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2017-02-18TITANIC: Workaround for using magazine on incorrect objectsPaul Gilbert
2017-02-18TITANIC: Renamings for CCarry classPaul Gilbert
2017-02-18TITANIC: Fix dragging arms in Gondolier closeupPaul Gilbert
2017-02-18TITANIC: Further cleanup of the Gondolier slidersPaul Gilbert
2017-02-18TITANIC: Renaming and cleanup for CGondolierSliderPaul Gilbert
2017-02-18TITANIC: Fix adding held items to inventory after unlocking armsPaul Gilbert
2017-02-18TITANIC: Workaround original Maitre'D bug where _musicHandler was nullPaul Gilbert
2017-02-18TITANIC: Fix Maitre'D playing music checkPaul Gilbert
2017-02-18DIRECTOR: Add detection for Meet MediabandEugene Sandulenko
2017-02-18DIRECTOR: Fixed Shared cast filename settingEugene Sandulenko
2017-02-18DIRECTOR: Fix CAS* reading for WindowsEugene Sandulenko
2017-02-18SCI: Remove check that is never triggeredWillem Jan Palenstijn
2017-02-18SCI: Fix unaligned readWillem Jan Palenstijn
2017-02-18ADL: Implement hires6 save/restoreWalter van Niftrik
2017-02-18ADL: Fix restoring of global vars in v4+Walter van Niftrik
2017-02-17TITANIC: Refactored CMaitreD static to instance fieldPaul Gilbert
2017-02-17TITANIC: Renamings for CMaitreDPaul Gilbert
2017-02-17TITANIC: Renamings for CArm classPaul Gilbert
2017-02-17TITANIC: Fix playing phonograph when cylinder holder is openPaul Gilbert
2017-02-17ADL: Fix hires6 action opcode 0x0cWalter van Niftrik
2017-02-17ADL: Implement hires6 action opcode 0x0bWalter van Niftrik
2017-02-17DIRECTOR: Beutify debug outputEugene Sandulenko
2017-02-17DIRECTOR: Fix script references for D3 (now for real)Eugene Sandulenko
2017-02-17DIRECTOR: Added Events debug channel, more debug output in LingoEugene Sandulenko
2017-02-16TITANIC: Fix operation of Phonograph play buttonPaul Gilbert
2017-02-16TITANIC: Fix compiler warningPaul Gilbert
2017-02-16TITANIC: Cleanup of movie flagsPaul Gilbert
2017-02-16TITANIC: Further renamings for CGameObjectPaul Gilbert
2017-02-16TITANIC: Renamings for CGameObject & CGameState methodsPaul Gilbert
2017-02-16TITANIC: Remove old debug codePaul Gilbert
2017-02-16DIRECTOR: Lingo: Revert D3 script addressing modificationEugene Sandulenko
2017-02-15ADL: Fix hires6 conditional opcode 0x0aWalter van Niftrik
2017-02-15JANITORIAL: Formatting fixesEugene Sandulenko
2017-02-15DIRECTOR: Lingo: Fix 'pause' implementationEugene Sandulenko
2017-02-15SCUMM: MM V0: Fix an issue with Sandy appearing to slide across a walkboxRobert Crossfield
2017-02-14TITANIC: Work around cylinder holder 8-bit frame with no palettePaul Gilbert
2017-02-14TITANIC: Fix findByName when doing a subsearch matchPaul Gilbert
2017-02-14TITANIC: Fix opening/closing Phonograph cylinder holderPaul Gilbert
2017-02-14DIRECTOR: Lingo: Fix rest of the 'go to' family functionsEugene Sandulenko
2017-02-14DIRECTOR: Lingo: Fixed 'go to' functionsEugene Sandulenko
2017-02-14DIRECTOR: Hid noisy debug outputEugene Sandulenko
2017-02-14DIRECTOR: Lingo: Implement b_delay()Eugene Sandulenko
2017-02-14SCUMM: Cleanup Maniac Mansion workaroundsRobert Crossfield
2017-02-14SCUMM: Fix bug #4112. If you enter the lab while Dr. Fred has the power off, ...Robert Crossfield
2017-02-13TITANIC: Renaming of phonograph fieldsPaul Gilbert
2017-02-13TITANIC: Fix Coverity reported warningsPaul Gilbert
2017-02-13TITANIC: Some phonograph cleanup, fix record buttonPaul Gilbert
2017-02-13DIRECTOR: Execute movie script 0 on loading for D2-D3Eugene Sandulenko
2017-02-13DIRECTOR: Turn assert into a warning when sprite cast is missingEugene Sandulenko
2017-02-13SCUMM: Fix bug #4556 (Maniac C64/V1/V2: Purple Tentacle appears in Lab Entry ...Robert Crossfield