Age | Commit message (Expand) | Author |
2010-03-29 | Fixed bug 2969234 by tampering with the gameId. Probably not a nice solution,... | Nicola Mettifogo |
2010-03-27 | Corrected deallocated of menu data reported by Valgrind | Paul Gilbert |
2010-03-27 | Use the enumerators instead of hardcoding the values of them. | Johannes Schickel |
2010-03-27 | Added the game options dialog, along with several bugfixes to dialog display ... | Paul Gilbert |
2010-03-27 | Completed dialog item selection code | Paul Gilbert |
2010-03-27 | Changed the encoding of keycodes to only include the flags for Ctrl, Alt, and... | Paul Gilbert |
2010-03-26 | Added explicit initialisation of NPC directions in the hotspot constructors | Paul Gilbert |
2010-03-26 | Bugfixes to the graphics display of dialogs | Paul Gilbert |
2010-03-26 | Further fixed the setEntry method to make it Endian safe | Paul Gilbert |
2010-03-26 | Bugfix for logic used to calculate single RGB palette entries | Paul Gilbert |
2010-03-25 | Fix compilation by removing a public keyword outside a class scope and using ... | Johannes Schickel |
2010-03-25 | Added preliminary logic for showing loaded sprite frames | Paul Gilbert |
2010-03-24 | SAGA: Fix ScriptThread::operator=; some tweaking | Max Horn |
2010-03-24 | Prevent inifinite loop caused by a check of an unsigned integer against >= 0. | Johannes Schickel |
2010-03-24 | Remove pointer dereferencation in a place, where the result is not used at all. | Johannes Schickel |
2010-03-24 | implemented screen shaking as in the original engine with delays before movin... | Vladimir Menshakov |
2010-03-24 | removed useless updateScreen | Vladimir Menshakov |
2010-03-24 | added shake screen effect | Vladimir Menshakov |
2010-03-24 | fixed warning | Vladimir Menshakov |
2010-03-24 | validate path before examining object | Vladimir Menshakov |
2010-03-24 | fixed big fan room | Vladimir Menshakov |
2010-03-24 | Stop the music before starting the next one, after discussing it with joostp. | Torbjörn Andersson |
2010-03-24 | Moved new MadsView related code into Mads_Views, where it's more appropriate.... | Paul Gilbert |
2010-03-24 | Bugfix for getting correct quote information | Paul Gilbert |
2010-03-24 | Bugfixes for correctly getting string lengths and cropping drawn text | Paul Gilbert |
2010-03-23 | Cine: Fix regression in executePlayerInput (Caused slowness when clicking whe... | Kari Salminen |
2010-03-23 | do not skip warp+walk events | Vladimir Menshakov |
2010-03-23 | Added further code for the game dialog framework | Paul Gilbert |
2010-03-23 | do not close inventory if mouse moves up. better mouseless experience. | Vladimir Menshakov |
2010-03-23 | Fix compiler warning. | Travis Howell |
2010-03-22 | Patch #2973283: SCUMM: Unneeded pointer dereference | Max Horn |
2010-03-22 | Patch #2973290: Semicolon cleanup | Max Horn |
2010-03-21 | Fix shadow member of this warnings of gcc. | Johannes Schickel |
2010-03-21 | Revert of accidental commit to engines.mk | Paul Gilbert |
2010-03-21 | Added framework for displaying game dialogs | Paul Gilbert |
2010-03-21 | preload inventory graphics on load | Vladimir Menshakov |
2010-03-21 | -added overlay rendering flag | Vladimir Menshakov |
2010-03-21 | reverted the z-order patch. | Vladimir Menshakov |
2010-03-20 | documented psp hack | Vladimir Menshakov |
2010-03-20 | reverted inventory objects patch, added mark's animation z-order patch. | Vladimir Menshakov |
2010-03-20 | fixed inventory object overflow | Vladimir Menshakov |
2010-03-20 | ported all code to ScopedPtr | Vladimir Menshakov |
2010-03-20 | Fix out of bounds access. | Johannes Schickel |
2010-03-20 | removed local scopedptr | Vladimir Menshakov |
2010-03-20 | textual cleanups | Vladimir Menshakov |
2010-03-20 | cleaned up inventory activation, enter toggles the inventory. | Vladimir Menshakov |
2010-03-20 | fixed endianess issue | Vladimir Menshakov |
2010-03-20 | removed auto_ptr semantics in a favor of boost's scoped_ptr | Vladimir Menshakov |
2010-03-20 | fixed another stream leak | Vladimir Menshakov |
2010-03-20 | flush inventory items on savegame load, fixing invalid item tiles after multi... | Vladimir Menshakov |