Age | Commit message (Collapse) | Author | |
---|---|---|---|
2011-09-23 | SCI: Fixed bug #3413020 - "SCI: Longbow: Robin is stuck in the final monk ↵ | Filippos Karapetis | |
chase scene" Special thanks to wjp for his work on bisecting to find the regression and for checking against the KQ5CD disasm | |||
2011-09-22 | TSAGE: Bugfix for Exit cursor remaining active after leaving motorcycle | Paul Gilbert | |
2011-09-22 | SCI: Ignore invalid pointers if the kernel function signature specifies it | Filippos Karapetis | |
SCI scripts can send stale pointers to kernel functions (e.g. after loading a saved game). This is normal in some cases (such as kDisplay and kGraphRestoreBox), and their signatures are set to allow invalid pointers. Thus, in such cases, allow invalid pointers, as the kernel functions will handle them themselves. Fixes bug #3412002, and properly fixes bugs #3389579, #3292251, #3308087 and #3056811. Removed a relevant TODO. | |||
2011-09-22 | SCI: Fixed compilation with VM_DEBUG_SEND defined | Filippos Karapetis | |
2011-09-21 | TSAGE: Bugfixes to Blue Force map screen for leaving Marina | Paul Gilbert | |
2011-09-21 | TSAGE: Default to displaying walk cursor on Blue Force map screen | Paul Gilbert | |
2011-09-04 | DREAMWEB: 'examineobtext' ported to C++ | Bertrand Augereau | |
2011-09-20 | TSAGE: Implemented Blue Force scene 355 - Future Wave exterior | Paul Gilbert | |
2011-09-20 | CGE: Remove useless function declaration | Strangerke | |
Thanks LordHoto for pointing at it | |||
2011-09-19 | LASTEXPRESS: Small cleanup in Entities::processEntity() and ↵ | Littleboy | |
Entities::processFrame() | |||
2011-09-18 | DREAMWEB: 'bresenhams' ported to C++ | Bertrand Augereau | |
2011-09-18 | GOB: At the decorative fishes in the Diving minigame | Sven Hesse | |
2011-09-18 | TSAGE: Bugfix for Blue Force death screen image moving when screen is clicked | Paul Gilbert | |
2011-09-18 | TSAGE: Implemented Blue Force scene 360 - Future Wave Interior | Paul Gilbert | |
2011-09-18 | CGE: Rename Snail into CommandHandler, plus some associated renamings | Strangerke | |
2011-09-18 | TSAGE: Fix for sequence manager when using a Blue Force specific opcode | Paul Gilbert | |
2011-09-18 | TSAGE: In Blue Force, cursor doesn't reset to Walk after doing actions | Paul Gilbert | |
2011-09-18 | TSAGE: Fixed ordering of scenes in Blue Force group 3 | Paul Gilbert | |
2011-09-18 | TSAGE: Implemented Blue Force scene 370 - Future Wave bedroom | Paul Gilbert | |
2011-09-17 | CGE: Fix a potential bug in insertCommand(), some renaming | Strangerke | |
2011-09-17 | SCUMM FM-TOWNS: fix DS build | athrxx | |
2011-09-17 | SCUMM FM-TOWNS: fix another regression | athrxx | |
(pcm sound effects broken in 69adb13c2f3cadd4dac2bba8164aa0b8a9400abc) | |||
2011-09-17 | SCUMM FM-TOWNS: fix regression and cleanup | athrxx | |
(LOOM mouse cursor was broken in b1cb88ddc25da64772bbba253bd2210678189ace) | |||
2011-09-17 | SCUMM FM-TOWNS: fix invalid mem accesses | athrxx | |
- handle some invalid sound resources that come up when starting LOOM - fix typo in midi driver code (causing invalid mem reads) | |||
2011-09-17 | CGE: Remove useless function | Strangerke | |
Thanks fuzzie for noticing it | |||
2011-09-17 | CGE: Remove a use reference to g_engine | Strangerke | |
Thanks fuzzie for mentioning it | |||
2011-09-17 | CGE: Move _talk and _text to CGEEngine | Strangerke | |
2011-09-17 | CGE: Move some more globals to CGEEngine | Strangerke | |
2011-09-17 | CGE: Remove duplicated forward declaration | Strangerke | |
2011-09-17 | TSAGE: Implemented Blue Force scene 380 - Outside City Hall & Jail | Paul Gilbert | |
2011-09-17 | TSAGE: Implemented Blue Force scene 390 - City Jail | Paul Gilbert | |
2011-09-17 | CGE: some more cleanup | Strangerke | |
2011-09-17 | CGE: Move some more globals to CGEEngine | Strangerke | |
2011-09-17 | CGE: Move 4 global to CGEEngine | Strangerke | |
2011-09-17 | TSAGE: Implemented Blue Force scene 385 - City Hall | Paul Gilbert | |
2011-09-16 | CGE: Move _vga to CGEEngine | Strangerke | |
2011-09-16 | CGE: Get rid of some more global functions and static members | Strangerke | |
2011-09-16 | GOB: Fix a stupid mistake regarding enum MouseButtons | Sven Hesse | |
2011-09-16 | TSAGE: Completed Blue Force scene 350 - Marina, Outside Boat | Paul Gilbert | |
2011-09-16 | TSAGE: Add missing synchronisation code to scene 840, and renamed a field | Paul Gilbert | |
2011-09-16 | TSAGE: Implemented Blue Force scene 840 - Boat Rentals | Paul Gilbert | |
2011-09-16 | CGE: Remove two useles externs, un-static-fy two Vga functions | Strangerke | |
2011-09-16 | CGE: move two global functions to Vga | Strangerke | |
2011-09-16 | CGE: Move two globals functions to CGEEngine | Strangerke | |
2011-09-15 | GOB: Randomize when the evil fishes enter and leave | Sven Hesse | |
2011-09-15 | GOB: Randomize evil fish positions | Sven Hesse | |
2011-09-15 | GOB: Make sure that the evil fish don't drift up/down | Sven Hesse | |
2011-09-15 | CGE: Remove general.cpp | Strangerke | |
2011-09-15 | GOB: Fix a typo | Matthew Hoops | |
2011-09-15 | GOB: Don't explicitly open CD1.ITK for Urban Runner | Sven Hesse | |
CD1.ITK is the one CD archive file the Urban Runner scripts open themselves in NO_CD mode. Since the PSP has extremely limited file handles, having that archive opened twice makes the load code fail on that device. Hopefully, the scripts don't decide to close and not reopend CD1.ITK in places where it's needed. A full playthrough with loading/saving between screens (especially across CD content borders, and during death screens) would probably be prudent. |