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AgeCommit message (Expand)Author
2007-04-02This should make the game match the original DOS version speed.Gregory Montoir
2007-04-02Added the MD5 for the German Bargon Attack, as supplied by paul66 in bug #169...Sven Hesse
2007-04-02"char *" -> "byte *" where appropriateSven Hesse
2007-04-02Added in more character tick handlersPaul Gilbert
2007-04-02Add patch #1692496 - Amiga indy3ega sound fixes.Travis Howell
2007-04-01corrected printf stringRobert Göffringmann
2007-04-01Renamed classes for consistency.Nicola Mettifogo
2007-04-01- Added a new class RLEDecoder to avoid code duplication in Disk routines.Nicola Mettifogo
2007-04-01Replaced another use of getEventManager() by using Engine::_eventManMax Horn
2007-04-01Changed _sys -> _system, matching (almost?) all other cases where we have an ...Max Horn
2007-04-01Fixed grammar in a commentMax Horn
2007-04-01added the instance of EventManager returned by OSystem::getEventManager as a ...Gregory Montoir
2007-04-01Fixed a compiler warning about 'unknown conversion type character' (not sure ...Max Horn
2007-04-01Reverted my roomoffs changes (broke the Loom intro), and instead added the co...Max Horn
2007-04-01Fixed loading of graphics. Now things really look what they are, except the c...Nicola Mettifogo
2007-04-01Slight simplification of last change. Make sure we don't "oversleep" in fastTorbjörn Andersson
2007-04-01Make the mouse cursor move more smoothly. (Most of this improvement actuallyTorbjörn Andersson
2007-04-01Added code for resource loading and fixed the bug having Amiga demo crashing....Nicola Mettifogo
2007-04-01Call updateScreen() more often in options/save/load dialog to keep mouseTorbjörn Andersson
2007-04-01Call updateScreen() more often when drawing right-click menus, to make mouseTorbjörn Andersson
2007-04-01We still track the mouse position while waiting for an answer to the "Do youTorbjörn Andersson
2007-04-01Use the event manager to track the mouse position.Torbjörn Andersson
2007-04-01Use the cursor manager instead of calling the backend functions directly.Torbjörn Andersson
2007-04-01made _vm/_engine usage consistent. (_engine -> _vm all over the place now).Johannes Schickel
2007-04-01Implemented Disk routines for Amiga demo. Font are simulated with boxes, and ...Nicola Mettifogo
2007-04-01Added GF_DEMO flag and ability to load the correct location at start.Nicola Mettifogo
2007-04-01Function changeCharacter is now responsible for loading character specific Zo...Nicola Mettifogo
2007-04-01Bugfix to correctly remove an item from a character's inventory when it is de...Paul Gilbert
2007-04-01Bugfix for strings that wrapped near a carriage return characterPaul Gilbert
2007-04-01made Menu use _vm instead of _engineNicola Mettifogo
2007-04-01Fixed setFocusRectangle code. At least I think I did, I don't know where it c...Robert Göffringmann
2007-04-01improved debugger a bitRobert Göffringmann
2007-03-31fixed graphic glitch when playing the floppy intro with spanish subtitles and...Robert Göffringmann
2007-03-31Changed waitEndSoundSlice() to react more dynamically to enforce audio/video ...Sven Hesse
2007-03-31Got rid of some 0xFFFF -> 0xFFFFFFFF conversions and similiar nonsense by usi...Max Horn
2007-03-30Renamed AGIs savegame.cpp to saveload.cpp, to match the other enginesMax Horn
2007-03-30made menu properly set languageNicola Mettifogo
2007-03-30BASS is not Counter Strike, so redrawing the screen at 70 fps feels a little ...Robert Göffringmann
2007-03-30- Fixed the IMD playing within mults, the non-interactive Gob3 demo should wo...Sven Hesse
2007-03-29Fixing curly bracket styleSven Hesse
2007-03-29Replaced some more intenting space that slipped in with tabsSven Hesse
2007-03-29Formatting (Take that, LordHoto! ;P)Sven Hesse
2007-03-29formatting.Johannes Schickel
2007-03-29Update the screen in escDelay(). Seems to fix some glitches when changingTorbjörn Andersson
2007-03-29Mind the time needed to update the screen when waiting for a sound slice to f...Sven Hesse
2007-03-29Don't play coktel2.imd, but coktel.imdSven Hesse
2007-03-29oopsNicola Mettifogo
2007-03-29- changed Cnv to use a single large buffer for frames instead of small chunks...Nicola Mettifogo
2007-03-29- implemented destructor for Cnv, thus removing calls to Gfx::freeCnv()Nicola Mettifogo
2007-03-29- Properly implemented the ImdPlayerSven Hesse