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2018-02-18XEEN: Split up code for create character dialog into it's own classPaul Gilbert
2018-02-17XEEN: Fix dice animation in Create Character dialogPaul Gilbert
2018-02-17XEEN: Fix initial rendering of Create Character dialogPaul Gilbert
2018-02-17XEEN: Fix getting random item when searching bedsPaul Gilbert
2018-02-17XEEN: Cleanup of giveTake give case 66 - give itemPaul Gilbert
2018-02-17XEEN: Fix crash after searching bedsPaul Gilbert
2018-02-17XEEN: Fix resistence gems when visiting a town locationPaul Gilbert
2018-02-17XEEN: Fix text for Guild locationPaul Gilbert
2018-02-17XEEN: Fix vertical line skipping in sprite renderingPaul Gilbert
2018-02-17XEEN: Fix GCC warningTorbjörn Andersson
2018-02-16XEEN: Renaming fields for location classesPaul Gilbert
2018-02-16XEEN: Fix default color of resistence gems in the UIPaul Gilbert
2018-02-14XEEN: Fixes and cleanup for Dark Side endingPaul Gilbert
2018-02-13XEEN: Move reseting dream sequence cutscene into the engine classPaul Gilbert
2018-02-13XEEN: Fix toggling the minimap by clicking on itPaul Gilbert
2018-02-13XEEN: Add detection for Clouds & Dark SidePaul Gilbert
2018-02-13BLADERUNNER: More game constantsPeter Kohaut
2018-02-13GOB: Mark intentional fallthrough in switch statementsSven Hesse
2018-02-12XEEN: Correct loading of auxiliary map data for Swords of XeenPaul Gilbert
2018-02-12XEEN: Added skeleton child engine for Swords of XeenPaul Gilbert
2018-02-12XEEN: Fix memory leak loading savegamesPaul Gilbert
2018-02-12XEEN: Fix Valgrind reported issuesPaul Gilbert
2018-02-12XEEN: Properly pause when listing treasure post-combatPaul Gilbert
2018-02-12BLADERUNNER: Fixed more Coverity issuesPeter Kohaut
2018-02-11XEEN: Fix exiting to main menu after playing ending cutscenesPaul Gilbert
2018-02-11XEEN: Add missing music to Clouds endingPaul Gilbert
2018-02-11XEEN: Further fixes for Clouds endingPaul Gilbert
2018-02-11XEEN: Fixes and comments for Clouds Ending part 1Paul Gilbert
2018-02-11BLADERUNNER: VK small fixesPeter Kohaut
2018-02-11TUCKER: Remove glue workaround clarificationAdrian Frühwirth
2018-02-11TUCKER: Use verb enum in all placesAdrian Frühwirth
2018-02-11TUCKER: Fix original game glitch in Bud animation sequence 8Adrian Frühwirth
2018-02-11TUCKER: Remove superfluous arguments in loadBudSpr et alAdrian Frühwirth
2018-02-10BLADERUNNER: Fix compilation in Visual StudioPaul Gilbert
2018-02-10XEEN: Fix Clouds cutscene background decoderPaul Gilbert
2018-02-10BLADERUNNER: VK interfacePeter Kohaut
2018-02-09XEEN: Fix experience doubling calculationPaul Gilbert
2018-02-09XEEN: Fix MonsterStruct _accuracy to be _armorClassPaul Gilbert
2018-02-09XEEN: Reduce code duplication in Clouds endingPaul Gilbert
2018-02-09Revert "TUCKER: Fix Bud drawn behind parts of statue in park"Adrian Frühwirth
2018-02-09TUCKER: Fix Bud drawn behind parts of statue in parkAdrian Frühwirth
2018-02-09TUCKER: Make the glue a "unary usage" objectAdrian Frühwirth
2018-02-08MOHAWK: Fix indentation in detection_tables.hrootfather
2018-02-08MOHAWK: Add detection for English Myst, Win 3.11, Version 1.0.1rootfather
2018-02-07XEEN: Clicking on party member glyphs, show Character Info dialogPaul Gilbert
2018-02-07XEEN: Compilation fixPaul Gilbert
2018-02-07XEEN: Implemented remainder of Clouds endingPaul Gilbert
2018-02-07TUCKER: Fix offset drawing bug in drawSprite()Adrian Frühwirth
2018-02-07TUCKER: Fix clipping handling when drawing textAdrian Frühwirth
2018-02-06XEEN: More of Clouds endingPaul Gilbert