Age | Commit message (Collapse) | Author | |
---|---|---|---|
2012-03-08 | SCI: Fix SCI1.1+ Mac games with resource fork container names | Matthew Hoops | |
2012-03-07 | SCI: Add a new configuration option for SQ4 CD, "silver_cursors" | Filippos Karapetis | |
This allows the user to choose the alternate set of silver mouse cursors that is available in the game resources of the game, instead of the original golden ones | |||
2012-03-07 | TSAGE: Renaming of fields and fix for gate in Blue Force scene 900 | Paul Gilbert | |
2012-03-06 | SKY: Fix comment typos | Torbjörn Andersson | |
2012-03-05 | KYRA: Replace debug leftover for unimplemented displayText functions with a ↵ | Johannes Schickel | |
warning. | |||
2012-03-05 | KYRA: Some formatting fixes. | Johannes Schickel | |
2012-03-05 | SCI: Fix GK1 demo sounds | Matthew Hoops | |
This is a regression from 9fd66deb43a8ba1bd7b423cb6fe2b7177af74166 and, despite the commit message, was *not* fixed by 1736345906af095c863a62ded2638ce92c2a0704 | |||
2012-03-04 | TSAGE: Some cleanup of R2R Animation Player, and fix for playing when ↵ | Paul Gilbert | |
objects are active | |||
2012-03-04 | TSAGE: Bugfix for showing cursor correctly in Blue Force scene 930 | Paul Gilbert | |
2012-03-04 | TSAGE: Bugfix for Blue Force named hotspots to display look/use/talk ↵ | Paul Gilbert | |
descriptions correctly | |||
2012-03-04 | DREAMWEB: Clean up the palette brightness code | Filippos Karapetis | |
2012-03-03 | DREAMWEB: Simplify some uses of randomNumber() | Torbjörn Andersson | |
Our random number generator isn't restricted to producing numbers between 0 and 255. We can just ask it for the desired range. | |||
2012-03-03 | DREAMWEB: The rain processing has its own cpp file | Bertrand Augereau | |
2012-03-03 | TSAGE: Fix memory leak and error in R2R Animation Player free | Paul Gilbert | |
2012-03-03 | TOUCHE: Remap one more Spanish character | Willem Jan Palenstijn | |
2012-03-01 | GOB: Add detection entry for Italian playtoons2 | Fabio Battaglia | |
2012-02-29 | ENGINES: Copy singleid description from wiki | Willem Jan Palenstijn | |
2012-02-29 | TSAGE: Bugfixes for startup sequence in R2R Scene 180 | Paul Gilbert | |
2012-02-29 | TSAGE: Slow down the animation player to match the original game | Paul Gilbert | |
2012-02-29 | ENGINES: Adjust the description of _singleId | Filippos Karapetis | |
2012-02-28 | ENGINES: Add a thorough explanation of the ugliness caused by _singleId | Filippos Karapetis | |
2012-02-28 | Revert "SCI: Do not set _singleId in SciMetaEngine" | Filippos Karapetis | |
This reverts commit 8248944f1eb313f101e966a04aa93cb7db82559e. | |||
2012-02-28 | SCI: Do not set _singleId in SciMetaEngine | Filippos Karapetis | |
This allows the engine to set the correct game ID to each entry. With _singleId set, all the IDs in the game entries are set to "sci" | |||
2012-02-28 | ENGINES: Properly explain the usage of _singleId | Filippos Karapetis | |
2012-02-27 | TSAGE: Renamed many of the unknown fields in the R2R Animation Player | Paul Gilbert | |
2012-02-27 | TSAGE: Bugfixes for R2R animation player | Paul Gilbert | |
2012-02-27 | AGOS: Add font data for French, German and Italian versions of Simon the ↵ | Travis Howell | |
Sorcerer 1 (Amiga). Thanks to digitall for converting the font data from original. | |||
2012-02-26 | Merge pull request #191 from BenCastricum/master | Eugene Sandulenko | |
SCUMM: More HE Games Detection | |||
2012-02-26 | COMMON: Move Language and Platform functionality into separate files | Max Horn | |
2012-02-26 | COMMON: Move RenderMode and GUIOptions functionality into separate files | Max Horn | |
2012-02-26 | SCUMM: Fix utilization of ARM assembly routines. This fixes bug #3494448. | Johannes Schickel | |
The bug in question is: "SCUMM: Loom PCE Japanese broken on ARM". Thanks to fuzzie and wjp for this patch. If anything is broken after this I take no blame. | |||
2012-02-26 | TSAGE: Implemented some of the remaining R2R Animation Player support methods | Paul Gilbert | |
2012-02-26 | TSAGE: Implement R2R Animation Player drawing code | Paul Gilbert | |
2012-02-26 | TSAGE: Implemented the initial loading logic for R2R animation player | Paul Gilbert | |
2012-02-25 | KYRA: Remove obsolete registering of 16_color config file entry. | Johannes Schickel | |
2012-02-25 | TSAGE: JANITORIAL: Remove trailing spaces | Strangerke | |
2012-02-25 | TSAGE: R2R - Fix bug #3492133, error in palette index used | Strangerke | |
2012-02-24 | DREAMWEB: Remove uneeded Common::String construction. | D G Turner | |
2012-02-24 | Merge pull request #200 from digitall/dreamwebDatafilePrefix | David Turner | |
DREAMWEB: Addition of Shared Datafile Prefix String to Engine | |||
2012-02-24 | KYRA: (EOB) - fix save file thumbnail generation in CGA/EGA mode | athrxx | |
2012-02-24 | COMMON: distinguish between 256 colors and 16 colors PC-98 rendering modes | athrxx | |
KYRA 1 PC-98 supports both modes in the same target. The desired mode can now be selected in the rendering options. We did have good support for the 16 colors mode of KYRA 1 already. This mode could not really be selected though (except by manually modifying the config file or the code). | |||
2012-02-24 | KYRA: (EOB) - cleanup CGA/EGA code a bit | athrxx | |
2012-02-24 | DREAMWEB: Migrate remaining minor functions to using datafile prefix variable. | D G Turner | |
Currently, the usages associated with savegames have been omitted. These will probably need a different prefix constant as it is likely foreign variants still use "DREAMWEB.*" for savegames, while using a different prefix for the datafiles. We may even migrate away from this naming convention as this causes savegame collisions when multiple language variants are present, which could cause issues. The usages in the Room members of the constant g_roomData structure have also been omitted, as the members are copied into the savegame format, thus replacing these and fixing other accesses is not trivial. | |||
2012-02-24 | DREAMWEB: Migrate loadTextFile() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Migrate loadGraphicsFile() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Migrate loadSounds() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Migrate loadTempText() to using datafile prefix variable. | D G Turner | |
2012-02-24 | DREAMWEB: Add datafile name prefix to engine and modify showPCX() to it. | D G Turner | |
This new variable removes the need for duplicates strings of the form "DREAMWEB.*" spread throughout the dreamweb engine, replacing them with a common const string on the engine holding the datafile name prefix. This will reduce binary size and it should also simplify adding support for foreign language variants, where the datafile name prefix is changed. To demostrate usage and prove this, showPCX() is migrated to using this. | |||
2012-02-24 | SCUMM: Add 2 not yet recognized MD5s from Dutch Putt-Putt 3 in 1 CD | Ben Castricum | |
2012-02-24 | SCUMM: Add windows platform detection for several HES games/demos | Ben Castricum | |