGE: Move 4 global to CGEEngineStrangerke
2011-09-17TSAGE: Implemented Blue Force scene 385 - City HallPaul Gilbert
2011-09-16CGE: Move _vga to CGEEngineStrangerke
2011-09-16CGE: Get rid of some more global functions and static membersStrangerke
2011-09-16GOB: Fix a stupid mistake regarding enum MouseButtonsSven Hesse
2011-09-16TSAGE: Completed Blue Force scene 350 - Marina, Outside BoatPaul Gilbert
2011-09-16TSAGE: Add missing synchronisation code to scene 840, and renamed a fieldPaul Gilbert