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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
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2019-02-03
BLADERUNNER: Cleanup of scripts at start of chapter 5
Peter Kohaut
2019-02-03
BLADERUNNER: Cleanup for scene at UG18
Peter Kohaut
2019-02-03
BLADERUNNER: Cleanup Luther & Lance related scripts
Peter Kohaut
2019-02-03
BLADERUNNER: Fixed Rat interaction at UG15
Peter Kohaut
2019-02-02
SCI32: LIGHTHOUSE: Add French version 1.0c
Jean-Christophe Rona
2019-02-02
MOHAWK: RIVEN: Add a console to quickly test all the cards
Bastien Bouclet
2019-02-02
MOHAWK: RIVEN: Prevent the card leave script from recursing
Bastien Bouclet
2019-02-02
BLADERUNNER: Cleanup of scripts at start of chapter 4
Peter Kohaut
2019-02-02
BLADERUNNER: Fixed resource leak in game listing
Peter Kohaut
2019-02-02
BLADERUNNER: Fixed issue with untargeting objects
Peter Kohaut
2019-02-02
BLADERUNNER: Cleanup of walking code
Peter Kohaut
2019-01-31
GLK: FROTZ: Fix writing transparently to header in Zork Zero
Paul Gilbert
2019-01-31
GLK: Cleanups & fixes from color refactoring
Paul Gilbert
2019-01-31
GLK: Change use of RGB tuplets to uint
Paul Gilbert
2019-01-31
GLK: FROTZ: Cleanup of current fg/bg variables
Paul Gilbert
2019-01-31
BLADERUNNER: Initial cleanup of underground scripts
Peter Kohaut
2019-01-31
BLADERUNNER: Cleanup of Dektora chase related scripts
Peter Kohaut
2019-01-31
BLADERUNNER: Clean up of Dektora script
Peter Kohaut
2019-01-31
BLADERUNNER: Clean up NR04 and related scripts
Peter Kohaut
2019-01-30
MOHAWK: RIVEN: Patch Jungle island book closing animation script
Bastien Bouclet
2019-01-30
COMMON: Include hidden files in directory listings by default
Bastien Bouclet
2019-01-29
GLK: FROTZ: Fix rendering text to upper window in Zork Zero
Paul Gilbert
2019-01-29
GLK: FROTZ: Make window transparent for V6 games to not obscure upper area
Paul Gilbert
2019-01-29
GLK: FROTZ: Add 6x8 font for Infocom v6 games
Paul Gilbert
2019-01-29
GLK: Fix Rect fromXYWH when W or H is negative
Paul Gilbert
2019-01-29
BLADERUNNER: Fixed compilation issues
Peter Kohaut
2019-01-29
BLADERUNNER: Cleanup of back EarlyQ's scenes scripts
Peter Kohaut
2019-01-29
BLADERUNNER: Cleanup of front EarlyQ's scenes scripts
Peter Kohaut
2019-01-29
BLADERUNNER: Don't mute everything when playing a outtake
Peter Kohaut
2019-01-29
BLADERUNNER: Fixed Gordo death animation after running
Peter Kohaut
2019-01-28
BLADERUNNER: Cleanup of Steele animation code
Peter Kohaut
2019-01-28
BLADERUNNER: Fixed small issue in combat calculation
Peter Kohaut
2019-01-28
BLADERUNNER: Cleanup of scripts for Gordo chase
Peter Kohaut
2019-01-27
BLADERUNNER: Initial cleanup of NR01, NR02 & related scripts
Peter Kohaut
2019-01-27
BLADERUNNER: Marking few cut features
Peter Kohaut
2019-01-27
BLADERUNNER: Small cleanup for chapter 2 scripts
Peter Kohaut
2019-01-27
BLADERUNNER: Fixed game-breaking bug with dialogue menus
Peter Kohaut
2019-01-27
BLADERUNNER: Initial cleanup of HF05 & HF06
Peter Kohaut
2019-01-27
BLADERUNNER: Police station script fixes
Peter Kohaut
2019-01-27
BLADERUNNER: Cleanup of PS06 script
Peter Kohaut
2019-01-27
BLADERUNNER: Holloway script cleanup
Peter Kohaut
2019-01-27
BLADERUNNER: Cleanup of Steele scripts for Lucy chase
Peter Kohaut
2019-01-27
BLADERUNNER: Implement CD switching in outtake player
Peter Kohaut
2019-01-27
BLADERUNNER: Cleanup & fix of Lucy chase scripts
Peter Kohaut
2019-01-27
BLADERUNNER: Initial cleanup of HF02 & HF03
Peter Kohaut
2019-01-27
BLADERUNNER: Initial cleanup of HF01 & related actors
Peter Kohaut
2019-01-27
BLADERUNNER: Cleanup of Police station scripts for chapter 1 & 2
Peter Kohaut
2019-01-27
BLADERUNNER: Fixed wrongly clickable news in DR02
Peter Kohaut
2019-01-27
BLADERUNNER: Cleanup of Guzza script for chapter 2
Peter Kohaut
2019-01-27
BLADERUNNER: Cleanup of Steele scripts for chapter 1
Peter Kohaut
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