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2019-02-16GLK: FROTZ: Fix setting default fg & bg colorPaul Gilbert
2019-02-16GLK: FROTZ: Improved setup and handling of fg/bg colorsPaul Gilbert
2019-02-16SKY: Add defines for delay();Lothar Serra Mari
2019-02-16SKY: Decrease cursor redraw delay in menuLothar Serra Mari
2019-02-16BLADERUNNER: Fixed typo in pathfinding codePeter Kohaut
2019-02-16BLADERUNNER: More pathfinding codePeter Kohaut
2019-02-14GLK: FROTZ: Fix expansion of "g" to "again" in some ancient games.Torbjörn Andersson
2019-02-13GLK: FROTZ: Have zRGB properly convert to screen formatPaul Gilbert
2019-02-13SCI32: Fix QFG4 guild secret passageVhati
2019-02-13SCI: Fix ECO1 column puzzle, bug #10885sluicebox
2019-02-13SCI: Fix FPFP Mac easter egg, bug #7065sluicebox
2019-02-12BLADERUNNER: Removal of memory leaksPeter Kohaut
2019-02-11GLK: ALAN2: Fix incorrect string duplicationPaul Gilbert
2019-02-12SCI: Fix ECO1CD Mosaic puzzle crash, bug #10884sluicebox
2019-02-11BLADERUNNER: Added original logic for speech skippingPeter Kohaut
2019-02-11BLADERUNNER: Improved time managementPeter Kohaut
2019-02-11BLADERUNNER: Cleanup of audio codePeter Kohaut
2019-02-10GLK: ALAN2: Fix a bunch of comparison warningsPaul Gilbert
2019-02-10BLADERUNNER: Added shorty modePeter Kohaut
2019-02-10GLK: FROTZ: Fixes for saving and restoring in V6 gamesPaul Gilbert
2019-02-10BLADERUNNER: Added sitcom modePeter Kohaut
2019-02-10BLADERUNNER: Added auto save featurePeter Kohaut
2019-02-10BLADERUNNER: Use ScummVM functionality for audio volume managementPeter Kohaut
2019-02-10ZVISION: Move code to determine amplification to its own functionTorbjörn Andersson
2019-02-10ZVISION: Boost volume for MPEG cutscenesTorbjörn Andersson
2019-02-10SCI: Fix ECO1CD prophecy scroll, bug #10883sluicebox
2019-02-10BLADERUNNER: Fixed Gordo animation changePeter Kohaut
2019-02-08BLADERUNNER: Removed unnecessary debugging codePeter Kohaut
2019-02-08SCI: Fix QFG3 combat speed throttling patchVhati
2019-02-08SCI: Fix out of bounds issue in getFrameSizeJean-Christophe Rona
2019-02-07BLADERUNNER: Cleanup for drive away endings scriptsPeter Kohaut
2019-02-07BLADERUNNER: Cleanup of Mutants scriptsPeter Kohaut
2019-02-07BLADERUNNER: Cleanup of Clovis scripts for chapter 5Peter Kohaut
2019-02-06GLK: FROTZ: Fix drawing position of pillars in Zork ZeroPaul Gilbert
2019-02-06SUPERNOVA: Fixes possible OOB readJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Fixes OOB readJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Adds missing initializationsJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Fixing header file includesJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Stops time and animations when reading the newspaperJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Uses setCurrentImage in renderImageJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Removes invalid ImageId entryJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Removes GameManager dependency for ScreenJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Updates NOTESJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Adds Outro imageJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Adds renderImage overload for ImageIdJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Moves function definitions from rooms.hJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Adds missing image idJoseph-Eugene Winzer
2019-02-06SUPERNOVA: Adds 'Image' prefix for ImageId constantsJoseph-Eugene Winzer
2019-02-05GLK: Fix local types in Attribute color methodsPaul Gilbert
2019-02-05BLADERUNNER: Added debugger command "friend"Peter Kohaut