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2012-01-29GOB: Add a cheat debug commandSven Hesse
- Cheat the Diving minigame to a win - Get the mastermind solution
2012-01-28GOB: Pick the pearl at the right frame of the animationSven Hesse
And make the pearl picking a bit less...picky.
2012-01-28GOB: Minor cleanupSven Hesse
2012-01-28GOB: Play the lungs animation when breathingSven Hesse
2012-01-28GOB: Don't play a hurt animation right before Oko diesSven Hesse
2012-01-28GOB: Fade the Diving minigame inSven Hesse
2012-01-28GOB: End the Diving minigame when Oko is deadSven Hesse
2012-01-28GOB: Explicitely set the Diving paletteSven Hesse
2012-01-28GOB: Correct the variable value for the Diving resultSven Hesse
2012-01-28GOB: Oko gets hurt by fish and dies if health == 0Sven Hesse
2012-01-28GOB: If there's no air left, Oko diesSven Hesse
2012-01-28GOB: Air gets used up and is refilled by breathingSven Hesse
2012-01-28GOB: Add the air and health meters in Geisha's Diving minigameSven Hesse
2012-01-27AGOS: Make ArchiveMan a proper sub-type of SearchSet.Johannes Schickel
Now all of the Archive API is implemented to avoid possibly inconsistent behavior when an ArchiveMan object is accessed via a class type higher in the class hierachy.
2012-01-27AGOS: Rename ArchiveMan's open to createReadStreamForMember to match our ↵Johannes Schickel
Archive API.
2012-01-27AGOS: Properly overwrite hasFile from SearchSet in ArchiveMan.Johannes Schickel
Formerly the hasFile method was non-const, thus did not overwrite the virtual hasFile method of SearchSet. Since all accesses to this function have been done through a ArchiveMan typed variable, the missing overwrite should not have caused any trouble. It looks like this was forgotten in a6ec4f70da120a1ce406ed4dd9e149e081542f59.
2012-01-27GOB: Play the correct animation when Oko's picking up pearlsSven Hesse
2012-01-27GOB: Picking up pearlsSven Hesse
2012-01-27GOB: Play Oko's breathing soundSven Hesse
2012-01-27GOB: Add a controlable Oko to Geisha's Diving minigameSven Hesse
Still missing: - Air, constantly decreasing, fill up with breathing - Health, decreases by collision with evil fish - Death, when health == 0 - Picking up pearls
2012-01-26GOB: Add pearls scrolling by on the ocean floorSven Hesse
2012-01-26GOB: Add the background plants in Geisha's Diving minigameSven Hesse
2012-01-26AGOS: Fix silly copy&paste mistake, which broke Vorbis and MP3 support.Johannes Schickel
2012-01-26AGOS: Rework digital sound playback.Johannes Schickel
The BaseSound class does now only save the sound filename instead of a file handle. When a new sound is started a new file handle is created, which assures that each sound uses a different file handle and thus allows for directly streaming sounds from disk. This fixes bug #3475610 "AGOS: Wrong sound effects during intro of Simon 2 (DOS)".
2012-01-25TSAGE: Fix compilation, sorryStrangerke
2012-01-25TSAGE: R2R- Implement scene 1950Strangerke
2012-01-23TSAGE: R2R - Implement several missing functions in scene1550Strangerke
2012-01-23TSAGE: R2R - Fix a couple of bugs in scenes 1925 and 1945, some renamingStrangerke
2012-01-23TSAGE: R2R - Implement scene 1945Strangerke
2012-01-22TSAGE: R2R - Implement scene 1925Strangerke
2012-01-22TSAGE: Implemented R2R Scene 500Paul Gilbert
2012-01-21KYRA: Fix out of bounds access caused by a typo.Johannes Schickel
Thanks to dhewg for pointing this one out.
2012-01-21TSAGE: Fix parenthesis in R2R scene 160Paul Gilbert
2012-01-21TSAGE: Implemented R2R Scene 160 - CreditsPaul Gilbert
2012-01-20TSAGE: R2R - Implement scene 1900Strangerke
2012-01-20TSAGE: R2R - Implement scene 1875Strangerke
2012-01-20TSAGE: R2R - Implement scene 1800Strangerke
2012-01-18TSAGE: R2R - Implement scene 1700Strangerke
2012-01-18SWORD1: Do not look for color indexes in cutscenes when there is no subtitlesThierry Crozat
2012-01-18SWORD1: Use color for subtitles during cutsceneThierry Crozat
During the game, different colors are used for subtitles depending which character is speaking. This commit tries to use the same colors for the cutscene subtitles. The color to use has to be specified in the subtitle file between the frame end and the start of text using @1, @2, @3 or @4 (for George, George as a narrator, Nicole and Maguire respectively).
2012-01-17TSAGE: R2R - Implement scene 1625Strangerke
2012-01-17TSAGE: R2R - Fix bug in scene 1580 (not detected by MSVC)Strangerke
Thanks eriktorbjorn for pointing it
2012-01-17TSAGE: R2R - Implement scene 1580Strangerke
Also fix a couple of setdetails calls in scene 1550
2012-01-17TSAGE: R2R - Partial implementation of scene 1575Strangerke
2012-01-16TSAGE: R2R - Scene 1200: Implement sub9EE22() and sub9DAD6()Strangerke
Also fix a couple of things in scene 1550
2012-01-16TSAGE: R2R - Scene 1550: Implement UnkObj15502::subA5CDF()Strangerke
2012-01-16SCI: Update a workaround for the demo of QFG4 to make it work againFilippos Karapetis
2012-01-16KYRA: Fix for bug #3474339 "KYRA1CD: Ingame animation missing".Johannes Schickel
This was a regression from 6a3d0e712940bf4560e5302c40f07f5f6eb8e0aa. This still assures that the workaround for bug #1498221 works.
2012-01-16KYRA: (EOB) - change behavior of safe game file importing codeathrxx
- The initial import of original save files will now use the next free available slots instead of moving the original files to the top of the save file list - add error check to loading routine for original saves - also limit debug console command to main menu, since it causes issues when used during the game or during character generation
2012-01-16SCI: Remove outdated commentWillem Jan Palenstijn