index
:
scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
neonloop
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
engines
Age
Commit message (
Expand
)
Author
2019-01-26
GLK: FROTZ: Split BItmapFont into it's own file
Paul Gilbert
2019-01-26
BLADERUNNER: Analysed all Yukon hotel scenes
Peter Kohaut
2019-01-26
BLADERUNNER: Analysed Leon scene at Yukon Hotel
Peter Kohaut
2019-01-26
BLADERUNNER: Fixed Sebastian script
Peter Kohaut
2019-01-26
BLADERUNNER: Added names of loops in BB01
Peter Kohaut
2019-01-25
BLADERUNNER: Cleanup of actor scripts for a fight in BB11
Peter Kohaut
2019-01-25
BLADERUNNER: Cleanup of BBxx scripts
Peter Kohaut
2019-01-25
BLADERUNNER: Improved debugger's scene command
Peter Kohaut
2019-01-25
BLADERUNNER: Fixed fly-away animation in RC01 for later chapters
Peter Kohaut
2019-01-24
BLADERUNNER: Fixed compilation errors
Peter Kohaut
2019-01-24
BLADERUNNER: Fixes for game scripts & cleanup
Peter Kohaut
2019-01-24
BLADERUNNER: Fixed fog rendering
Peter Kohaut
2019-01-24
BLADERUNNER: Skip empty obstacle polygons
Peter Kohaut
2019-01-24
BLADERUNNER: Splitted debugger draw commands
Peter Kohaut
2019-01-24
BLADERUNNER: Fixed BB51 video
Peter Kohaut
2019-01-23
KYRA: silence warning
athrxx
2019-01-23
KYRA: (EOB) - allow swapping L/R buttons via GMM
athrxx
2019-01-22
BLADERUNNER: Fixed outtake player
Peter Kohaut
2019-01-21
BLADERUNNER: More game constants
Peter Kohaut
2019-01-20
KYRA: fix GMM save/load invalid mem access for very old savegames
athrxx
2019-01-19
GLK: FROTZ: Implement setting mouse cursor visibility
Paul Gilbert
2019-01-19
GLK: FROTZ: Wrap text around pictures added in text window
Paul Gilbert
2019-01-19
BLADERUNNER: More variable names in the game scripts
Peter Kohaut
2019-01-19
BLADERUNNER: Added "clue" debugger command
Peter Kohaut
2019-01-19
BLADERUNNER: Fixed rotation animation
Peter Kohaut
2019-01-19
BLADERUNNER: Fixed save selection in the load screen
Peter Kohaut
2019-01-18
SCI32: Fix spacing
Filippos Karapetis
2019-01-18
SCI32: Fix QFG4 castle gate after geas (#1479)
Vhati
2019-01-18
SCI32: Fix QFG4 castle door lockup
Vhati
2019-01-17
SCI: Fix debugger bp_action help message
Vhati
2019-01-16
GLK: Clean up use of TextBufferRow in buffer windows
Paul Gilbert
2019-01-16
GLK: Constifying attribute, width calc methods
Paul Gilbert
2019-01-16
GLK: Fix rendering of pictures in the text buffer window
Paul Gilbert
2019-01-16
PINK: removed unnecessary field in SideEffectExit
Andrei Prykhodko
2019-01-15
GLK: FROTZ: Route pictures drawn in window 0 to the text buffer window
Paul Gilbert
2019-01-15
PINK: fixed ActionPlay behavior when startFrame is wrong
Andrei Prykhodko
2019-01-15
KYRA: (EOBII/FM-TOWNS) - fix sound effects volume control
athrxx
2019-01-15
BLADERUNNER: More variable names in the game scripts
Peter Kohaut
2019-01-15
BLADERUNNER: Disable pathfinding by default.
Eugene Sandulenko
2019-01-14
BLADERUNNER: Obstacle path finding part 1
Thomas Fach-Pedersen
2019-01-13
SHERLOCK: Fix misattribution in Rose Tattoo journal
Torbjörn Andersson
2019-01-14
SCI32: Fix QFG4 forest 580 pathfinding
Vhati
2019-01-13
BLADERUNNER: More variable names in the game scripts
Peter Kohaut
2019-01-13
SCI32: Fix QFG4 Trigger and Open spells
Vhati
2019-01-13
BLADERUNNER: Merged chapter & scene debugger command
Peter Kohaut
2019-01-12
BLADERUNNER: Fixed more compilation errors
Peter Kohaut
2019-01-12
BLADERUNNER: Fix compilation errors
Peter Kohaut
2019-01-12
BLADERUNNER: Added debugging output for scripts
Peter Kohaut
2019-01-12
BLADERUNNER: Fixed enabling combat mode in scripts
Peter Kohaut
2019-01-12
MUTATIONOFJB: Fix SETANIM and add support for pickupable statics.
Ľubomír Remák
[next]