Age | Commit message (Collapse) | Author |
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The sequence loading helper should already check if the sequence is loaded and clean up the instance if not
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(CID1004167)
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The string stored is now strlen(s)+1, with length 0 indicating NULL.
Increment savegame version for this new format.
Old savegames are fixed by assuming VAL_STRING should never be NULL.
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Scripts executing from ScEngine::tick() can call
ScEngine::unbreakableTick() via scCallMethod("SaveGame") and
applyEvent("BeforeSave").
This recursive execution could cause finished scripts being removed
from _scripts while ScEngine::tick() is still iterating over that array.
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Replace use of getTimeAndDate() by getMillis() when computing
elapsed time. This fixes an issue when playing around midnight.
Also rename some variables for clarity (since they contain a time
in seconds having Hour in the name was a bit confusing).
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Scene::loadScene()
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This fixes a couple of cases which fell through the cracks of the
previous chain of conditions, including 16bpp images and 32bpp images
without alpha. The latter partially fixes bug #3600667.
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84d1d28373d782464bd46b10abd6b092f7eb6367.
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Now apply colormod only to the src color instead of to the dst.
The original code did this inconsistently depending on if the
colormod was 0 or not.
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This fixes numerous transparency effects in J.U.L.I.A.
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