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AgeCommit message (Collapse)Author
2019-01-26GLK: FROTZ: Split BItmapFont into it's own filePaul Gilbert
2019-01-26BLADERUNNER: Analysed all Yukon hotel scenesPeter Kohaut
2019-01-26BLADERUNNER: Analysed Leon scene at Yukon HotelPeter Kohaut
2019-01-26BLADERUNNER: Fixed Sebastian scriptPeter Kohaut
Dialogue was not available
2019-01-26BLADERUNNER: Added names of loops in BB01Peter Kohaut
2019-01-25BLADERUNNER: Cleanup of actor scripts for a fight in BB11Peter Kohaut
Also named goal for McCoy arrest
2019-01-25BLADERUNNER: Cleanup of BBxx scriptsPeter Kohaut
Removed issue where McCoy went to jail for no reason at start of 3rd act
2019-01-25BLADERUNNER: Improved debugger's scene commandPeter Kohaut
Added missing CT09 scene name Show scene names for chapter 3 and 5
2019-01-25BLADERUNNER: Fixed fly-away animation in RC01 for later chaptersPeter Kohaut
2019-01-24BLADERUNNER: Fixed compilation errorsPeter Kohaut
2019-01-24BLADERUNNER: Fixes for game scripts & cleanupPeter Kohaut
2019-01-24BLADERUNNER: Fixed fog renderingPeter Kohaut
Fogs were not animated. Clean up of the fog calculation routines.
2019-01-24BLADERUNNER: Skip empty obstacle polygonsPeter Kohaut
It was causing issues in BB07
2019-01-24BLADERUNNER: Splitted debugger draw commandsPeter Kohaut
Debugger overlay is now more configurable Added basic support for fogs
2019-01-24BLADERUNNER: Fixed BB51 videoPeter Kohaut
Packet CBPZ was not supported.
2019-01-23KYRA: silence warningathrxx
2019-01-23KYRA: (EOB) - allow swapping L/R buttons via GMMathrxx
This adds an engine specific GMM option that allows to swap L/R mouse button actions when clicking on the character weapon slots (which might improve the game experience for tablet users).
2019-01-22BLADERUNNER: Fixed outtake playerPeter Kohaut
In some scenes, background video got corrupted as outtake was rendered into a wrong surface.
2019-01-21BLADERUNNER: More game constantsPeter Kohaut
Added Region_Check functionality Code cleanup
2019-01-20KYRA: fix GMM save/load invalid mem access for very old savegamesathrxx
This is for save files created 2006, 2007 and early 2008. Which is probably the reason why this has gone unnoticed.
2019-01-19GLK: FROTZ: Implement setting mouse cursor visibilityPaul Gilbert
2019-01-19GLK: FROTZ: Wrap text around pictures added in text windowPaul Gilbert
2019-01-19BLADERUNNER: More variable names in the game scriptsPeter Kohaut
Fixed some errors as well
2019-01-19BLADERUNNER: Added "clue" debugger commandPeter Kohaut
2019-01-19BLADERUNNER: Fixed rotation animationPeter Kohaut
Animated rotation wasnt checking for angle boundaries properly.
2019-01-19BLADERUNNER: Fixed save selection in the load screenPeter Kohaut
If there was a empty slot in save game list, game would load wrong save file.
2019-01-18SCI32: Fix spacingFilippos Karapetis
2019-01-18SCI32: Fix QFG4 castle gate after geas (#1479)Vhati
Fixes hero being able to walk through the closed gate, bug #10871
2019-01-18SCI32: Fix QFG4 castle door lockupVhati
Fixes doors when rogues attempt to open them, bug #10874
2019-01-17SCI: Fix debugger bp_action help messageVhati
Fixes the help for bp_action: 'none' arg should be 'ignore'
2019-01-16GLK: Clean up use of TextBufferRow in buffer windowsPaul Gilbert
2019-01-16GLK: Constifying attribute, width calc methodsPaul Gilbert
2019-01-16GLK: Fix rendering of pictures in the text buffer windowPaul Gilbert
2019-01-16PINK: removed unnecessary field in SideEffectExitAndrei Prykhodko
2019-01-15GLK: FROTZ: Route pictures drawn in window 0 to the text buffer windowPaul Gilbert
2019-01-15PINK: fixed ActionPlay behavior when startFrame is wrongAndrei Prykhodko
This fixes Trac bug #10800
2019-01-15KYRA: (EOBII/FM-TOWNS) - fix sound effects volume controlathrxx
2019-01-15BLADERUNNER: More variable names in the game scriptsPeter Kohaut
2019-01-15BLADERUNNER: Disable pathfinding by default.Eugene Sandulenko
So, peterkohaut could continue his debugging sessions.
2019-01-14BLADERUNNER: Obstacle path finding part 1Thomas Fach-Pedersen
2019-01-13SHERLOCK: Fix misattribution in Rose Tattoo journalTorbjörn Andersson
Some messages spoken to Watson show up in the journal as if spoken to the inspector. (And, presumably, the other way around, but I haven't gotten that far in playing the game yet.)
2019-01-14SCI32: Fix QFG4 forest 580 pathfindingVhati
Adds a penalty workaround for room 580 entry from the south, bug #10870
2019-01-13BLADERUNNER: More variable names in the game scriptsPeter Kohaut
2019-01-13SCI32: Fix QFG4 Trigger and Open spellsVhati
Fixes repeat casting and combination with Summon Staff, bug #10860
2019-01-13BLADERUNNER: Merged chapter & scene debugger commandPeter Kohaut
2019-01-12BLADERUNNER: Fixed more compilation errorsPeter Kohaut
2019-01-12BLADERUNNER: Fix compilation errorsPeter Kohaut
2019-01-12BLADERUNNER: Added debugging output for scriptsPeter Kohaut
Also added last few missing script commands.
2019-01-12BLADERUNNER: Fixed enabling combat mode in scriptsPeter Kohaut
Fixed Zuben chase. Added name of some flags used in the China town.
2019-01-12MUTATIONOFJB: Fix SETANIM and add support for pickupable statics.Ľubomír Remák