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AgeCommit message (Expand)Author
2009-06-06Fix bug #2026605: "SQ2: Have to wait after dying to do anything."Eugene Sandulenko
2009-06-06Implement debug commands "room" and "bt"Eugene Sandulenko
2009-06-06Remove duplicated amiga busy cursorEugene Sandulenko
2009-06-06Stop abusing game flag.Eugene Sandulenko
2009-06-06Disable save/load when original did not allowEugene Sandulenko
2009-06-06Store and compare MD5s in the savesEugene Sandulenko
2009-06-06Fix bug #1745954: "GR: Intro "jumpy" in parts (Amiga version)"Eugene Sandulenko
2009-06-06Fix bug #2721940: "AGI: Gold Rush! Restart Option differs from original"Eugene Sandulenko
2009-06-06Fix bug #2026570: "SQ2: Prompt disappears when it shouldn't"Eugene Sandulenko
2009-06-06Fix implementation of prevent.input. This fixes SQ2 introEugene Sandulenko
2009-06-06Fix bug #2434187: "SQ2: message not displayed, or vanishes too quickly"Eugene Sandulenko
2009-06-06Whitespace fixes and C++ commentsEugene Sandulenko
2009-06-06Decrease number of free memory pages to realistic valueEugene Sandulenko
2009-06-06Implement feature request #1180217: "GUI: Mute option"Eugene Sandulenko
2009-06-06Fix unused variable warnings.Johannes Schickel
2009-06-06Adding a general coktelplayer.scn demo fileSven Hesse
2009-06-06Adding a pause modeSven Hesse
2009-06-06Moved some more debug commands to ScummVM's coneoleFilippos Karapetis
2009-06-06LOL: fix last commitFlorian Kagerer
2009-06-06LOL: fixed level temp data sizeFlorian Kagerer
2009-06-06LOL: fixed vaelan's cubeFlorian Kagerer
2009-06-06SCI: Fix audio regression in KQ5CD, introduced in r41205.Walter van Niftrik
2009-06-06KYRA/LOL: fix input code for japanese game versionsFlorian Kagerer
2009-06-06Store long-term pointers to object variables in a new ObjVarRef struct.Willem Jan Palenstijn
2009-06-06Adding my German version of Playtoons 2 ("Rummelsdorf hoch zwei")Sven Hesse
2009-06-06Add logic stub for Backyard Basketball.Travis Howell
2009-06-06Some uint8 -> byte conversionsFilippos Karapetis
2009-06-06Moved the fake 1x1 mode structure to gfx_resmgr.cpp (where it's actually used)Filippos Karapetis
2009-06-06Objectified the graphics driverFilippos Karapetis
2009-06-06Disabled the execution of scripts when doing a user wait - this prevents anim...Paul Gilbert
2009-06-06Bugfix to show the title screen at the correct speed when restarting the gamePaul Gilbert
2009-06-06Bugfix for display when multiple user waits follow each otherPaul Gilbert
2009-06-06SCI: Moved the handling of 65535.map into the resource manager.Walter van Niftrik
2009-06-05CleanupFilippos Karapetis
2009-06-05LOL: minor bug fixFlorian Kagerer
2009-06-05LOL: implemented another opcodeFlorian Kagerer
2009-06-05Moved some more debug commands to ScummVM's coneole and removed some unused codeFilippos Karapetis
2009-06-05Removed some unused code and performed some cleanupFilippos Karapetis
2009-06-05Tweaks to the code that pauses for a mouse press when displaying many text me...Paul Gilbert
2009-06-05Minor cleanup.Travis Howell
2009-06-05Fix issues selecting some items in arttime and football.Travis Howell
2009-06-05SCI: Audio: Fixed bug in sample length computation.Walter van Niftrik
2009-06-05Update sound code in HE80+ games, for sound rate differences.Travis Howell
2009-06-04SCI: Fixed some endian bugs related to speech handling. READ_UINT* are not LE,Walter van Niftrik
2009-06-04SCI: Made some members of class Resource protected; some cleanupMax Horn
2009-06-04LOL: implemented Vaelan's cubeFlorian Kagerer
2009-06-04oopsMax Horn
2009-06-04SCI: Renamed EngineState::flags and version to _flags and _version (following...Max Horn
2009-06-04SCI: Renamed _kfuncTable -> _kernelFuncs; and simplified/streamlined the kern...Max Horn
2009-06-04SCI: Added MemObject::isValidOffset method; use it to simplify determine_reg_...Max Horn