Age | Commit message (Collapse) | Author |
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This fixes bug #3488327 - "LB: Mouse events processed when they
shouldn't be".
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Thanks to wjp for noticing this
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lock/unlock commits)
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copy16BitRect()
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clearScreen()
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As supplied by alestedx in bug report #3610207
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Since the music volume is set in playTrack(), it shouldn't be
necessary to set it back to the default level when a fade out has
been completed.
This change prevents the volume from spiking right before quitting
the game. I hope it doesn't cause regressions.
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(Thanks waltervn)
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This reverts commit bfef0f5a6fabdef5bb42cffd8b078d4511cf2a80.
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This fixes bug #3267956.
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This tweaks a fix/workaround (commit 96540686) for bugs #3266480 and #3041738.
Also add CHECKME to verify the accuracy of this workaround further.
This fixes the regressions #3291115, #3555404, #3596335 and #3610063.
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This reverts commit 5654e1257551bf176c7fd06c756612bec3d79033.
Conflicts:
engines/sci/sound/soundcmd.cpp
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This reverts commit 9f74a6eda2355bb09b9b963be41509ed67016a6c.
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This reverts commit 8524ebd699254a6786033f0e41b9a45c563feb11.
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This reverts commit 17ca8d14b1e0d1960485029878c728ef4d6d6132,
except for a minor unrelated change to the workaround for bug #3605269
Conflicts:
engines/sci/sound/soundcmd.cpp
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This reverts commit f019d5a4881c8ee42fa36ef0613d9e82b3b36297.
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