Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-07-20 | ILLUSIONS: Add background scale and priority classes | johndoe123 | |
2018-07-20 | ILLUSIONS: More work on actor and control related code | johndoe123 | |
2018-07-20 | ILLUSIONS: More work on the script system | johndoe123 | |
2018-07-20 | ILLUSIONS: More work on the script system | johndoe123 | |
2018-07-20 | ILLUSIONS: More work on the script system | johndoe123 | |
2018-07-20 | ILLUSIONS: Start with ScriptResource and related code | johndoe123 | |
2018-07-20 | ILLUSIONS: Start with thread classes | johndoe123 | |
2018-07-20 | ILLUSIONS: Start with ActorResource and related classes | johndoe123 | |
2018-07-20 | ILLUSIONS: More work on the Camera class | johndoe123 | |
- Add fixed point code (untested and probably wrong) | |||
2018-07-20 | ILLUSIONS: More work on the camera and background classes | johndoe123 | |
2018-07-20 | ILLUSIONS: Some work on the Camera class; start with time functions | johndoe123 | |
2018-07-20 | ILLUSIONS: Keep backgrounds in new BackgroundItems class instead of the ↵ | johndoe123 | |
engine class | |||
2018-07-20 | ILLUSIONS: Start with Actor | johndoe123 | |
2018-07-20 | ILLUSIONS: Start with SpriteDecompressQueue | johndoe123 | |
2018-07-20 | ILLUSIONS: Start with SpriteDrawQueue | johndoe123 | |
2018-07-20 | ILLUSIONS: Add UpdateFunctions class | johndoe123 | |
2018-07-20 | ILLUSIONS: Start with Camera and Input classes | johndoe123 | |
2018-07-20 | ILLUSIONS: More work on BackgroundResource | johndoe123 | |
2018-07-20 | ILLUSIONS: Start with BackgroundResource | johndoe123 | |
2018-07-20 | ILLUSIONS: Resource loader skeleton | johndoe123 | |
2018-07-20 | ILLUSIONS: Skeleton engine with detection for BBDOU | johndoe123 | |
2018-07-19 | SCUMM: Add another German Mac version of DOTT | Adrian Frühwirth | |
Fixes Trac#10616. | |||
2018-07-18 | PINK: fixed redrawing screen when menu disappears | Andrei Prykhodko | |
2018-07-18 | PINK: removed game screen drawing when menu is active | Andrei Prykhodko | |
2018-07-18 | PINK: fixed pausing of engine when menu appears | Andrei Prykhodko | |
2018-07-17 | XEEN: fix broken screen after character creation | Henrik Kretzschmar | |
2018-07-17 | PINK: fixed position of some sprites in PDA | Andrei Prykhodko | |
2018-07-17 | MOHAWK: RIVEN: Fix white screen before a bad ending's credits | Bastien Bouclet | |
This was happening in the Polish version only. Fixes #10632. | |||
2018-07-15 | MOHAWK: MYST: Have Mech fortress west direction persists after returning | David Fioramonti | |
Fixes Trac#10575. When stepping away or pressing the buttom for the mechanical age fortress rotator after setting it west it would be south. This is because some variables used for a workaround were being reset everytime the rotator puzzle was being reinitalized (in o_fortressRotation_int). Which happens when the player steps back up to the rotator controls. This change simply removes the variables being reset so they retain the variables they had before. Those variables are already initalized in the Mechanical constructor. | |||
2018-07-15 | MOHAWK: MYST: Don't set Mech direction when elevator button is pressed | David Fioramonti | |
The direction that the fortress is pointing is calculated when the user locks on using the left throttle (after the gears have stopped). It also happens when the user hits the button. There is only a difference in the two behaviors when the user has changed the direction, but not locked on. The 2nd case can lead to the direction be different than what the last locked on direction was. Since the user can lock the direction to say north, turn it to west, not lock on and hit the button, which will set the direction to west. This can lead to confusion since a direction sound isn't played in this case. This change removes code, to prevent the recalculation of the direction when the button is pressed so that direction is always what it was last locked onto. | |||
2018-07-14 | LURE: Don't report failure message when save/load is successful | David Fioramonti | |
This required switching the ternary true and false operands. | |||
2018-07-14 | TITANIC: Fix endless busy cursor in Titania close up | Paul Gilbert | |
2018-07-14 | TITANIC: More properly handle parser clearing after sentence processing | Paul Gilbert | |
The original actually freed the parser entirely from within findFrames, and then recreated it each time a sentence is parsed. Since this is nasty, and in ScummVM _parser isn't dynamically created, I settled on adding a clear command to completely clear the parser instead. | |||
2018-07-14 | TITANIC: Remove any unfreed parser nodes at the end of sentence parsing | Paul Gilbert | |
This fixes cases like bug #10621, which are somehow resulting from not all parser nodes being properly freed after parsing the first sentence finishes | |||
2018-07-13 | MOHAWk: RIVEN: Reset the mouse cursor when changing stack / unpausing | Bastien Bouclet | |
2018-07-13 | MOHAWK: RIVEN: Queue opening and closing the main menu as scripts | Bastien Bouclet | |
This way all the other actions are blocked while the card load scripts are executed. Expecially, it's not possible anymore to open the main menu while the scripts for returning from the main menu are still executing. Fixes Trac#10628. | |||
2018-07-12 | PINK: Pass palette to WindowManager | Eugene Sandulenko | |
2018-07-12 | GRAPHICS: MACGUI: Do not use hardcoded colors | Eugene Sandulenko | |
2018-07-11 | PINK: Make menu blocking | Eugene Sandulenko | |
2018-07-11 | PINK: Made _director a pointer and reduced header dependencies | Eugene Sandulenko | |
2018-07-11 | PINK: Spelling fixes in method names | Eugene Sandulenko | |
2018-07-11 | PINK: Plug in autohide menu | Eugene Sandulenko | |
2018-07-11 | PINK: Plugged in MacWindowManager for showing in-game menu | Eugene Sandulenko | |
2018-07-11 | MOHAW: RIVEN: Added more localized 25th resource id workarounds | Bastien Bouclet | |
Fixes Trac#10625, Fixes Trac#10624. | |||
2018-07-10 | XEEN: Fix crash trying to dream in Clouds of Xeen standalone | Paul Gilbert | |
2018-07-10 | MOHAWK: RIVEN: Fix off-by-one ids in ospit for the 25th localized versions | Bastien Bouclet | |
Fixes Trac#10620. | |||
2018-07-09 | XEEN: name a source of the game files for the german Worlds version | Henrik Kretzschmar | |
2018-07-09 | XEEN: add another source for the german Clouds game files | Henrik Kretzschmar | |
2018-07-09 | XEEN: Add detection entry for Darkside of Xeen German BG | Henrik Kretzschmar | |
2018-07-09 | TINSEL: Remove thumbnail support | David Fioramonti | |