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AgeCommit message (Expand)Author
2008-05-28LURE: Fixed some memory leaks when returning to the launcher from the LURE en...Christopher Page
2008-05-28Merged revisions 32124,32126-32128,32131,32133,32135-32144,32146-32153,32155-...Christopher Page
2008-05-28Remove debug left over.Travis Howell
2008-05-28The hard coded string translations for The Dig only apply to subtitles, and n...Travis Howell
2008-05-28Implemented opcode 0x9A (o2_wasZoneChecked).Kari Salminen
2008-05-28Fix Operation Stealth's opcode 0x82's parameter list (Verified with DOS versi...Kari Salminen
2008-05-28Update the hard coded string translations in The Dig.Travis Howell
2008-05-28CINE: Initialize exitEngine to 0 in mainLoop() to allow replay after returnin...Christopher Page
2008-05-27CINE: Fixed two memory leaks when shutting down the CINE engineChristopher Page
2008-05-27Fixed KyraEngine_v1::snd_stopVoice and KyraEngine_v1::snd_voiceIsPlaying impl...Johannes Schickel
2008-05-27AGI: Modified AGI Engine to shutdown without using system->quitChristopher Page
2008-05-27Added a few more comments about Operation Stealth's opcodes (Redundancies, Fu...Kari Salminen
2008-05-27Went through Operation Stealth's opcode list and added TODOs for naming all u...Kari Salminen
2008-05-27More simplifications to the talk functionsFilippos Karapetis
2008-05-27Fixed the two animation FIXMEsFilippos Karapetis
2008-05-27longitud -> lengthFilippos Karapetis
2008-05-27objeto_que_lleva -> pickedObjectFilippos Karapetis
2008-05-27Rewrote some more room logicFilippos Karapetis
2008-05-27Every time strcmp is abused, a baby koala cries...Filippos Karapetis
2008-05-27Changed roomParse to accept an array directly and rewrote some more room logicFilippos Karapetis
2008-05-27comienza_sound -> playSoundFilippos Karapetis
2008-05-27Cleanup of the X_OBJ and Y_OBJ definesFilippos Karapetis
2008-05-27palJuego -> gamePaletteFilippos Karapetis
2008-05-27Fixed an endian-related issue, making Woodruff controlable on big-endian mach...Sven Hesse
2008-05-26Fixed Italian Woodruff's MD5Sven Hesse
2008-05-26More split screen fixes.Sven Hesse
2008-05-26Changed floating point immediates to single precision (Silences MSVC warning ...Kari Salminen
2008-05-26Implement built-in screensaverEugene Sandulenko
2008-05-26Use memmove when source and destination sprite areas overlap in drawSprite()Sven Hesse
2008-05-26Fix leftover 8bit characterEugene Sandulenko
2008-05-26Fix delays against originalEugene Sandulenko
2008-05-26Simplified all calls to talk_vb and talk_vbpuerta, together with some more ca...Filippos Karapetis
2008-05-26CleanupFilippos Karapetis
2008-05-26CleanupFilippos Karapetis
2008-05-26Removed a lot of duplicate code, fixed a mistake I made in sprintfFilippos Karapetis
2008-05-26More simplification to the talk() calls, fixed a shadowing warningFilippos Karapetis
2008-05-26Disable Drascula's and MADE's dummy fallbackDetect.Jordi Vilalta Prat
2008-05-26Started rewriting room logicFilippos Karapetis
2008-05-26CleanupFilippos Karapetis
2008-05-26Changed anim/static PieceDesc loading, to allow for more sanity checks.Sven Hesse
2008-05-26Slight cleanupFilippos Karapetis
2008-05-26Silence MSVC warning C4800.Kari Salminen
2008-05-26Formatting.Johannes Schickel
2008-05-26Renamed files for consistencyFilippos Karapetis
2008-05-26Code cleanup:Filippos Karapetis
2008-05-26Fixed graphics decoding bug in Manhole: N&EBenjamin Haisch
2008-05-26CleanupFilippos Karapetis
2008-05-26- Hopefully fixed 'responsiveness' of the mouse cursor/event handlingBenjamin Haisch
2008-05-26Implemented visual effects 2 and 15Benjamin Haisch
2008-05-26Possible fix for bug #1949230: "M4: compilation error"Filippos Karapetis