Age | Commit message (Collapse) | Author | |
---|---|---|---|
2013-04-09 | HOPKINS: Renamed remaining GraphicsManager methods | Paul Gilbert | |
2013-04-09 | HOPKINS: Renaming some of the remaining graphics methods | Paul Gilbert | |
2013-04-09 | HOPKINS: Make Hopkins sleep a bit in order to reduce CPU usage | Strangerke | |
2013-04-09 | HOPKINS: Fix initialization of timers in EventsManager | Strangerke | |
2013-04-08 | GOB: Add another Spanish DOS version of Geisha | Sven Hesse | |
As supplied by alestedx in bug report #3610207 | |||
2013-04-08 | HOPKINS: Fix glitch in Ocean Maze initialization | Strangerke | |
2013-04-07 | HOPKINS: Add French Win95 version detection | sylvaintv | |
2013-04-07 | KYRA: Don't restore music volume right after it has faded down | Torbjörn Andersson | |
Since the music volume is set in playTrack(), it shouldn't be necessary to set it back to the default level when a fade out has been completed. This change prevents the volume from spiking right before quitting the game. I hope it doesn't cause regressions. | |||
2013-04-07 | SCI: Add signal/fade related CHECKME | Willem Jan Palenstijn | |
2013-04-07 | HOPKINS: Fix glitch when exiting computer in FBI rooms | Strangerke | |
2013-04-06 | SCI: Minor cleanup | Willem Jan Palenstijn | |
(Thanks waltervn) | |||
2013-04-06 | SCI: Further clarify comment | Willem Jan Palenstijn | |
2013-04-06 | SCI: Clarify comment | Willem Jan Palenstijn | |
2013-04-06 | SCI: Revert "Fixed fading-related bugs #3267956 and #3041738" | Willem Jan Palenstijn | |
This reverts commit bfef0f5a6fabdef5bb42cffd8b078d4511cf2a80. | |||
2013-04-06 | SCI: Re-initialize more of MusicEntry on play | Willem Jan Palenstijn | |
This fixes bug #3267956. | |||
2013-04-06 | SCI: Notify scripts of completed fade when aborting it | Willem Jan Palenstijn | |
This tweaks a fix/workaround (commit 96540686) for bugs #3266480 and #3041738. Also add CHECKME to verify the accuracy of this workaround further. This fixes the regressions #3291115, #3555404, #3596335 and #3610063. | |||
2013-04-06 | SCI: Revert "Added a more specific workaround for bug #3267956.[...]" | Willem Jan Palenstijn | |
This reverts commit 5654e1257551bf176c7fd06c756612bec3d79033. Conflicts: engines/sci/sound/soundcmd.cpp | |||
2013-04-06 | SCI: Revert "Clarify comment from rev 5654e12 further" | Willem Jan Palenstijn | |
This reverts commit 9f74a6eda2355bb09b9b963be41509ed67016a6c. | |||
2013-04-06 | SCI: Revert "Fix script bug #3555404 - "SCI: KQ6 Spider Scene Game Freeze"" | Willem Jan Palenstijn | |
This reverts commit 8524ebd699254a6786033f0e41b9a45c563feb11. | |||
2013-04-06 | SCI: Revert "Properly fix bugs #3267956 and #3605377" | Willem Jan Palenstijn | |
This reverts commit 17ca8d14b1e0d1960485029878c728ef4d6d6132, except for a minor unrelated change to the workaround for bug #3605269 Conflicts: engines/sci/sound/soundcmd.cpp | |||
2013-04-06 | SCI: Revert "Add a hack to fix bug #3596335" | Willem Jan Palenstijn | |
This reverts commit f019d5a4881c8ee42fa36ef0613d9e82b3b36297. | |||
2013-04-06 | HOPKINS: Partially revert 63b669cfc4ec0cae7be83949f98ee3fd48607f90 as it ↵ | Strangerke | |
causes a regression in ComputerManager | |||
2013-04-06 | SCUMM: Add Italian Windows version of Freddi Fish 4. | Kirben | |
2013-04-05 | SCI: Revert "Add a more generic solution for the problem found in bug #3605269" | Willem Jan Palenstijn | |
This reverts commit c6320a28e483e52b489cae8e86774008e030492b. SSCI does not interpret signals on other channels than 15. Conflicts: engines/sci/sound/soundcmd.cpp | |||
