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AgeCommit message (Collapse)Author
2012-03-21PEGASUS: Implement the intro timerMatthew Hoops
2012-03-20PEGASUS: Fix stridingMatthew Hoops
2012-03-20PEGASUS: Add some more protection about junk flying off-screenMatthew Hoops
2012-03-20Merge remote branch 'upstream/master' into pegasusMatthew Hoops
2012-03-20GRAPHICS: Move PNG to the ImageDecoder interfaceMatthew Hoops
2012-03-20GRAPHICS: Convert JPEG to the ImageDecoder APIMatthew Hoops
2012-03-20GRAPHICS: Convert PictDecoder to the ImageDecoder APIMatthew Hoops
2012-03-20MOHAWK: Make MystBitmap use BitmapDecoderMatthew Hoops
2012-03-20GRAPHICS: Rewrite ImageDecoder to have an improved APIMatthew Hoops
The new bitmap decoder class is based off the Mohawk one, and now has 8bpp decoding capability.
2012-03-20MOHAWK: Use Surface::convertTo() for video 8bpp->true color conversionMatthew Hoops
2012-03-19MOHAWK: Properly initialize the Riven tdomeelev variableMatthew Hoops
Thanks to Robot_Maker20 for noticing the bug
2012-03-17ALL: Make use of defined() for the preprocessor consistent.Johannes Schickel
This does not change the use of defined for some NDS source files, since they seem to be (based on?) third party code.
2012-03-17ALL: Use GCC_ATLEAST().Christoph Mallon
2012-03-17Merge pull request #206 from BenCastricum/masterEugene Sandulenko
SCUMM: More HE Games Detection
2012-03-16MOHAWK: Disable Riven demo save/load GUI buttonsMatthew Hoops
2012-03-16MOHAWK: Improve Riven save/load error messagesMatthew Hoops
2012-03-13JANITORIAL: Simply use *x instead of *x.get() on smart pointers.Christoph Mallon
2012-03-13JANITORIAL: Remove dead code.Christoph Mallon
2012-03-13JANITORIAL: Replace (x ? false : true) by !(x).Christoph Mallon
2012-03-13JANITORIAL: Make getters const.Christoph Mallon
2012-03-13JANITORIAL: Avoid the ugly operator invocation syntax.Christoph Mallon
2012-03-13JANITORIAL: Use appropriate type for loop counter.Christoph Mallon
2012-03-13JANITORIAL: Do not convert false to a null pointer.Christoph Mallon
2012-03-13JANITORIAL: Remove unnecessary empty default constructors/destructors.Christoph Mallon
2012-03-13SCI: Add detection entry for KQ6 French DOS Floppy.D G Turner
See bug #3503425.
2012-03-11GOB: Add a way to add sprite coordinates to CMP filesSven Hesse
Because the meter bar and icons for Penetration are not even in the CMP's RXY.
2012-03-11GOB: Extend ANIObject to also handle CMP sprite "animations"Sven Hesse
2012-03-11GOB: Use the CMPFile class in ANIFileSven Hesse
2012-03-11GOB: Use the CMPFile class in DECFileSven Hesse
2012-03-11GOB: Add a class for CMP sprites with RXY coordinatesSven Hesse
2012-03-11SCUMM: Fix duplicate MD5 warningBen Castricum
2012-03-11SCUMM: Several detection fixes for mostly dutch HES games/demosBen Castricum
2012-03-11COMMON: Rename SafeSubReadStream to SafeSeekableSubReadStream.Johannes Schickel
It actually inherits from SeekableSubReadStream, so it should be named accordingly.
2012-03-10MOHAWK: Split the graphics classes into their own filesMatthew Hoops
2012-03-10TSAGE: Fix for walk regions enablement in Blue Force warehouse scenePaul Gilbert
2012-03-09TSAGE: Bugfix for breaker box display in Blue Force scene 910Paul Gilbert
This fixes one of the problems in bug #3500015
2012-03-08SCI: Fix GK1 Mac text positioningMatthew Hoops
A regression from the text bitmap code addition
2012-03-08SCI: Fix KQ6 Mac movies with resource fork namesMatthew Hoops
2012-03-08SCI: Fix SCI1.1+ Mac games with resource fork container namesMatthew Hoops
2012-03-07SCI: Add a new configuration option for SQ4 CD, "silver_cursors"Filippos Karapetis
This allows the user to choose the alternate set of silver mouse cursors that is available in the game resources of the game, instead of the original golden ones
2012-03-07TSAGE: Renaming of fields and fix for gate in Blue Force scene 900Paul Gilbert
2012-03-06SKY: Fix comment typosTorbjörn Andersson
2012-03-05KYRA: Replace debug leftover for unimplemented displayText functions with a ↵Johannes Schickel
warning.
2012-03-05KYRA: Some formatting fixes.Johannes Schickel
2012-03-05SCI: Fix GK1 demo soundsMatthew Hoops
This is a regression from 9fd66deb43a8ba1bd7b423cb6fe2b7177af74166 and, despite the commit message, was *not* fixed by 1736345906af095c863a62ded2638ce92c2a0704
2012-03-04TSAGE: Some cleanup of R2R Animation Player, and fix for playing when ↵Paul Gilbert
objects are active
2012-03-04TSAGE: Bugfix for showing cursor correctly in Blue Force scene 930Paul Gilbert
2012-03-04TSAGE: Bugfix for Blue Force named hotspots to display look/use/talk ↵Paul Gilbert
descriptions correctly
2012-03-04DREAMWEB: Clean up the palette brightness codeFilippos Karapetis
2012-03-03DREAMWEB: Simplify some uses of randomNumber()Torbjörn Andersson
Our random number generator isn't restricted to producing numbers between 0 and 255. We can just ask it for the desired range.