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2016-08-26DM: Fix more GCC warningsStrangerke
2016-08-26DM: Fix some more GCC warningsStrangerke
2016-08-26DM: Fix some more GCC warningsStrangerke
2016-08-26DM: Implement missing code in f125_drawSquareD0LStrangerke
2016-08-26DM: Fix some GCC warningsStrangerke
2016-08-26DM: Fix some GCC warningsStrangerke
2016-08-26DM: Finish moving globals to EventManStrangerke
2016-08-26DM: Move more globals to EventManStrangerke
2016-08-26DM: Work on eventman globals, renaming and apply some coding conventionsStrangerke
2016-08-26DM: Move some more globalsStrangerke
2016-08-26DM: Remove some warningsBendegúz Nagy
2016-08-26DM: Add file error checking for save gameBendegúz Nagy
2016-08-26DM: Fix releasing flagged bitmapsBendegúz Nagy
2016-08-26DM: Start refactoring of eventManStrangerke
2016-08-26DM: Some renaming, move some globals to class memberStrangerke
2016-08-26DM: Silent a couple of CppCheck warningsStrangerke
2016-08-26DM: Fix regression (pressure plate), fix compilationStrangerke
2016-08-26DM: Clear check some warnings, complete minor functionsBendegúz Nagy
2016-08-26DM: Complete f437_STARTEND_drawTittleBendegúz Nagy
2016-08-26DM: Fix regression in f107_isDrawnWallOrnAnAlcoveStrangerke
2016-08-26DM: Fix some GCC warningsStrangerke
2016-08-26DM: Add loading from gameBendegúz Nagy
2016-08-26DM: Fix double load when loading from launcherBendegúz Nagy
2016-08-26DM: Make ScummVM's save dialog open up when savingBendegúz Nagy
2016-08-26DM: Make resume button load up ScummVM's global load dialogBendegúz Nagy
2016-08-26DM: Make thumbnail capture the dungeonBendegúz Nagy
2016-08-26DM: Add support for loading from launcherBendegúz Nagy
2016-08-26DM: Finish f113_drawFieldBendegúz Nagy
2016-08-26DM: Pull K0016_aui_Palette_FadeTemporary into a class vaiableBendegúz Nagy
2016-08-26DM: Some renaming in group.cpp, get rid of a globalStrangerke
2016-08-26DM: Some more work on f115_cthulhuStrangerke
2016-08-26DM: WIP renaming and cleanup in f115_cthulhuStrangerke
2016-08-26DM: Some refactoring and renamingStrangerke
2016-08-26DM: Some refactoring, get rid of some more globalsStrangerke
2016-08-26DM: Refactor f107_isDrawnWallOrnAnAlcoveStrangerke
2016-08-26DM: Refactor f123_drawSquareD1R, f124_drawSquareD1C and f125_drawSquareD0LStrangerke
2016-08-26DM: Refactor f120_drawSquareD2R, f121_drawSquareD2C and f122_drawSquareD1L, r...Strangerke
2016-08-26DM: Refactor f118_drawSquareD3C and f119_drawSquareD2L, remove several GOTOsStrangerke
2016-08-26DM: Refactor f117_drawSquareD3R, get rid of several GOTOsStrangerke
2016-08-26DM: Refactor f116_drawSquareD3L, remove 4 GOTOsStrangerke
2016-08-26DM: Refactor f109_drawDoorOrnament, f111_drawDoor, f112_drawCeilingPit and f1...Strangerke
2016-08-26DM: Refactor f108_drawFloorOrnament, get rid of a GOTOStrangerke
2016-08-26DM: Fix broken wallOrnamentIndicesBendegúz Nagy
2016-08-26DM: Add SoundMan_AtariBendegúz Nagy
2016-08-26DM: Pull sound handling into a separate classBendegúz Nagy
2016-08-26DM: Add support for LZW compresssed graphics.datBendegúz Nagy
2016-08-26DM: Add unknown Atari game versionBendegúz Nagy
2016-08-26DM: Add LZW decompressorBendegúz Nagy
2016-08-26DM: Add support for uncompressed dungeon.datBendegúz Nagy
2016-08-26DM: Fix wrong global initialized in InventoryMan::initConstants()Bendegúz Nagy