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scummvm-rg350
trimui-s
scummvm with trimui support. Forked from https://github.com/salvacam/scummvm-rg350
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2015-06-21
SHERLOCK: RT: Move mask code to TattooUserInterface
Paul Gilbert
2015-06-21
SHERLOCK: RT: Beginnings of journal display
Paul Gilbert
2015-06-21
SHERLOCK: Split up Journal class for each game
Paul Gilbert
2015-06-21
SHERLOCK: RT: Implement inventory handleEvents
Paul Gilbert
2015-06-21
Merge branch 'master' of github.com:scummvm/scummvm
Martin Kiewitz
2015-06-21
AGOS: MidiParser_S1D: do proper skipping of SysEx
Martin Kiewitz
2015-06-21
AGOS: Allow digital sound effects file to be used in PC version of Elvira 2.
Kirben
2015-06-21
AGOS: Accolade MT32: General MIDI mapping
Martin Kiewitz
2015-06-21
AGOS: Accolade AdLib/MT32 driver naming cleanup
Martin Kiewitz
2015-06-21
AGOS: Accolade adlib driver: remove debug warning
Martin Kiewitz
2015-06-21
AGOS: Elvira 2 MUSIC.DRV variant comment added
Martin Kiewitz
2015-06-21
AGOS: Elvira 2 seems to use MUSIC.DRV variant
Martin Kiewitz
2015-06-21
AGOS: implement Accolade AdLib + MT32 music drivers
Martin Kiewitz
2015-06-20
SHERLOCK: RT: Refactored map to use the tooltip widget
Paul Gilbert
2015-06-20
SHERLOCK: RT: Simplify drawing of tooltips
Paul Gilbert
2015-06-20
SHERLOCK: RT: Fix char tests to be unsigned in splitLines
Paul Gilbert
2015-06-20
SHERLOCK: RT: Create WidgetSceneTooltip descendant tooltip class
Paul Gilbert
2015-06-20
SHERLOCK: RT: Split tooltip text rendering into setText
Paul Gilbert
2015-06-19
SHERLOCK: RT: Added remaining rendering code for inventory widget
Paul Gilbert
2015-06-19
SHERLOCK: RT: Beginnings of inventory menu widget
Paul Gilbert
2015-06-18
SHERLOCK: RT: Fix animating wait cursor
Paul Gilbert
2015-06-18
SHERLOCK: RT: Replace some constant values with _opcodes[OP_NULL]
Paul Gilbert
2015-06-18
SHERLOCK: RT: Implement loading for the text window widget
Paul Gilbert
2015-06-18
SHERLOCK: RT: Implement font _yOffsets table
Paul Gilbert
2015-06-18
SHERLOCK: RT: Create pullNPCPaths to call each NPC's pullNPCPath method
Paul Gilbert
2015-06-18
SHERLOCK: RT: Initial work on activateVerbMenu()
Filippos Karapetis
2015-06-18
SHERLOCK: Add a sanity check in checkObject()
Filippos Karapetis
2015-06-18
SHERLOCK: RT: Reduce code duplication when writing fancy strings
Filippos Karapetis
2015-06-18
SHERLOCK: Fix a couple of GCC warnings
Torbjörn Andersson
2015-06-17
SHERLOCK: RT: Remove unused local
Paul Gilbert
2015-06-17
SHERLOCK: RT: Remove old hard-coded walk block used for testing
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implemented pullNPCPath
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implement updateNPC
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implement walkToCoords
Paul Gilbert
2015-06-17
SHERLOCK: RT: Fix crash in second intro scene
Paul Gilbert
2015-06-17
SHERLOCK: RT: Fix Sherlock spinning when he finishes walking
Paul Gilbert
2015-06-17
SHERLOCK: RT: Implement lookatObject and printObjectDesc
Paul Gilbert
2015-06-17
SHERLOCK: SS: music-drv: fix namespace comments
Martin Kiewitz
2015-06-17
SHERLOCK: RT: add German context-menu fixed text
Martin Kiewitz
2015-06-17
SHERLOCK: hopefully fix music crash when exiting
Martin Kiewitz
2015-06-16
SHERLOCK: RT: Implemented WidgetVerbs execute
Paul Gilbert
2015-06-17
SHERLOCK: Add delay between 3DO EA logo animation and fade in
Torbjörn Andersson
2015-06-17
SHERLOCK: Increase delay before 3DO credits, when there is no music
Torbjörn Andersson
2015-06-17
SHERLOCK: intro: remove debug output
Martin Kiewitz
2015-06-17
SHERLOCK: intro: adjust localized graphics
Martin Kiewitz
2015-06-16
SHERLOCK: intro: msec sync instead of ticks
Martin Kiewitz
2015-06-16
SHERLOCK: Remove obsolete comment
Torbjörn Andersson
2015-06-16
SHERLOCK: fixed text class: fully const'ified
Martin Kiewitz
2015-06-16
SHERLOCK: fixed text class: Common::String to char
Martin Kiewitz
2015-06-16
SHERLOCK: SS: Fix the position of the user interface in the 3DO version
Filippos Karapetis
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