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AgeCommit message (Expand)Author
2016-02-01AGI: Rename _game.lognum to _game.curLogicNrMartin Kiewitz
2016-02-01AGI: Change _game.exitAllLogics to booleanMartin Kiewitz
2016-02-01AGI: Remove _game.hasPrompt, no longer neededMartin Kiewitz
2016-02-01AGI: Remove old clockEnabled booleanMartin Kiewitz
2016-02-01AGI: Fix pause command effectively freezing gameMartin Kiewitz
2016-02-01SCI: Revert revert the keyboard handling changesMartin Kiewitz
2016-02-01AGI: Revert revert the keyboard handling changesMartin Kiewitz
2016-02-01AGI: Improve original save/load menusMartin Kiewitz
2016-02-01Merge pull request #657 from lordhoto/scumm-alt-xEugene Sandulenko
2016-01-31SHERLOCK: SS: Fix Settings dialog hotkeysPaul Gilbert
2016-02-01AGI: Keyboard handling changeMartin Kiewitz
2016-02-01SCI: Revert ascii detection for key event handlingMartin Kiewitz
2016-02-01AGI: implement predictive dialogMartin Kiewitz
2016-01-31SHERLOCK: SS: Fix incorrect conversation lines display in German versionPaul Gilbert
2016-01-31AGI: fix warningsMartin Kiewitz
2016-01-31AGI: Remove unused variableEugene Sandulenko
2016-01-31AGI: Fix warningWillem Jan Palenstijn
2016-01-31Merge pull request #654 from m-kiewitz/masterEugene Sandulenko
2016-01-31AGI: vol system setting gets sent to scriptsMartin Kiewitz
2016-01-31AGI: properly implement volume control + syncMartin Kiewitz
2016-01-31AGI: remove timer hack, implement in game timerMartin Kiewitz
2016-01-31AGI: adjust getFlag(), setVar() and getVar()Martin Kiewitz
2016-01-31SHERLOCK: SS: fix another warningMartin Kiewitz
2016-01-31SHERLOCK: SS: fix warningsMartin Kiewitz
2016-01-31AGI: getflag/setflag/etc. cleanupMartin Kiewitz
2016-01-31AGI: VM Var code cleanupMartin Kiewitz
2016-01-31AGI: revert "motion type check in objectstop AGI3"Martin Kiewitz
2016-01-31AGI: rename VGA font to PC BIOS fontMartin Kiewitz
2016-01-31AGI: added/improved font debug outputMartin Kiewitz
2016-01-31AGI: hardcoded value replaced with VM_VAR_SECONDSMartin Kiewitz
2016-01-31AGI: font cleanupMartin Kiewitz
2016-01-31AGI: change key -> direction handlingMartin Kiewitz
2016-01-31AGI: motion type check in objectstop was AGI3 onlyMartin Kiewitz
2016-01-31AGI: copying between var + ego screen obj fixedMartin Kiewitz
2016-01-30AGI: Ego motion type change on newroom only agi3Martin Kiewitz
2016-01-30AGI: fix agi256 view decompressionMartin Kiewitz
2016-01-30SHERLOCK: SS: don't setup font for non-play demoMartin Kiewitz
2016-01-30SHERLOCK: SS: button code cleanupMartin Kiewitz
2016-01-30SHERLOCK: SS: window hotkeys now multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: make main buttons multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: default to look in inventoryMartin Kiewitz
2016-01-30SHERLOCK: SS: fix inventory button gfx glitchMartin Kiewitz
2016-01-30SHERLOCK: SS: make journal hotkeys multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: make inventory hotkeys multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: Make load/save menu multilingualMartin Kiewitz
2016-01-30SHERLOCK: SS: make settings multilingualMartin Kiewitz
2016-01-29SHERLOCK: RT: Simplify ascii char checks, since we don't support accentsPaul Gilbert
2016-01-30AGI: Fix some word parsing issuesMartin Kiewitz
2016-01-30AGI: fix keyboard input code for keycodesMartin Kiewitz
2016-01-30AGI: do not allow load/save while in inner loopMartin Kiewitz