Age | Commit message (Expand) | Author |
2011-05-13 | TSAGE: Add detection for some versions of Blue Force | strangerke |
2011-05-13 | SCI: Fix crash in vo with unloaded superclass | Willem Jan Palenstijn |
2011-05-13 | SCI: Avoid incrementing lockers of deleted script | Willem Jan Palenstijn |
2011-05-13 | MOHAWK: Stub another two LB script functions. | Alyssa Milburn |
2011-05-13 | MOHAWK: Add/improve LB debug output a little. | Alyssa Milburn |
2011-05-13 | MOHAWK: Add basic LBProxyItem support. | Alyssa Milburn |
2011-05-13 | TSAGE: Fix bug "Scene 7000: When the ship is landing, the reactor fire is at ... | strangerke |
2011-05-13 | TSAGE: fix bug "Scene 2100: When Miranda uses the elevator, a graphical glitc... | strangerke |
2011-05-13 | SWORD25: Stop linking directly against zlib. | md5 |
2011-05-13 | LASTEXPRESS: Implement SoundManager::setupCache() | Littleboy |
2011-05-13 | SWORD25: Fix compilation when libvorbis is not present | md5 |
2011-05-13 | SWORD25 (LUA): Whitespace fixes | md5 |
2011-05-13 | SWORD25 (LUA): Hopefully fixed compilation for the Android platform | md5 |
2011-05-13 | SWORD25: Added a version field for savegame thumbnails | md5 |
2011-05-13 | SWORD25: Replaced the PNG thumbnail encoding code, used in saved games | md5 |
2011-05-13 | SCI: Don't include several debug tables when REDUCE_MEMORY_USAGE is defined | md5 |
2011-05-13 | SCUMM: Turned ResTypeData into a Common::Array<Resource>, subsuming its _reso... | Max Horn |
2011-05-13 | SCUMM: Get rid of the unused Resource::_globSize field | Max Horn |
2011-05-13 | SCUMM: Remove useless allocateArrays call, and make sure all resources are pr... | Max Horn |
2011-05-13 | SCUMM: Make it clearer that SCUMM's 'restart' feature leaks like hell | Max Horn |
2011-05-13 | SCUMM: Improve and document res tag sanity check | Max Horn |
2011-05-13 | SCUMM: Improve ResTypeData doxygen comments | Max Horn |
2011-05-13 | SCUMM: Remove ResTypeData::_num | Max Horn |
2011-05-13 | SCUMM: Rename resTypeFromId -> nameOfResType | Max Horn |
2011-05-13 | SCUMM: Rename ResTypes->ResType, introduce ResId typedef, change code to use ... | Max Horn |
2011-05-13 | TSAGE: Fix warning when compiling in release mode | Max Horn |
2011-05-13 | SCUMM: Add a Resource class, refactor res code around it | Max Horn |
2011-05-13 | SCUMM: Tweak sound res syncing | Max Horn |
2011-05-13 | SCUMM: Document resource usage count / expiry a little bit | Max Horn |
2011-05-13 | SCUMM: Remove obsolete TODO | Max Horn |
2011-05-13 | SCUMM: Rename ResTypeData::tag to _tag, get rid of ResTypeData::name | Max Horn |
2011-05-13 | SCUMM: Rename ResTypeData::num to _num | Max Horn |
2011-05-13 | SCUMM: Get rid of the MemBlkHeader hack | Max Horn |
2011-05-13 | SCUMM: Clean up ResourceManager initialization | Max Horn |
2011-05-13 | SCUMM: Rename saveLoadResource to loadResourceOLD, remove unused save code in it | Max Horn |
2011-05-13 | SCUMM: Document and cleanup resource type mode | Max Horn |
2011-05-13 | SCUMM: Refactor how resource (types) are srepresented | Max Horn |
2011-05-13 | SCUMM: Move class ResourceManager to its own header | Max Horn |
2011-05-13 | SCUMM: Unify & extend index block related debug messages | Max Horn |
2011-05-13 | SCUMM: Print SCUMM & HE version when starting a game in deug mode | Max Horn |
2011-05-13 | SCUMM: Move tmsk code into its own Gdi subclass | Max Horn |
2011-05-13 | SCI: Marked the sanity check inside processWorkList() as a workaround | md5 |
2011-05-13 | SCI: Added workarounds for bug #3292251, instead of patching the script | md5 |
2011-05-12 | MOHAWK: Implement Mechanical opcodes 101, 103 and 202. Singing Bird. | Bastien Bouclet |
2011-05-12 | SCI: Fixed bugs #3299458 and #3295849 | md5 |
2011-05-12 | SCI: Fix signature of script patch qfg3DialogCrash (bug #3300241) | Tarek Soliman |
2011-05-12 | SCI: Added a warning for SCI0 games like in bug #3297881 | md5 |
2011-05-12 | GIT: Clean up: Suppress SVN tags, now useless | strangerke |
2011-05-11 | LASTEXPRESS: Implement last part of inventory handling | Littleboy |
2011-05-11 | TSAGE: Don't show cursor after restoring a game if a cut-scene is now active | Paul Gilbert |