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2013-04-17PARALLACTION: Don't use an invalid array index.Alyssa Milburn
2013-04-17PARALLACTION: Add some sanity checks to SoundMan_br::execute.Alyssa Milburn
2013-04-17PARALLACTION: Fix buffer size in unpackBackground.Alyssa Milburn
2013-04-17PARALLACTION: Use strlcpy instead of strncpy.Alyssa Milburn
2013-04-17WINTERMUTE: Add more const to AdResponseBoxEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Improve const-usage in VideoTheoraPlayer.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Protect more members in BaseRenderer.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Constify _width and _height in BaseRenderer.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Increase const-usage.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Use only const BaseGame-ref in SaveThumbHelper.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Rename base_save_thumb_helper.cpp to match class-hierarchy.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Detach BaseSaveThumbHelper from inheritance tree.Einar Johan Trøan Sømåen
2013-04-17DREAMWEB: Make location array sizes more consistentWillem Jan Palenstijn
2013-04-17WINTERMUTE: Avoid including BaseGame in BaseRegion.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Privatize even more members in BaseGame.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Privatize thumbnail sizes in BaseGame.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Privatize more members of BaseGame.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Move settings from BaseGame to separate struct.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Use strlcpy instead of strcpy in AdScene::loadBuffer()Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Use strlcpy instead of strcpy in SXString::scCallMethod()Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Avoid dereferncing null-pointer in TransparentSurfaceEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Avoid div-by-zero in SystemClassRegistry::loadInstances()Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Avoid div-by-zero in SystemClassRegistry::loadTableEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Check results while traversing file-system.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Avoid passing BasePoint by value in Scene::getPath()Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Avoid passing BasePoint by-valueEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Add sanity check to VideoTheoraPlayerEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Remove unused member _volumeOriginalEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Initialize _savedTimeStamp and _savedPlayTimeEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Replace strcat with strlcat in BaseGame::displayDebugInfoEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Use strlcat/strlcpy in BaseGame::setWindowTitleEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Avoid passing BasePoint by value.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Replace strcpy by strlcpy in BaseFileManagerEinar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Add a sanity check for _game.Einar Johan Trøan Sømåen
2013-04-17WINTERMUTE: Initialize _gameDescription in default-constructor.Einar Johan Trøan Sømåen
2013-04-17HOPKINS: fix ingame save thumbnails on BEAlyssa Milburn
2013-04-17HOPKINS: fix palette writes on BEAlyssa Milburn
2013-04-17HUGO: Fix Uninitialized scalar variablesStrangerke
2013-04-17CGE: Fix uninitialized variablesStrangerke
2013-04-16PEGASUS: Add Windows demo supportMatthew Hoops
2013-04-16PEGASUS: Add DVD raise/lower sounds for the inventory/biochip panelsMatthew Hoops
2013-04-16PEGASUS: Let the DVD demo use the full Prehistoric AI video setMatthew Hoops
2013-04-16PEGASUS: Clean up DVD demo Theora playbackMatthew Hoops
2013-04-16PEGASUS: Add new Prehistoric sounds for the DVD demoMatthew Hoops
2013-04-16PEGASUS: Add support for PICT cursorsMatthew Hoops
2013-04-16PEGASUS: Add detection for the new DVD Demo data fileMatthew Hoops
2013-04-16PEGASUS: Add the new demo theora videosMatthew Hoops
2013-04-16SCI: Don't suppress loop delta in SCI1 midiWillem Jan Palenstijn
2013-04-16SCI: Don't suppress end-of-track delta in SCI0 midiWillem Jan Palenstijn
2013-04-16SCI: Fix potential memory leak with Mac cursor's hotspotMatthew Hoops