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2009-11-09TINSEL: Add EnablePointing() & DisablePointing() to pdisplay.h; turn DisableP...Max Horn
2009-11-09chapter 2 completedVladimir Menshakov
2009-11-09added special case of loadSceneVladimir Menshakov
2009-11-09more fixesVladimir Menshakov
2009-11-09do not trigger examine object while inventory is inactiveVladimir Menshakov
2009-11-09added 'ignore' flag, ported guard and anchor challenges to it. minor fixesVladimir Menshakov
2009-11-09GPL2 callbacks accept const Array& instead of Queue&Robert Špalek
2009-11-08fixed boat bugVladimir Menshakov
2009-11-08implemented drinking guard time challengeVladimir Menshakov
2009-11-08Updated the list of TODOsRobert Špalek
2009-11-08implemented mouse-rock-glue time challengeVladimir Menshakov
2009-11-08more improvements, added setTimerCallback()Vladimir Menshakov
2009-11-08Removed almost all TODOs from the header filesRobert Špalek
2009-11-08Fixed aligning items in the inventoryRobert Špalek
2009-11-08Removed old hack for cyclic animations.Robert Špalek
2009-11-08Items put into inventory are placed correctly.Robert Špalek
2009-11-08added set_ons command to consoleVladimir Menshakov
2009-11-08fixed more village glitchesVladimir Menshakov
2009-11-08fixed wrong debug outputVladimir Menshakov
2009-11-08clear current_event only on async messagesVladimir Menshakov
2009-11-08fixed typoVladimir Menshakov
2009-11-08implemented async messages (some animation requires it), added custom positio...Vladimir Menshakov
2009-11-08removed font::color, added debugger console with enable_object/disable_object...Vladimir Menshakov
2009-11-08adding proper dialog colors, various fixes.Vladimir Menshakov
2009-11-08Fix running clearing IsReloaded().Robert Špalek
2009-11-08Silence gcc warning by putting parentheses around an && expression nested in ...Johannes Schickel
2009-11-08removed noisy debug messageVladimir Menshakov
2009-11-08restart default animation in the slot after custom animation has ended.Vladimir Menshakov
2009-11-08Fix enabling mouse cursor when entering a room.Robert Špalek
2009-11-08Implement QuickHero walking.Robert Špalek
2009-11-08Do not immediately clear the path when it has just 1 vertex.Robert Špalek
2009-11-08Fixed mistake with two inner loop caused by not clearing the path.Robert Špalek
2009-11-08Tuned Z-coordinate of the dragon.Robert Špalek
2009-11-08Renumbered path segments.Robert Špalek
2009-11-08Walking animations are fully smooth nowRobert Špalek
2009-11-08Debugged smooth walking except for 1 bug.Robert Špalek
2009-11-07fixed rendering orderVladimir Menshakov
2009-11-07Fix some delays in Kyrandia 1 when clicking very often, while a sequence plays.Johannes Schickel
2009-11-07Access _keyMap a little different, so that no additional entries are created,...Johannes Schickel
2009-11-07Formatting.Johannes Schickel
2009-11-07do not bail out from the waitAnimation event if restart frame requested.Vladimir Menshakov
2009-11-07Gradual walking implemented.Robert Špalek
2009-11-07skip intro only by escapeVladimir Menshakov
2009-11-07added waitForLanAnimationFrame() everywhereVladimir Menshakov
2009-11-07implemented waiting for the particular frame in animation.Vladimir Menshakov
2009-11-07Debugged updating the position of the hero during walking.Robert Špalek
2009-11-07removed background bartender animation, played by mistakeVladimir Menshakov
2009-11-07added default delays for the messagesVladimir Menshakov
2009-11-07improved walking codeVladimir Menshakov
2009-11-07added actor position, orientation and dump() to hotspot structVladimir Menshakov