2013-04-05 | HOPKINS: JANITORIAL: Remove trailing spaces and tabs | Strangerke | |
2013-04-05 | HOPKINS: Misc cleanup | Strangerke | |
2013-04-05 | HOPKINS: Remove useless casts, fix 2 crashes | Strangerke | |
2013-04-05 | HOPKINS: Remove g_PTRNUL | Strangerke | |
2013-04-04 | WINTERMUTE: Use template with MIN | anotherguest | |
2013-04-03 | HOPKINS: Refactor searchCat to remove the use of g_PTRNUL, add a parameter ↵ | Strangerke | |
to clarify the result of the function | |||
2013-04-04 | SCI: Add a hack to fix bug #3596335 | Filippos Karapetis | |
Game scripts are waiting indefinitely for a song, thus we change its dataInc selector to prevent that from happening | |||
2013-04-04 | Properly fix bugs #3267956 and #3605377 | Filippos Karapetis | |
SCI: Only stop after fading, if the song to be faded is faded down. Also, reset the song signal when fading starts. It was set to -1 when fading started in bug #3267956, thus it stopped immediately. | |||
2013-04-03 | HOPKINS: Standardize the use of g_PTRNUL | Strangerke | |
2013-04-03 | SCUMM: Add Italian Windows demos of Freddi Fish 4 and Putt-Putt Enters the Game. | Kirben | |
2013-04-03 | HOPKINS: Fix rendering of French accentuated characters | sylvaintv | |
2013-04-02 | SCI: Add a more generic solution for the problem found in bug #3605269 | Filippos Karapetis | |
We now accept signals from all channels if channel 15 is missing. This is a very rare edge case, but our behavior is now somewhat closer to what the original interpreter seems to be doing. Mordack's appearance animation is now synced properly. The more generic workaround works for songs 1840 and 1843, but not for 1849, which is still problematic and we still resort to manually changing its dataInc selector | |||
2013-04-02 | SCUMM: Hardly-even-worth-mentioning cleanup. | Torbjörn Andersson | |
2013-04-02 | HOPKINS: Remove useless check in loadLinkFile, remove comment. Thanks ↵ | Strangerke | |
SylvainTV for pointing it | |||
2013-04-02 | HOPKINS: Rework OPTI_ONE to make it more readable, rename it | Strangerke | |
2013-04-02 | HOPKINS: More renaming in ObjectsManager | Strangerke | |
2013-04-01 | HOPKINS: Some renaming in ObjectsManager | Strangerke | |
2013-04-02 | SCUMM: Fix bug #3575444: "FT: Enemy behaviour in biker fight" | Eugene Sandulenko | |
Also fixed enemy behavior along the way. No wonder it differed from the original! | |||
2013-04-02 | SCUMM: More fixes in INSANE | Eugene Sandulenko | |
2013-04-01 | HOPKINS: Some renaming in TalkManager | Strangerke | |
2013-04-01 | SCI: Set the song's sound queue signal to -1 when stopping a sound, like ↵ | Filippos Karapetis | |
SSCI does Previously, we set the signal of the sound objects themselves to -1, but set the sound queue's signal to 0. This now matches the original behavior. | |||
2013-04-01 | SCI: Fix bug #3605269 - "SCI: KQ5 Windows CD - Game Hangs Before Final Battle" | Filippos Karapetis | |
This is caused because songs 1840, 1843 and 1849 are all missing their special SCI signaling channel (channel 15), so the game scripts wait indefinitely for signals which are never set | |||
2013-03-31 | HOPKINS: Fix another error reported by Valgrind. Thanks Eriktorbjorn for ↵ | Strangerke | |
reporting it | |||
2013-03-31 | HOPKINS: Fix invalid read reported by Valgrind. Thanks Eriktorbjorn for the help | Strangerke | |
2013-03-31 | HOPKINS: Refactored use of TEMP.SCR for screen backups to use a memory buffer | Paul Gilbert | |
2013-03-31 | HOPKINS: Fixed palette glitch during underwater base fade-in | Paul Gilbert | |